Subversion Repositories duke3d_hrp

Rev

Rev 566 | Rev 571 | Go to most recent revision | Only display areas with differences | Regard whitespace | Details | Blame | Last modification | View Log | RSS feed

Rev 566 Rev 569
1
                                        
1
                                        
2
                                         ===== DUKE3D HRP TO-DO LIST =====
2
                                         ===== DUKE3D HRP TO-DO LIST =====
3
 
3
 
4
 
4
 
5
                                                   by NightFright
5
                                                   by NightFright
6
 
6
 
7
                                      *** LAST UPDATE: September 30, 2013 ***
7
                                      *** LAST UPDATE: September 30, 2013 ***
8
 
8
 
9
 
9
 
10
This is the to-do list for any future HRP release. Everything you see here should be recreated at some point. 
10
This is the to-do list for any future HRP release. Everything you see here should be recreated at some point. 
11
All remade textures should be 4x the size of the original tiles (unless specified otherwise) but may be higher 
11
All remade textures should be 4x the size of the original tiles (unless specified otherwise) but may be higher 
12
in rare cases (if looking too pixelated ingame or in case they contain small pieces of text which have to be legible).
12
in rare cases (if looking too pixelated ingame or in case they contain small pieces of text which have to be legible).
13
 
13
 
14
 
14
 
15
Target release: HRP v5.4/6.0
15
Target release: HRP v5.4/6.0
16
 
16
 
17
 
17
 
18
 
18
 
19
======================================================================================================================
19
======================================================================================================================
20
EPISODE 1: "L.A. MELTDOWN"
20
EPISODE 1: "L.A. MELTDOWN"
21
======================================================================================================================
21
======================================================================================================================
22
 
22
 
23
 
23
 
24
Optional Textures (16 remaining)
24
Optional Textures (16 remaining)
25
--------------------------------
25
--------------------------------
26
3430-3437
26
3430-3437
27
3440
27
3440
28
3442-3448 (Developer Heads)
28
3442-3448 (Developer Heads)
29
 
29
 
30
 
30
 
31
Internally used (3 remaining)
31
Internally used (3 remaining)
32
-----------------------------
32
-----------------------------
33
2589-2591 (FORCESPHERE)
33
2589-2591 (FORCESPHERE)
34
 
34
 
35
 
35
 
36
Intro/Ep.1 Cutscene
36
Intro/Ep.1 Cutscene
37
-------------------
37
-------------------
38
logo.anm - intro cutscene (nuke symbol with explosion)
38
logo.anm - intro cutscene (nuke symbol with explosion)
39
3260 (VICTORY1)
39
3260 (VICTORY1)
40
 
40
 
41
 
41
 
42
 
42
 
43
======================================================================================================================
43
======================================================================================================================
44
EPISODE 2: "LUNAR APOCALYPSE"
44
EPISODE 2: "LUNAR APOCALYPSE"
45
======================================================================================================================
45
======================================================================================================================
46
 
46
 
47
 
47
 
48
Models: Characters (1 remaining)
48
Models: Characters (1 remaining)
49
--------------------------------
49
--------------------------------
50
1354 (Luke Skywalker)
50
1354 (Luke Skywalker)
51
 
51
 
52
 
52
 
53
Textures (6 remaining)
53
Textures (6 remaining)
54
----------------------
54
----------------------
55
320/321
55
320/321
56
323
56
323
57
456
57
456
58
473
58
473
59
1237
59
1237
60
 
60
 
61
 
61
 
62
Ep.2 Cutscene
62
Ep.2 Cutscene
63
-------------
63
-------------
64
cineov2.anm 
64
cineov2.anm 
65
 
65
 
66
 
66
 
67
 
67
 
68
======================================================================================================================
68
======================================================================================================================
69
EPISODE 3: "SHRAPNEL CITY"
69
EPISODE 3: "SHRAPNEL CITY"
70
======================================================================================================================
70
======================================================================================================================
71
 
71
 
72
 
72
 
73
Models: Characters (1 remaining)
73
Models: Characters (1 remaining)
74
--------------------------------
74
--------------------------------
75
1355 (INDY)
75
1355 (INDY)
76
 
76
 
77
 
77
 
78
Models: Props (1 remaining)
78
Models: Props (1 remaining)
79
---------------------------
79
---------------------------
80
1347 (FETUSJIB)
80
1347 (FETUSJIB)
81
 
81
 
82
 
82
 
83
Textures (7 remaining)
83
Textures (7 remaining)
84
----------------------
84
----------------------
85
722
85
722
86
737
86
737
87
738
87
738
88
741
88
741 (marble floor)
89
840
89
840
90
870
90
870
91
1153
91
1153
92
 
92
 
93
 
93
 
94
Miscellaneous (11 remaining)
94
Miscellaneous (11 remaining)
95
----------------------------
95
----------------------------
96
640-649 (W_NUMBERS), pal0/2
96
640-649 (W_NUMBERS), pal0/2
97
1115 (switch) - could be modelled or just a texture, unsure
97
1115 (switch) - could be modelled or just a texture, unsure
98
 
