Subversion Repositories duke3d_hrp

Rev

Rev 257 | Go to most recent revision | Show entire file | Regard whitespace | Details | Blame | Last modification | View Log | RSS feed

Rev 257 Rev 656
Line 1... Line 1...
1
         ==================================================================
1
       ==================================================================
2
         |            DUKE NUKEM 3D HIGH RESOLUTION PACK (HRP)            |
2
       |            DUKE NUKEM 3D HIGH RESOLUTION PACK (HRP)            |
3
         |                                                                |
3
       |                                                                |
4
         |                   A Duke3D Community project                   |
4
       |                   A Duke3D Community Project                   |
5
         |                                                                |                      
5
       |                                                                |
6
         |                compiled by Parkar & NightFright                |
6
       |                    Compiled by NightFright                     |
7
         ==================================================================
7
       ==================================================================
8
         |                 SVN build #321 (Mar 23, 2009)                  |
8
       |           Repository Snapshot >= 5.3.566 (2013-10-01)          |
9
         ==================================================================
9
       ==================================================================
10
 
10
 
11
 
11
 
12
 
12
 
13
=======================
13
=======================
Line 15... Line 15...
15
=======================
15
=======================
16
 
16
 
17
1) About
17
1) About
18
2) Installation
18
2) Installation
19
3) Notes
19
3) Notes
20
   3.1) WIP release
20
   3.1) WIP Release
-
 
21
   3.2) Highlights of this Release
21
   3.2) Known issues
22
   3.3) Known Issues
22
   3.3) Title screen art
23
   3.4) Title Screen Art
23
   3.4) EDuke32 port
24
   3.5) EDuke32 Port
24
4) License
25
4) License
25
   4.1) HRP
26
   4.1) HRP
26
   4.2) Others
27
   4.2) Others
27
5) Contact/Links
28
5) Contact/Links
28
6) Credits
29
6) Credits
29
7) Changelog
-
 
30
 
-
 
31
 
30
 
32
 
31
 
33
 
32
 
34
========
33
========
35
1) ABOUT
34
1) ABOUT
36
========
35
========
37
 
36
 
38
Remember "Duke Nukem 3D", the great first-person shooter 3D Realms released back in 
37
Remember "Duke Nukem 3D", the great first-person shooter 3D Realms released 
39
1996? Its cool protagonist, ingame atmosphere, original weaponry and many other 
38
back in 1996? Its cool protagonist, ingame atmosphere, original weaponry and 
40
features make it worth playing even today.
39
many other features make it worth playing even today.
41
 
40
 
42
For all Duke fans who want to play the game again in a modern Windows environment 
41
For all Duke fans who want to play the game again in a modern Windows / Linux 
43
with 3D accelerated graphics, the Duke3D community has created the High Resolution 
42
environment with 3D accelerated graphics, the Duke3D community has created the 
44
Pack (HRP). Utilizing the amazing skills of various texturing and modelling artists, 
43
High Resolution Pack (HRP). Utilizing the amazing skills of various texturing 
45
the project´s goal is to replace all textures and sprites with high-res versions, 
44
and modelling artists, the project's goal is to replace all textures and 
46
optimizing it for latest OpenGL ports.
45
sprites with high-res versions, optimizing it for latest OpenGL ports.
47
 
46
 
48
All you need is the "duke3d.grp" file from your original Duke3D v1.3d or 
47
All you need is the "duke3d.grp" file from your original Duke3D v1.3d or 
49
Atomic (v1.5) CD-ROM. You can also play with the shareware version available 
48
Atomic (v1.5) CD-ROM. You can also play with the shareware version available 
50
over at http://www.3drealms.com/downloads.html . 
49
over at http://www.3drealms.com/downloads.html . 
51
 
50
 
52
Here's what the Duke3D HRP has to offer: 
51
What the Duke Nukem 3D HRP has to offer: 
53
   - EDuke32 port for Duke Nukem 3D (by TerminX and Plagman, based on JFDuke3D by 
52
   - EDuke32 port for Duke Nukem 3D (by TerminX and Plagman, based on JFDuke3D
54
     Jonathon "JonoF" Fowler). Which one is included depends on how well they support 
53
     by Jonathon "JonoF" Fowler). Supports older Polymost renderer as well as
55
     the current HRP version. 
54
     the more advanced Polymer renderer (with advanced effects like
-
 
