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         |                                                                |
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         |                                                                |
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         |                   A Duke3D Community Project                   |
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         |                   A Duke3D Community Project                   |
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         |                                                                |                      
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         |                                                                |
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         |                Compiled by Parkar & NightFright                |
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         |                Compiled by Parkar & NightFright                |
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         ==================================================================
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         ==================================================================
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         |                 Version 5.1.324 (Mar 17, 2012)                 |
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         |                 Version 5.1.384 (2012-07-04)                   |
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         ==================================================================
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         ==================================================================
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=======================
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=======================
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========
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========
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1) ABOUT
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1) ABOUT
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========
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========
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Remember "Duke Nukem 3D", the great first-person shooter 3D Realms released back in 
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Remember "Duke Nukem 3D", the great first-person shooter 3D Realms released back
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1996? Its cool protagonist, ingame atmosphere, original weaponry and many other 
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in 1996? Its cool protagonist, ingame atmosphere, original weaponry and many
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features make it worth playing even today.
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other features make it worth playing even today.
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For all Duke fans who want to play the game again in a modern Windows environment 
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For all Duke fans who want to play the game again in a modern Windows / Linux
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with 3D accelerated graphics, the Duke3D community has created the High Resolution 
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environment with 3D accelerated graphics, the Duke3D community has created the
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Pack (HRP). Utilizing the amazing skills of various texturing and modelling artists, 
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High Resolution Pack (HRP). Utilizing the amazing skills of various texturing
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the project´s goal is to replace all textures and sprites with high-res versions, 
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and modelling artists, the project's goal is to replace all textures and sprites
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optimizing it for latest OpenGL ports.
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with high-res versions, optimizing it for latest OpenGL ports.
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All you need is the "duke3d.grp" file from your original Duke3D v1.3d or 
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All you need is the "duke3d.grp" file from your original Duke3D v1.3d or 
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Atomic (v1.5) CD-ROM. You can also play with the shareware version available 
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Atomic (v1.5) CD-ROM. You can also play with the shareware version available 
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over at http://www.3drealms.com/downloads.html . 
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over at http://www.3drealms.com/downloads.html . 
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Here's what the Duke3D HRP has to offer: 
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Here's what the Duke3D HRP has to offer: 
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   - EDuke32 port for Duke Nukem 3D (by TerminX and Plagman, based on JFDuke3D by 
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   - EDuke32 port for Duke Nukem 3D (by TerminX and Plagman, based on JFDuke3D
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     Jonathon "JonoF" Fowler). Supports older Polymost renderer as well as the more
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     by Jonathon "JonoF" Fowler). Supports older Polymost renderer as well as
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     advanced Polymer renderer (with advanced effects like normal/specular mapping,
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     the more advanced Polymer renderer (with advanced effects like
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     per-pixel dynamic lighting, real-time shadows etc). 
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     normal/specular mapping, per-pixel dynamic lighting, real-time shadows,etc)
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     For more info about these ports, check out JonoF's JFDuke3D and the EDuke32 site. 
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     For more info about these ports, check out JonoF's JFDuke3D and the
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     EDuke32 site. 
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   - 32-bit high resolution textures with 4-8 times the detail of the original textures. 
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   - 32-bit high resolution textures with 4-8 times the detail of the original
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     textures. 
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   - Models instead of the old sprites. 
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   - Models instead of the old sprites. 
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While the HRP is still "work in progress" and missing quite a few textures and 
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While the HRP is still "work in progress" and missing quite a few textures and 
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models, you can check the Duke Nukem 3D source code forums for additional content 
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models, you can check the Duke Nukem 3D source code forums for additional
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or even better contributing something of your own.
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content or even better contributing something of your own.
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The community's goal is to issue a new HRP version once in 1-2 year(s).
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The community's goal is to issue a new HRP version once in 1-2 year(s).