98
 
99
 
99
 
100
Ep.3 Cutscene
100
Ep.3 Cutscene
101
-------------
101
-------------
102
cineov3.anm
102
cineov3.anm
103
radlogo.anm
103
radlogo.anm
104
 
104
 
105
 
105
 
106
 
106
 
107
======================================================================================================================
107
======================================================================================================================
108
EPISODE 4: "THE BIRTH"
108
EPISODE 4: "THE BIRTH"
109
======================================================================================================================
109
======================================================================================================================
110
 
110
 
111
 
111
 
112
Models: Characters (6 remaining)
112
Models: Characters (6 remaining)
113
--------------------------------
113
--------------------------------
114
4402/4403 (ROBOTDOG)
114
4402/4403 (ROBOTDOG)
115
4404/4405 (ROBOTPIRATE)
115
4404/4405 (ROBOTPIRATE)
116
4512/4513 (PIRATE2A/PIRATE5A) pal 0/10/13
116
4512/4513 (PIRATE2A/PIRATE5A) pal 0/10/13
117
4514/4515 (PIRATE3A/PIRATE6A) pal 0/10/13
117
4514/4515 (PIRATE3A/PIRATE6A) pal 0/10/13
118
4871-4873 (MAN/MAN2)
118
4871-4873 (MAN/MAN2)
119
4943 (JURYGUY) pal 0/10-16
119
4943 (JURYGUY) pal 0/10-16
120
 
120
 
121
 
121
 
122
Models: Props (5 remaining)
122
Models: Props (5 remaining)
123
---------------------------
123
---------------------------
124
4430-4432 (broken fuse 1) - highres sprites done; model needed
124
4430-4432 (broken fuse 1) - highres sprites done; model needed
125
4433-4435 (broken fuse 2)
125
4433-4435 (broken fuse 2)
126
4455
126
4455
127
4480 (broken cable) pal 0/10/13/14 - highres sprites done; modelled versions?
127
4480 (broken cable) pal 0/10/13/14 - highres sprites done; modelled versions?
128
4884 (broken light?)
128
4884 (broken light?)
129
 
129
 
130
 
130
 
131
Models: Switches (1 remaining)
131
Models: Switches (1 remaining)
132
------------------------------
132
------------------------------
133
4483 (broken #164 DIPSWITCH2) - sprite version available; model still needed
133
4483 (broken #164 DIPSWITCH2) - sprite version available; model still needed
134
 
134
 
135
 
135
 
136
Textures (11 remaining)
136
Textures (11 remaining)
137
------------------------
137
------------------------
138
3410/3411 (only different in color; #3410: more brown/#3411: more grey)
138
3410/3411 (only different in color; #3410: more brown/#3411: more grey)
139
3412
139
3412
140
4107
140
4107
141
4109 (car front)
141
4109 (car front)
142
4346
142
4346
143
4423
143
4423
144
4424
144
4424
145
4436
145
4436
146
5079/5080
146
5079/5080
147
 
147
 
148
 
148
 
149
Signs (9 remaining)
149
Signs (9 remaining)
150
-------------------
150
-------------------
151
4379/4381-4385/4399/4409/4889 (Wanted posters - with 3DR heads!)
151
4379/4381-4385/4399/4409/4889 (Wanted posters - with 3DR heads!)
152
 
152
 
153
Ep.4 Cutscene
153
Ep.4 Cutscene
154
-------------
154
-------------
155
vol41a.anm
155
vol41a.anm
156
vol42a.anm
156
vol42a.anm
157
vol43a.anm
157
vol43a.anm
158
vol4e1.anm
158
vol4e1.anm
159
vol4e2.anm
159
vol4e2.anm
160
vol4e3.anm
160
vol4e3.anm
161
duketeam.anm
161
duketeam.anm
162
 
162
 
163
 
163
 
164
 
164
 
165
======================================================================================================================
165
======================================================================================================================
166
Optional ART frequently used in user maps (list incomplete)
166
Optional ART frequently used in user maps (list incomplete)
167
======================================================================================================================
167
======================================================================================================================
168
 
168
 
169
Models
169
Models
170
------------------------------
170
------------------------------
171
0969 (hydroplant)
171
0969 (hydroplant)
172
1003 (brokenhydroplant)
172
1003 (brokenhydroplant)
173
2452 (dukeicon, also as texture)
173
2452 (dukeicon, also as texture)
174
2453 (skull, also as texture)
174
2453 (skull, also as texture)
-
 
175
3350-3331 (rotating Duke head)
175
 
176
 
176
Textures
177
Textures
177
--------
178
--------
178
0244 (wall texture / roller shutter)
179
0244 (wall texture / roller shutter)
-
 
180
0280, 0282 (and maybe redo related 0278, 0279)
179
0587
181
0587
180
0588
182
0588
181
0589 (intercom?, model?)
183
0589 (intercom?, model?)
182
0591 (joint box?, model?)
184
0591 (joint box?, model?)
183
0611
185
0611
-
 
186
1277, 1278 (redo 1275?)
184
2452 (dukeicon, also as model)
187
2452 (dukeicon, also as model)
185
2453 (skull, also as model)
188
2453 (skull, also as model)
186
3290 ("game screenshot")
189
3290 ("game screenshot")
187
 
190