55
     normal/specular mapping, per-pixel dynamic lighting, real-time shadows,etc)
56
     For more info about these ports, check out JonoF's JFDuke3D and the EDuke32 site. 
56
     For more info about these ports, check out JonoF's JFDuke3D and the
-
 
57
     EDuke32 site. 
57
   - 32-bit high resolution textures with 4-8 times the detail of the original textures. 
58
   - 32-bit high resolution textures with 4-8 times the detail of the original
-
 
59
     textures. 
58
   - Models instead of the old sprites. 
60
   - Models instead of the old sprites. 
59
 
61
 
60
While the HRP is still "work in progress" and missing quite a few textures and 
62
While the HRP is still "work in progress" and missing quite a few textures and 
61
models, you can check the Duke Nukem 3D source code forums for additional content 
63
models, you can check the Duke4.net forums at http://forums.duke4.net for 
62
or even better contributing something of your own.
64
additional content or even better contributing something of your own.
63
 
65
 
64
The community's goal is to issue a new HRP version once in 1-2 year(s) or anytime 
66
The community's goal is to issue a new HRP version once in 1-2 year(s).
65
JonoF comes up with a new milestone of the JFDuke3D port. For the impatient ones, 
-
 
66
NightFright is offering an update pack every one or two months, integrating latest 
-
 
67
forum contributions and fixes into the HRP. You can find these updates over at
-
 
68
http://hrpupdate.duke4.net .
-
 
69
 
67
 
70
 
68
 
71
 
69
 
72
===============
70
===============
73
2) INSTALLATION
71
2) INSTALLATION
74
===============
72
===============
75
 
73
 
76
Installing is easy:
74
Installing is easy:
77
 
75
 
78
First make sure you have your Duke3D CD in your CD/DVD drive or an existing 
76
First make sure you have your Duke3D CD in your CD/DVD drive or an existing 
79
installation of the game. You can also just have the "duke3d.grp" file somewere 
77
installation of the game. You can also just have the "duke3d.grp" file 
80
on your system.
78
somewhere on your system.
81
 
-
 
82
Then run the installer (the file you downloaded/got from a friend or whatever) 
-
 
83
by double-clicking it. Then just follow the onscreen instructions.
-
 
84
 
79
 
-
 
80
Then run the self-extracting archive (the file you downloaded/got from a friend 
-
 
81
or whatever) by double-clicking it. Then just choose any hard drive/subdir of 
-
 
82
your personal preference.
-
 
83
 
-
 
84
After the extraction process is complete, you may copy over any existing 
85
After installation, you start the game using the shortcut in the Duke3D folder, 
85
"duke3d.grp" file you already have (either directly from the installation disc 
-
 
86
or from the folder which contains your digital copy). Be sure to overwrite the 
-
 
87
existing "duke3d.grp" since this one only contains the shareware episode.
86
desktop or start menu called "Duke3D High Resolution Pack". Starting the game 
88
After you are done, start the game by clicking "eduke32.exe" in the Duke3D
-
 
89
folder. 
87
directly will start JFDuke3D (or EDuke32) without textures and models.
90
You can also create a shortcut by right-clicking the file and choose 
-
 
91
"Send to" --> "Desktop (Create shortcut)".
88
 
92
 
-
 
93
IMPORTANT: 
89
IMPORTANT: To see the high resolution textures and models you have to change the 
94
In order to see the high resolution textures and models, you have to change the 
90
           render mode to 32-bit Polymost in the "Video Settings" under "Options" 
95
render mode to 32-bit Polymer in the "Video Settings" under "Options" in the 
-
 
96
game menu. 
91
           in the game menu. Otherwise, HRP content will not work!
97
Otherwise, HRP content will not work (properly)!
92
 
98
 
-
 
99
POLYMOST COMPATIBILITY OPTION:
-
 
100
For players who are unable to use the advanced Polymer renderer (e.g. because 
-
 
101
they experience graphics issues or their graphics card simply can't handle it), 
93
It is recommended to run the setup utility in order to set up your video, audio 
102
please deactivate (= untick) the "Polymer" checkbox in the EDuke32 launcher and 
-
 