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3.1) WIP release
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3.1) WIP release
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---------------- 
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---------------- 
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Since this is a work in progress version of the pack which has not been tested 
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Since this is a work in progress version of the pack which has not been tested 
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extensively, there are probably some issues that need fixing. Please let us 
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extensively, there are probably some issues that need fixing. Please let us 
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know of any problems with it so they can be sorted out in future versions. Also 
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know of any problems with it so they can be sorted out in future versions. Also 
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notify us if we are missing any art that’s been released prior to the packs 
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notify us if we are missing any art that's been released prior to the pack's 
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release date, even though we have skipped some stuff since we simply did not like 
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release date, even though we have skipped some stuff since we simply did not
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it, there is maybe some stuff that has been missed to include.
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like, there is maybe some stuff that has been missed to include.
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Please also be aware of the fact that we are still missing models and textures
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Please also be aware of the fact that we are still missing models and textures
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because these have not been remade yet by the community. They will probably
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because these have not been remade yet by the community. They will probably
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be featured in upcoming releases of the HRP (or updates).
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be featured in upcoming releases of the HRP (or updates).
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-------------------------------
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-------------------------------
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Compared to previous release (HRP v4), you can expect the following changes:
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Compared to previous release (HRP v4), you can expect the following changes:
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> Full Polymer lighting support (with maphacks)
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> Full Polymer lighting support (with maphacks)
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> Polymer support for many textures (normal/specular mapping)
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> Polymer support for many textures (normal/specular mapping)
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> Polymer support for HUD weapons: Chaingun, RPG, Devastator
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> Polymer support for HUD weapons: Chaingun, RPG, Devastator, Pistol, Shotgun
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> Increased resolution for several textures and model skins (beyond standard 512x512 HRP res)
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> Increased resolution for several textures and model skins
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  (beyond standard 512x512 HRP res)
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> New model for Lunar Overlord (ep.2 boss)
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> New model for Lunar Overlord (ep.2 boss)
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> Improvements to the ingame menu (new font, some new screens)
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> Improvements to the ingame menu (new font, some new screens)
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> Hundreds of new textures, dozens of new models - overall HRP size increased from 285 MB to over 550+ MB! 
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> Hundreds of new textures, dozens of new models - overall HRP size increased
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  from 285 MB to over 600+ MB! 
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IMPORTANT!
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IMPORTANT!
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----------
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----------
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Please note that all HRP v5 contents has been optimized for usage with Polymer renderer.
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Please note that all HRP v5 contents has been optimized for usage with Polymer
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This means that if you use the older Polymost renderer, you WILL encounter problems (HUD 
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renderer. This means that if you use the older Polymost renderer, you WILL
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weapons rendered incorrectly or other display glitches). Polymer requirements offer advanced
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encounter problems (HUD weapons rendered incorrectly or other display glitches).
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Polymer requirements offer advanced graphics effects but demand much better
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graphics effects but demand much better hardware. If you are forced to use Polymost due to
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hardware. If you are forced to use Polymost due to having a weaker machine,
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having a weaker machine, you have to download a different HRP build! 
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you have to download a different HRP build!
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-----------------
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-----------------
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3.3) Known issues
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3.3) Known issues
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----------------- 
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----------------- 
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---------------------
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---------------------
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3.4) Title screen art
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3.4) Title screen art
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---------------------
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---------------------
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The front screen is a slightly modified and enhanced version of 3DRealms original
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The front screen is a slightly modified and enhanced version of 3DRealms
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art work used with permission.
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original art work used with permission.
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-----------------
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-----------------
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3.5) EDuke32 port
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3.5) EDuke32 port
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-----------------
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-----------------
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The EDuke32 port is an enhanced version of JonoF's initial JFDuke3D port and
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The EDuke32 port is an enhanced version of JonoF's initial JFDuke3D port and
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features enhanced mod support together with tons of newly-added code. It is 
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features enhanced mod support together with tons of newly-added code. It is 
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released and maintained by TerminX.
