Subversion Repositories duke3d_hrp

Rev

Rev 384 | Rev 414 | Go to most recent revision | Show entire file | Regard whitespace | Details | Blame | Last modification | View Log | RSS feed

Rev 384 Rev 409
Line 3... Line 3...
3
         |                                                                |
3
         |                                                                |
4
         |                   A Duke3D Community Project                   |
4
         |                   A Duke3D Community Project                   |
5
         |                                                                |
5
         |                                                                |
6
         |                Compiled by Parkar & NightFright                |
6
         |                Compiled by Parkar & NightFright                |
7
         ==================================================================
7
         ==================================================================
8
         |                 Version 5.1.384 (2012-07-04)                   |
8
         |                 Version 5.1.409 (2012-10-23)                   |
9
         ==================================================================
9
         ==================================================================
10
 
10
 
11
 
11
 
12
 
12
 
13
=======================
13
=======================
Line 28... Line 28...
28
5) Contact/Links
28
5) Contact/Links
29
6) Credits
29
6) Credits
30
 
30
 
31
 
31
 
32
 
32
 
33
 
-
 
34
========
33
========
35
1) ABOUT
34
1) ABOUT
36
========
35
========
37
 
36
 
38
Remember "Duke Nukem 3D", the great first-person shooter 3D Realms released back
37
Remember "Duke Nukem 3D", the great first-person shooter 3D Realms released back
Line 59... Line 58...
59
   - 32-bit high resolution textures with 4-8 times the detail of the original
58
   - 32-bit high resolution textures with 4-8 times the detail of the original
60
     textures. 
59
     textures. 
61
   - Models instead of the old sprites. 
60
   - Models instead of the old sprites. 
62
 
61
 
63
While the HRP is still "work in progress" and missing quite a few textures and 
62
While the HRP is still "work in progress" and missing quite a few textures and 
64
models, you can check the Duke Nukem 3D source code forums for additional
63
models, you can check the Duke4.net forums at http://forums.duke4.net for
65
content or even better contributing something of your own.
64
additional content or even better contributing something of your own.
66
 
65
 
67
The community's goal is to issue a new HRP version once in 1-2 year(s).
66
The community's goal is to issue a new HRP version once in 1-2 year(s).
68
 
67
 
69
 
68
 
70
 
69
 
Line 97... Line 96...
97
 
96
 
98
========
97
========
99
3) NOTES
98
3) NOTES
100
========
99
========
101
 
100
 
102
 
-
 
103
----------------
101
----------------
104
3.1) WIP release
102
3.1) WIP release
105
---------------- 
103
---------------- 
106
Since this is a work in progress version of the pack which has not been tested 
104
Since this is a work in progress version of the pack which has not been tested 
107
extensively, there are probably some issues that need fixing. Please let us 
105
extensively, there are probably some issues that need fixing. Please let us 
108
know of any problems with it so they can be sorted out in future versions. Also 
106
know of any problems with it so they can be sorted out in future versions. Also 
109
notify us if we are missing any art that's been released prior to the pack's 
107
notify us if we are missing any art that's been released prior to the pack's 
110
release date, even though we have skipped some stuff since we simply did not
108
release date. Even though we have skipped some stuff since we simply did not
111
like, there is maybe some stuff that has been missed to include.
109
like it, there may be some stuff that has been missed to include.
112
 
110
 
113
Please also be aware of the fact that we are still missing models and textures
111
Please also be aware of the fact that we are still missing models and textures
114
because these have not been remade yet by the community. They will probably
112
because these have not been remade yet by the community. They will probably
115
be featured in upcoming releases of the HRP (or updates).
113
be featured in upcoming releases of the HRP (or updates).
116
 
114
 
Line 129... Line 127...
129
> Increased resolution for several textures and model skins
127
> Increased resolution for several textures and model skins
130
  (beyond standard 512x512 HRP res)
128
  (beyond standard 512x512 HRP res)
131
> New model for Lunar Overlord (ep.2 boss)
129
> New model for Lunar Overlord (ep.2 boss)
132
> Improvements to the ingame menu (new font, some new screens)
130
> Improvements to the ingame menu (new font, some new screens)
133
> Hundreds of new textures, dozens of new models - overall HRP size increased
131
> Hundreds of new textures, dozens of new models - overall HRP size increased
134
  from 285 MB to over 600+ MB! 
132
  from 285 MB to over 700+ MB! 
135
 