103
run the game with this parameter: -hduke3d_hrp_polymost.def
-
 
104
> Example: E:\Duke3D\eduke32.exe -hduke3d_hrp_polymost.def
94
and controls for optimum quality and gameplay experience. However, most of the 
105
Alternatively, and if you want to run mods like DukePlus, using the
-
 
106
Polymost Override Pack (put into the autoload folder) is the recommended way of
95
settings can be changed with EDuke32 ingame menu as well.
107
running the Polymost HRP mode. A matching version of this pack should be
-
 
108
available soon after any HRP release at: 
-
 
109
http://forums.duke4.net/index.php?showtopic=3513
96
 
110
 
97
 
111
 
98
 
112
 
99
========
113
========
100
3) NOTES
114
3) NOTES
101
========
115
========
102
 
116
 
103
 
-
 
104
----------------
117
----------------
105
3.1) WIP release
118
3.1) WIP Release
106
---------------- 
119
---------------- 
107
Since this is a work in progress version of the pack which has not been tested 
120
Since this is a work in progress version of the pack which has not been tested 
108
extensively, there are probably some issues that need fixing. Please let us 
121
extensively, there are probably some issues that need fixing. Please let us 
109
know of any problems with it so they can be sorted out in future versions. Also 
122
know of any problems with it so they can be sorted out in future versions. Also 
110
notify us if we are missing any art that’s been released prior to the packs 
123
notify us if we are missing any art that's been released prior to the pack's 
111
release date, even though we have skipped some stuff since we simply did not like 
124
release date, even though we have skipped some stuff since we simply did not 
112
it, there is maybe some stuff that has been missed to include.
125
like it, there is maybe some stuff that has been missed to include.
113
 
126
 
114
Please also be aware of the fact that we are still missing models and textures
127
Please also be aware of the fact that we are still missing models and textures 
115
because these have not been remade yet by the community. They will probably
128
because these have not been remade yet by the community. They will probably 
116
be featured in upcoming releases of the HRP (or updates).
129
be featured in upcoming releases of the HRP (or updates).
117
 
130
 
118
For a full summary of what's left to do, you may have a look at the HRP Wiki
131
For a full summary of what's left to do, you may have a look at the HRP Wiki 
119
todo-list: http://hrp.duke4.net/wiki/doku.php?id=other:next_hrp_release
132
todo-list: http://hrp.duke4.net/wiki/doku.php?id=other:next_hrp_release
120
 
133
 
121
 
134
 
-
 
135
-------------------------------
-
 
136
3.2) Highlights of this Release
-
 
137
-------------------------------
-
 
138
Compared to previous release (HRP v5.2), you can expect the following changes:
-
 
139
 
-
 
140
[FEATURE] New maphacks system: Hacks for 500+ custom maps included!
-
 
141
[UPDATE] Polymer versions of 15 existing textures added; about 10 new textures
-
 
142
         (some for Ep.4)
-
 
143
[UPDATE] Remakes of existing props models: 
-
 
144
         Airlock sign, microphone, exit sign, hand dryer, Terminator+arm, 
-
 
145
         Cycloid Emperor hologram, Dukeburger statue
-
 
146
[UPDATE] Remakes of character models for Cycloid Emperor (by Tea Monster) and
-
 
147
         Duke (by Mark Skelton, Tea Monster and Spiker)
-
 
148
[UPDATE] Remakes of pickup models: Jetpack, health bottles, First Aid kit
-
 
149
[UPDATE] Improvements for Mighty Boot, HUD pistol hands and chaingun muzzleflash
-
 
150
[UPDATE] New level stats screen (based on new Duke model)
-
 
151
[FIX] Screen alignment fix for HUD scubagear
-
 
152
[FIX] Small corrections for pistol and shotgun pickup models (size, rotation,
-
 
153
      center)
-
 
154
 
-
 
155
 
-
 
156
IMPORTANT!
-
 
157
----------
-
 
158
Please note that all HRP v5.x contents have been optimized for usage with the 
-
 
159
Polymer renderer. This means that if you use the older Polymost renderer, 
-
 
160
you WILL encounter problems (HUD weapons rendered incorrectly, or other display 
-
 
