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==================================================================
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==================================================================
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       |            DUKE NUKEM 3D HIGH RESOLUTION PACK (HRP)            |
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       |            DUKE NUKEM 3D HIGH RESOLUTION PACK (HRP)            |
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       |                   A Duke3D Community Project                   |
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       |                   A Duke3D Community Project                   |
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       |                                                                |
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       |                                                                |
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       |                    Compiled by NightFright                     |
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       ==================================================================
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       ==================================================================
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       |           Repository Snapshot >= 5.3.566 (2013-10-01)          |
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       |           Repository Snapshot >= 5.4.675 (2015-06-22)          |
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       ==================================================================
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       ==================================================================
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=======================
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=======================
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CONTENTS OF THIS README
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CONTENTS OF THIS README
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=======================
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=======================
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1) About
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1) About
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Otherwise, HRP content will not work (properly)!
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Otherwise, HRP content will not work (properly)!
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POLYMOST COMPATIBILITY OPTION:
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POLYMOST COMPATIBILITY OPTION:
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For players who are unable to use the advanced Polymer renderer (e.g. because 
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For players who are unable to use the advanced Polymer renderer (e.g. because 
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they experience graphics issues or their graphics card simply can't handle it), 
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they experience graphics issues or their graphics card simply can't handle it), 
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please do the following:
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   Step 1A (preferred method):
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   Get the Polymost HRP Override Pack by LeoD and place it into the same 
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please deactivate (= untick) the "Polymer" checkbox in the EDuke32 launcher and 
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   directory as the HRP zipfile (usually \autoload within your EDuke32 folder).
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run the game with this parameter: -hduke3d_hrp_polymost.def
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   LeoD's Polymost HRP thread: http://forums.duke4.net/index.php?showtopic=3513
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   Step 1B (alternate method):
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> Example: E:\Duke3D\eduke32.exe -hduke3d_hrp_polymost.def
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   Create a shortcut to eduke32.exe (if you have not done so already). 
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Alternatively, and if you want to run mods like DukePlus, using the
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   To do it, right-click on eduke32.exe in your Duke3D directory, choose 
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   "Send to" and "Desktop (Create shortcut)".
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   Edit the shortcut by right-clicking it on the desktop; choose "Properties". 
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   The "Shortcut" tab will be opened directly.
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Polymost Override Pack (put into the autoload folder) is the recommended way of
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   Add the parameter -hduke3d_hrp_polymost.def to the "Target" command line. 
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   Click "Apply" to confirm your changes.
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   Step 2:
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   When launching EDuke32 via the shortcut, a launcher will pop up. There, be 
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running the Polymost HRP mode. A matching version of this pack should be
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   sure to deactivate (i.e. untick) the Polymer renderer option. You should now 
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available soon after any HRP release at: 
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   be ready to enjoy the HRP with Polymost!
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If you want to see some screenshots illustrating this procedure, check out the
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http://forums.duke4.net/index.php?showtopic=3513
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FAQ section of the HRP website: http://hrp.duke4.net/faq.php
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========
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========
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3) NOTES
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3) NOTES
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-------------------------------
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3.2) Highlights of this Release
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3.2) Highlights of this Release
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-------------------------------
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-------------------------------
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Compared to previous release (HRP v5.3), you can expect the following changes:
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Compared to its previous release, HRP v5.4 features changes as follows:
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[FEATURE] New Luke Skywalker model, #0323, some user-map-only textures
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[FEATURE] Luke Skywalker model (1354) and 3 new highres textures(280, 323, 2452)
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[FEATURE] DEF files for basic Megaton Edition 'support'
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[FEATURE] DEF files for basic Megaton Edition "support"
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[UPDATE]  Maphacks for 800+ custom maps (1700 MAP files recognized by checksum)
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[UPDATE]  Maphacks for 800+ custom maps (1700 map files recognized by checksum)
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[UPDATE]  Tweak for some textures: 395, 966, 5099-5104
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[UPDATE]  Polymer versions of existing textures added:
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[UPDATE]  Polymer versions of 44 existing textures/sprites/models added
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          or revised:                         134, 150, 196, 197, 242, 294-296, 
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          310, 348, 389, 441, 446, 451-453, 584, 609, 660, 705, 706, 718, 791, 
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          795, 802, 876, 915, 976, 1174, 1175, 1186, 1191, 3386, 3394-3396, 
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          4201, 4202, 4282, 4283, 4285-4287, 4308
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[UPDATE]  Remakes of existing props models: 
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[UPDATE]  12 models updated: 
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          Shotgun pickup (28), Camera (621), hydrant (950/981), switch (1155), 
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          pole (1221), crane (1222), nuke barrel (1227), newspaper (1275), 
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          Hydrant
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          cable (4386), robotdog2 (4560), pipe (4583)
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[UPDATE]  Improvements for Mighty Boot
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[UPDATE]  Mighty Boot model improved
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[UPDATE]  Polymost optimizations for some textures and models
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[FIX]     A few small scale/alignment fixes
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[FIX]     Minor adjustments for glowmaps and texture/model scales
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IMPORTANT!
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IMPORTANT!
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----------
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----------
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Please note that all HRP v5.x contents have been optimized for usage with the 
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Please note that all HRP v5.x contents have been optimized for usage with the 
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3.5) EDuke32 Port
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3.5) EDuke32 Port
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-----------------
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-----------------
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The EDuke32 port is an enhanced version of JonoF's initial JFDuke3D port and
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The EDuke32 port is an enhanced version of JonoF's initial JFDuke3D port and
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features enhanced mod support together with tons of newly-added code. It is 
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features enhanced mod support together with tons of newly-added code. It is 
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released and maintained by TerminX.
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released and maintained by TerminX.
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We are using EDuke32 for running HRP now because the port gets updated
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We are using EDuke32 for running the HRP due to frequent updates of this port.
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frequently, and it offers advanced features for which HRP contents has been
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It also offers advanced features for which HRP content has been optimized.
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optimized.
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Two releases are provided with the full SFX release:
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   > eduke32_win32_<version>.zip - 32-bit version (32-bit, default)
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   > eduke32_win64_<version>.zip - 64-bit version (64-bit)
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If you are working with a 64-bit system, it is recommended that you extract
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eduke32.exe from the win64 archive and overwrite the default executable.
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You will also find the latest release of the (optional) Mapster32 editor 
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in those zipfiles, also available as 32-bit and 64-bit versions.
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===========
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4) LICENSES
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4) LICENSES