133
 
136
IMPORTANT!
134
IMPORTANT!
137
----------
135
----------
138
Please note that all HRP v5 contents has been optimized for usage with Polymer
136
Please note that all HRP v5 contents has been optimized for usage with Polymer
139
renderer. This means that if you use the older Polymost renderer, you WILL
137
renderer. This means that if you switch to the older Polymost renderer, you WILL
140
encounter problems (HUD weapons rendered incorrectly or other display glitches).
138
encounter problems (HUD weapons rendered incorrectly or other display glitches).
141
Polymer requirements offer advanced graphics effects but demand much better
139
Polymer requirements offer advanced graphics effects but demand much better
142
hardware. If you are forced to use Polymost due to having a weaker machine,
140
hardware. If you are forced to use Polymost due to having a weaker machine,
-
 
141
you have to use an older HRP build, or better the Polymost Override Pack which
143
you have to download a different HRP build!
142
should be available as of the release of this HRP version.
144
 
143
 
145
 
144
 
146
-----------------
145
-----------------
147
3.3) Known issues
146
3.3) Known issues
148
----------------- 
147
----------------- 
149
Although we tried hard to eliminate or avoid any glitches, unfortunately 
148
Although we tried hard to eliminate or avoid any glitches, unfortunately 
150
some of them could not be removed in this release. Here are those we know of:
149
some of them could not be removed in this release. Here are those we know of:
151
 
150
 
152
- Current EDuke32 problems (might get fixed in future versions):
151
- Current EDuke32 problems (might get fixed in future versions):
153
     > At the end of episodes 1-3, you will not see the end screen after the
-
 
154
       cinematic. Instead, only a black screen will show up.
-
 
155
     > The startup screens are not optimized for widescreen resolutions and
152
     > The startup screens are not optimized for widescreen resolutions and
156
       might show black stripes on both sides and possibly some distortions,
153
       might show black stripes on both sides and possibly some distortions,
157
       depending on your display.
154
       depending on your display.
158
 
155
 
159
- Rarely you will still find props, pickup weapons or the like that are
156
- Rarely you will still find props, pickup weapons or the like that are
Line 174... Line 171...
174
 
171
 
175
 
172
 
176
---------------------
173
---------------------
177
3.4) Title screen art
174
3.4) Title screen art
178
---------------------
175
---------------------
179
The front screen is a slightly modified and enhanced version of 3DRealms
176
The front screen is a slightly modified and enhanced version of 3D Realms'
180
original art work used with permission.
177
original art work used with permission.
181
 
178
 
182
 
179
 
183
-----------------
180
-----------------
184
3.5) EDuke32 port
181
3.5) EDuke32 port
Line 194... Line 191...
194
 
191
 
195
===========
192
===========
196
4) LICENSES
193
4) LICENSES
197
===========
194
===========
198
 
195
 
199
 
-
 
200
--------
196
--------
201
4.1) HRP 
197
4.1) HRP 
202
--------
198
--------
203
 
199
 
204
The contents of the High Resolution Pack are licensed under these three
200
The contents of the High Resolution Pack are licensed under these three
Line 231... Line 227...
231
 
227
 
232
================
228
================
233
5) CONTACT/LINKS
229
5) CONTACT/LINKS
234
================
230
================
235
 
231
 
236
 
-
 
237
Pär "Parkar" Karlsson 
-
 
238
(HRP author) ....................................... parkar82 [at] gmail.com
-
 
239
 
-
 
240
 
-
 
241
Robin "NightFright" Reisinger
232
Robin "NightFright" Reisinger
242
(HRP co-author) .................................... hrp_update [at] fastmail.fm
233
(HRP co-author) .................................... hrp_update [at] fastmail.fm
243
 
234
 
244
 
235
 
245
Richard "TerminX" Gobeille
236
Richard "TerminX" Gobeille
246
(EDuke32 port author) .............................. terminx [at] gmail.com
237
(EDuke32 port author) .............................. terminx [at] gmail.com
247
 
238
 
248
 
239
 
-
 
240
[ Retired:  Pär "Parkar" Karlsson ]
-
 
241
[ (HRP author) ....................................... parkar82 [at] gmail.com ]
-
 
242
 
-
 
243
 
249
--------------
244
--------------
250
Message boards
245
Message boards
251
--------------
246
--------------
252
http://forums.duke4.net
247
http://forums.duke4.net
253
 
248
 
Line 279... Line 274...
279
gratitude, for nothing of the great artwork (or pretty much anything else)
274
gratitude, for nothing of the great artwork (or pretty much anything else)
280
would have been possible to include without their support and effort.
275
would have been possible to include without their support and effort.
281
Please notify us if you did contribute to this project without being listed
276
Please notify us if you did contribute to this project without being listed
282
here!
277
here!
283
 
278
 
284
 
-
 
285
-------------
279
-------------
286
JFDuke3D Port
280
JFDuke3D Port
287
-------------
281
-------------
288
JonoF
282
JonoF
289
Ken Silverman
283
Ken Silverman