161
glitches). Polymer requirements offer advanced graphics effects but demand much 
-
 
162
better hardware.
-
 
163
If you are forced to use Polymost due to having a weaker machine, be sure to
-
 
164
launch the HRP in Polymost mode (see "Installation" section for more info)! 
-
 
165
 
-
 
166
 
-
 
167
 
122
-----------------
168
-----------------
123
3.2) Known issues
169
3.3) Known issues
124
----------------- 
170
----------------- 
125
Although we tried hard to eliminate or avoid any glitches, unfortunately 
171
Although we've tried hard to eliminate or avoid any glitches, unfortunately 
126
some of them could not be removed in this release. Here are those we know of:
172
some of them could not be removed in this release. Here are those we know of:
127
 
173
 
-
 
174
- Current EDuke32 problems (might get fixed in future versions):
-
 
175
     > The startup screens are not optimized for widescreen resolutions and
-
 
176
       might show black stripes on both sides and possibly some distortions,
-
 
177
       depending on your display.
-
 
178
     > EDuke32 (current version is r4791) does not make use of the HRP's 
-
 
179
       maphack file hierarchy yet. Therefore, the UserMapHacks pack needs to 
-
 
180
       be downloaded to make use of the already existing user map maphacks.
-
 
181
 
-
 
182
 
128
- Rarely you will still find props, pickup weapons or the like that are
183
- Rarely you will still find props, pickup weapons or the like that are 
129
  clipping into walls, often preventing you from seeing them completely. 
184
  clipping into walls, often preventing you from seeing them completely. 
130
  Maphacks since January 2008 can fix these glitches, so don't hesitate to
185
  Maphacks can fix these glitches, so don't hesitate to report anything you 
131
  report anything you consider worthy of correcting.
186
  consider worthy of correcting.
132
 
187
 
133
- Slime babe #1323 has a transparency/clipping bug with her hair. Updating
188
- Slime babe #1323 has a transparency/clipping bug with her hair. Updating 
134
  the model should solve that problem.
189
  the model should solve that problem.
135
 
190
 
136
- If you use OpenGL texture compression/disk caching in EDuke32, the skyboxes 
191
- If you use OpenGL texture compression/disk caching in EDuke32, the skyboxes 
Line 141... Line 196...
141
  you will have to deal with increased level loading times and possibly jerky 
196
  you will have to deal with increased level loading times and possibly jerky 
142
  framerates in some situations.
197
  framerates in some situations.
143
 
198
 
144
 
199
 
145
---------------------
200
---------------------
146
3.3) Title screen art
201
3.4) Title Screen Art
147
---------------------
202
---------------------
148
The front screen is a slightly modified and enhanced version of 3DRealms original
203
The front screen is a slightly modified and enhanced version of 3D Realms'
149
art work used with permission.
204
original art work used with permission.
150
 
205
 
151
 
206
 
152
-----------------
207
-----------------
153
3.4) EDuke32 port
208
3.5) EDuke32 Port
154
-----------------
209
-----------------
155
The EDuke32 port is an enhanced version of JonoF's initial JFDuke3D port and
210
The EDuke32 port is an enhanced version of JonoF's initial JFDuke3D port and
156
features enhanced mod support together with tons of newly-added code. It is 
211
features enhanced mod support together with tons of newly-added code. It is 
157
released and maintained by TerminX.
212
released and maintained by TerminX.
158
For the time being, we recommend using EDuke32 for running HRP because the port 
213
We are using EDuke32 for running HRP now because the port gets updated
159
gets updated much more often and HRP content has been optimized for it.
214
frequently, and it offers advanced features for which HRP contents has been
-
 
215
optimized.
160
 
216
 
161
 
217
 
162
 
218
 
163
===========
219
===========
164
4) LICENSES
220
4) LICENSES
165
===========
221
===========
166
 
222
 
167
 
-
 
168
--------
223
--------
169
4.1) HRP 
224
4.1) HRP 
170
--------
225
--------
171
 
226
 
172
The contents of the High Resolution Pack are licensed under these three licenses:
227
The contents of the High Resolution Pack are licensed under these three
-
 