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released and maintained by TerminX.
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We are using EDuke32 for running HRP now because the port gets updated frequently,
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We are using EDuke32 for running HRP now because the port gets updated
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it offers advanced features for which HRP contents has been optimized.
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frequently, and it offers advanced features for which HRP contents has been
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optimized.
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===========
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===========
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4) LICENSES
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4) LICENSES
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--------
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--------
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4.1) HRP 
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4.1) HRP 
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--------
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--------
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The contents of the High Resolution Pack are licensed under these three licenses:
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The contents of the High Resolution Pack are licensed under these three
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licenses:
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- The build engine is licensed under Ken Silverman's Build License which can be 
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- The build engine is licensed under Ken Silverman's Build License which can be
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  found in "BUILDLIC.TXT".
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  found in "BUILDLIC.TXT".
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- The EDuke32 port is licensed under the GNU Public license which can be found 
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- The EDuke32 port is licensed under the GNU Public license which can be found
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  in "GNU.TXT".
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  in "GNU.TXT".
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- The art content is licensed under the High Resolution Pack Art License which can 
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- The art content is licensed under the High Resolution Pack Art License which
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  be found in "hrp_art_license.txt".
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  can be found in "hrp_art_license.txt".
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-----------
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-----------
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4.2) Others
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4.2) Others
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-----------
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-----------
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==========
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==========
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6) CREDITS
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6) CREDITS
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==========
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==========
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All the following people are involved in this release. They all have our gratitude,
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All the following people are involved in this release. They all have our
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for nothing of the great artwork (or pretty much anything else) would have been 
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gratitude, for nothing of the great artwork (or pretty much anything else)
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possible to include without their support and effort.  
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would have been possible to include without their support and effort.
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Please notify us if you did contribute to this project without being listed here!
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Please notify us if you did contribute to this project without being listed
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here!
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-------------
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-------------
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JFDuke3D Port
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JFDuke3D Port
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-------------
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-------------
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------------
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------------
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EDuke32 Port
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EDuke32 Port
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------------
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------------
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Helixhorned
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Hendricks266
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Plagman
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Plagman
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TerminX
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TerminX
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----------------
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----------------
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jimbob
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jimbob
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Kef Nukem
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Kef Nukem
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Kev_Hectic
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Kev_Hectic
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Kevin9er
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Kevin9er
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Killd a ton
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Killd a ton
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L.D. Simone
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L2theKING
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L2theKING
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Lemming
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Lemming
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Lightsource
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Lightsource
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Marked
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Marked
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Megadeus
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Megadeus
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Piccolo
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Piccolo
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Piterplus
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Piterplus
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princetonEO
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princetonEO
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Rellik66
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Rellik66
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Roger
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Roger
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Roma Loom
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Quakis
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Quakis
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Semicharm
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Semicharm
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Sky Fox
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Sky Fox
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Steveeeie
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Steveeeie
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SwissCM
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Swiss Cheeseman/SwissCM
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Tesserex
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Tesserex
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theRobot
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theRobot
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toadie2k
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toadie2k
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Tip
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Tip
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Vasilinka
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Vasilinka
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Radar1013
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Radar1013
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Renegado 
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Renegado 
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Roma Loom
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Roma Loom
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Sky Fox
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Sky Fox
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Soul Collector
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Soul Collector
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Spiker/Brain Damage
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Spiker
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Supertanker
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Swiss Cheeseman/SwissCM
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Swiss Cheeseman/SwissCM
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Tea Monster
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Tea Monster
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vakooja
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vakooja
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Vasilinka
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Vasilinka
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YicklePigeon
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YicklePigeon
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zilppuri
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zilppuri
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--------
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--------
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Highpals
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--------
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Lezing/CraigFatman
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--------
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Maphacks
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Maphacks
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--------
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--------
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> Initial Release
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> Initial Release
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Dave-ros
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Dave-ros