228
licenses:
173
 
229
 
174
- The build engine is licensed under Ken Silverman's Build License which can be 
230
- The build engine is licensed under Ken Silverman's Build License which can be
175
  found in "BUILDLIC.TXT".
231
  found in "BUILDLIC.TXT".
176
- The EDuke32 port is licensed under the GNU Public license which can be found 
232
- The EDuke32 port is licensed under the GNU Public license which can be found
177
  in "GNU.TXT".
233
  in "GNU.TXT".
178
- The art content is licensed under the High Resolution Pack Art License which can 
234
- The art content is licensed under the High Resolution Pack Art License which
179
  be found in "hrp_art_license.txt".
235
  can be found in "hrp_art_license.txt".
180
 
236
 
181
 
237
 
182
-----------
238
-----------
183
4.2) Others
239
4.2) Others
184
-----------
240
-----------
Line 198... Line 254...
198
 
254
 
199
================
255
================
200
5) CONTACT/LINKS
256
5) CONTACT/LINKS
201
================
257
================
202
 
258
 
203
 
-
 
204
Pär "Parkar" Karlsson 
-
 
205
(HRP author) ....................................... parkar82 [at] gmail.com
-
 
206
 
-
 
207
 
-
 
208
Robin "NightFright" Reisinger
259
Robin "NightFright" Reisinger
209
(HRP co-author, HRP Update Pack author) ............ hrp_update [at] fastmail.fm
260
(HRP author) .................................... nightfright2k7 [at] gmail.com
210
 
-
 
211
 
261
 
212
Richard "TerminX" Gobeille
262
Richard "TerminX" Gobeille
213
(EDuke32 port author) .............................. terminx [at] gmail.com
263
(EDuke32 port author) ........................... terminx [at] gmail.com
214
 
264
 
215
 
265
 
216
-----------------------
266
--------------
217
3DRealms message boards
267
Message Boards
218
-----------------------
268
--------------
219
http://www.3drealms.com/forums.html
269
http://forums.duke4.net
220
 
270
 
221
The texture and model projects can be found in the Duke Nukem 3D source board:
271
The texture and model projects can be found in the Duke Nukem 3D source board:
222
http://forums.3drealms.com/vb/forumdisplay.php?f=17
272
http://forums.duke4.net/index.php?showtopic=779
223
 
273
 
224
 
274
 
225
------------
275
------------
226
IRC channels
276
IRC Channels
227
------------
277
------------
228
- 3D Realms IRC Fan Channel ..... #3dr@irc.quakenet.org
278
- 3D Realms IRC Fan Channel ..... #3dr@irc.quakenet.org
229
- JFDuke3D @ IRC ................ #jfduke@irc.freenode.net
279
- JFDuke3D @ IRC ................ #jfduke@irc.freenode.net
230
 
280
 
231
 
281
 
232
----------------
282
----------------
233
Visit us online!
283
Visit Us Online!
234
----------------
284
----------------
235
- Duke3D High Resolution Pack ... http://hrp.duke4.net
285
- Duke3D High Resolution Pack ... http://hrp.duke4.net
236
- Duke3D HRP Update Pack Site ... http://hrpupdate.duke4.net
-
 
237
- EDuke32 port (by TerminX) ..... http://eduke32.com
286
- EDuke32 port (by TerminX) ..... http://eduke32.com
238
- Duke4.net ..................... http://www.duke4.net
287
- Duke4.net ..................... http://www.duke4.net
239
 
288
 
240
 
289
 
241
 
290
 
242
==========
291
==========
243
6) CREDITS
292
6) CREDITS
244
==========
293
==========
245
 
294
 
246
All the following people are involved in this release. They all have our gratitude,
295
All the following people are involved in this release. They all have our 
247
for nothing of the great artwork (or pretty much anything else) would have been 
296
gratitude, for nothing of the great artwork (or pretty much anything else) 
248
possible to include without their support and effort.  
297
would have been possible to include without their support and effort. 
249
Please notify us if you did contribute to this project without being listed here!
298
Please notify us if you did contribute to this project without being listed 
250
 
299
here!
251
 
300
 
252
-------------
301
-------------
253
JFDuke3D port
302
JFDuke3D Port
254
-------------
303
-------------
255
JonoF
304
JonoF
256
Ken Silverman
305
Ken Silverman
257
 
306
 
258
 
307
 
259
------------
308
------------
260
EDuke32 port
309
EDuke32 Port
261
------------
310
------------
-
 
311
Helixhorned
-
 
312
Hendricks266
262
Plagman
313
Plagman
263
TerminX
314
TerminX
264
 
315
 
265
 
316
 
266
----------------
317
----------------
267
Highres textures
318
Highres Textures
268
----------------
319
----------------
269
0815Jack
320
0815Jack
270
ADM
321
ADM
271
Alexander Filippov
322
Alexander Filippov
272
AlgorithMan
323
AlgorithMan
-
 
324
Besli
273
Conrad Coldwood 
325
Conrad Coldwood 
274
Another Duke Fan
326
Another Duke Fan
275
Armando
327
Armando
276
Audiocraz
328
Audiocraz
277
BlitZ
329
BlitZ
278
cage
330
Cage
279
chicken
331
chicken
280
Daedolon
332
Daedolon
281
Devastator
333
Devastator
282
Ding Bat
334
Ding Bat
283
DLT
335
DLT
Line 285... Line 337...
285
Dreams
337
Dreams
286
DukeAtomic
338
DukeAtomic
287
Ecmaster76
339
Ecmaster76
288
endmilled
340
endmilled
289
Fearpi
341
Fearpi
-
 
342
Flacken.WS
-
 
343
Gambini
290
Gman
344
Gman
291
gt1750
345
gt1750
292
Hendricks266
346
Hendricks266
293
Impact
347
Impact
294
JaJo
348
JaJo
Line 296... Line 350...
296
jimbob
350
jimbob
297
Kef Nukem
351
Kef Nukem
298
Kev_Hectic
352
Kev_Hectic
299
Kevin9er
353
Kevin9er
300
Killd a ton
354
Killd a ton
-
 
355
L.D. Simone
301
L2theKING
356
L2theKING
302
Lemming
357
Lemming
-
 
358
Lightsource
303
marked
359
Marked
-
 
360
Megadeus
304
motionblur
361
motionblur
305
NightFright
362
NightFright
306
Night Hacker 
363
Night Hacker 
307
nyne
364
nyne
308
ooppee
365
ooppee
-
 
366
ozz
309
Parkar
367
Parkar
310
Piccolo
368
Piccolo
311
Piterplus
369
Piterplus
312
princetonEO
370
princetonEO
313
Rellik66
371
Rellik66
314
Roger
372
Roger
-
 
373
Roma Loom
315
Quakis
374
Quakis
316
Semicharm
375
Semicharm
317
Sky Fox
376
Sky Fox
-
 
377
Steveeeie
318
Swiss Cheeseman/SwissCM
378
SwissCM
319
Tesserex
379
Tesserex
320
theRobot
380
theRobot
321
toadie2k
381
toadie2k
322
Tip
382
Tip
323
Vasilinka
383
Vasilinka
Line 326... Line 386...
326
White Alven
386
White Alven
327
yossa
387
yossa
328
 
388
 
329
 
389
 
330
-------------------
390
-------------------
331
3D models and skins
391
3D Models and Skins
332
-------------------
392
-------------------
333
alandog
393
alandog
334
AlgorithMan
394
AlgorithMan
335
Besli
395
Besli
336
Blunty 
396
Blunty 
Line 340... Line 400...
340
Dr. Kill
400
Dr. Kill
341
DukeAtomic
401
DukeAtomic
342
drvarek 
402
drvarek 
343
Ecmaster76
403
Ecmaster76
344
efikkan
404
efikkan
-
 
405
empyrock
345
Eric R
406
Eric R
346
escapist
407
escapist
347
Esslan
408
Esslan
348
FlackenWS
409
FlackenWS
349
Forder
410
Forder
350
General Failure
411
General Failure
351
GodBlitZor
412
GodBlitZor
352
gt1750
413
gt1750
353
Hellbound
414
Hellbound
354
ilovefoxes
415
ilovefoxes
-
 
416
Jean Gorospe
355
Jokke_r
417
Jokke_r
356
Killd a ton
418
Killd a ton
357
Kralex
419
Kralex
358
L2theKING
420
L2theKING
359
Madaut
421
Madaut
360
MagNet
422
MagNet
-
 
423
Mark Skelton
361
Mean Person
424
Mean Person
-
 
425
Millenia
362
motionblur
426
motionblur
363
Mr.Fibbles
427
Mr.Fibbles
-
 
428
ozz
364
Parkar
429
Parkar
365
Piterplus
430
Piterplus
366
Plagman
431
Plagman
367
Radar1013
432
Radar1013
368
Renegado 
433
Renegado 
369
Roma Loom
434
Roma Loom
370
Sky Fox
435
Sky Fox
371
Soul Collector
436
Soul Collector
-
 
437
Spiker
-
 
438
Steveeeie
-
 
439
Supertanker
372
Swiss Cheeseman/SwissCM
440
SwissCM
373
Tea Monster
441
Tea Monster
-
 
442
vakooja
374
Vasilinka
443
Vasilinka
375
YicklePigeon
444
YicklePigeon
376
zilppuri
445
zilppuri
377
 
446
 
378
 
447
 
379
--------
448
--------
-
 
449
Highpals
-
 
450
--------
-
 
451
Lezing/CraigFatman
-
 
452
 
-
 
453
 
-
 
454
--------
380
Maphacks
455
Maphacks
381
--------
456
--------
-
 
457
 
-
 
458
> Initial Release
382
Dave-ros
459
Dave-ros
383
DSotM
460
DSotM
384
Ecmaster76
461
Ecmaster76
385
endmilled
462
endmilled
386
ikkejw
463
ikkejw
Line 390... Line 467...
390
Okira
467
Okira
391
Piterplus
468
Piterplus
392
Renegado
469
Renegado
393
Zebius
470
Zebius
394
 
471
 
395
 
-
 
396
-----------------
-
 
397
Maphacks Reloaded
472
> "Reloaded" Release
398
-----------------
-
 
399
Hunter_rus
473
Hunter_rus
400
NightFright
474
NightFright
401
 
475
 
-
 
476
> User Map Maphacks
-
 
477
LeoD
-
 
478
 
-
 
479
> Polymer Lighting
-
 
480
Devastator
-
 
481
Micky C
-
 
482
Roma Loom
-
 
483
 
-
 
484
 
-
 
485
---------------
-
 
486
SVN Maintenance
-
 
487
---------------
-
 
488
Devastator (retired)
-
 
489
Hendricks266
-
 
490
LeoD
-
 
491
NightFright
-
 
492
Parkar (retired)
-
 
493
Piterplus (retired)
-
 
494
Plagman (retired)
-
 
495
Roma Loom
-
 
496
Spiker
-
 
497
 
402
 
498
 
403
------------
499
------------
404
HRP assembly
500
HRP Assembly
405
------------
501
------------
406
NightFright
502
NightFright
407
Parkar
503
 
408
 
504
 
409
 
505
 
410
-----------------
506
-----------------
411
Special thanks to
507
Special Thanks to
412
-----------------
508
-----------------
413
- 3D Realms, for making this great game in the first place!
509
- 3D Realms, for making this great game in the first place!
414
- The guys at Duke4.net for hosting and help building the HRP website.
-
 
415
- All of you who support and contribute to the project.
-
 
416
- All the mirrors and seeders.
-
 
417
 
-
 
418
 
-
 
419
 
-
 
420
============
-
 
421
7) CHANGELOG
-
 
422
============
-
 
423
 
-
 
424
Here is a list of all changes that have been included in this release since last
-
 
425
HRP v3.0 (SVN #136, 2007-04-27). This includes any previous Update Packs compiled 
-
 
426
by NightFright.
-
 
427
 
-
 
428
 
-
 
429
HRP v4.0 / SVN #321 (2009-03-23)
-
 
430
--------------------------------
-
 
431
> Added:
-
 
432
     - From SD_Duke:
-
 
433
          + Ice/frozen textures for most of the monsters, Duke and babes 
-
 
434
            (in new subdir highres\sprites\ice)
-
 
435
          + highres\sprites\effects: 1031 (GLASSPIECES), 1380-1384 (watersplash),
-
 
436
                                     2390-2418 (scrap1-6), 2595 (SHOTSPARK1)
-
 
437
     - Detail textures for 
-
 
438
          + not yet remade tiles: 4154, 4155
-
 
439
          + remade tiles: 1132, 1134, 1135
-
 
440
          + (many) characters, effects, monsters, pickups, props, signs, switches
-
 
441
     - Glowmaps for
-
 
442
          + highres\sprites\props: 543
-
 
443
          + highres\textures: 294-296, 309, 451, 1215
-
 
444
     - highres\detail: marble (for 3384-3387)
-
 
445
     - highres\screen\fonts\smallfont: 3072-3135, 3162-3165 (pal6/7)
-
 
446
     - highres\screen\hud: 27, 38, 40-42, 44-47, 49, 51, 54 (HUD icons), 61, 
-
 
447
                           2458, 2466, 2527
-
 
448
     - highres\screen\menu: 2494-2496, 3250
-
 
449
     - highres\sprites\characters: 753 (geisha), 1317 (pal0/10-16/21/23), 
-
 
450
                                   1325 (cavedancer), 1356/1357 (Terminator), 
-
 
451
                                   1395 (FEM7, pal0/10-16/21/23), 3450 (FEM9),
-
 
452
                                   4510 (PIRATE1A/4A pal0/10), 4516 (PIRATEHALF), 
-
 
453
                                   4864 (FEM10), 4866 (TOUGHGAL)
-
 
454
     - highres\sprites\decals: 1154, 4445, 4535
-
 
455
     - highres\sprites\effects: 580-583 (REACTOR2SPARK, pal0/21), 
-
 
456
                                634-637 (BOLT1, pal0/2/10), 
-
 
457
                                663 (W_FORCEFIELD, pal 2/7/8/10),
-
 
458
                                1092 (REACTORSPARK), 1250-1259 ([CEILING]STEAM), 
-
 
459
                                1671-1679 (FORCERIPPLE), 2066-2079 (fire #1),
-
 
460
                                2270-2283 (BURNING/FIRE), 2310-2323 (fire #2)
-
 
461
                                4525-4528 (SIDEBOLT1, pal0/10)
-
 
462
     - highres\sprites\firstperson: 2521/2522 (pal10-16/21/23), 2576 (tiphand), 
-
 
463
                                    2581 (scuba)
-
 
464
     - highres\sprites\ice: 1318 (1317 frozen), 1326 (1325 frozen), 1396 (1395 frozen), 
-
 
465
                            3450 (frozen), 4864 (frozen), 4866 (frozen)
-
 
466
     - highres\sprites\jibs: 2260 (JIBS4), 2264, 2300 (OOZ), 2309 (OOZ2)
-
 
467
     - highres\sprites\monsters: 2000 (skins for pal1/2/5/7/8-25)
-
 
468
     - highres\sprites\pickups: 32 (Expander)
-
 
469
     - highres\sprites\projectiles: 1646-1649 (shrinkray), 1656-1659 (shr.blast),
-
 
470
                                    2448-2451 (expander blast)
-
 
471
     - highres\sprites\props: 487 (model), 517, 555, 572, 584, 585, 610, 616, 
-
 
472
                              617, 619, 633, 665, 954, 958, 1012, 1013, 1034, 
-
 
473
                              1038, 1078, 1113/1114, 1157, 1221, 1225, 1275, 
-
 
474
                              1390, 3418, 3429, 4397/4398, 4415-4417, 4430-4432, 
-
 
475
                              4446, 4480-4482 (pal0/10/13/14), 4530, 4533, 4549, 
-
 
476
                              4570, 4583, 4585-4587
-
 
477
     - highres\sprites\signs: 586 (pal21-23), 987, 1000, 1001, 3272, 3330-3340, 
-
 
478
                              3373/3374, 3421-3423, 4270 (pal0/8/15), 4378, 
-
 
479
                              4381-4385 (added, but commented out), 4420, 4447, 
-
 
480
                              4470, 4487, 4488, 4492 (pal0/15), 4883, 4887, 4893, 
-
 
481
                              4921-4923, 4936, 4940, 4947, 4949, 4955, 4957
-
 
482
     - highres\sprites\switches: 142 (pal13), 4483
-
 
483
     - highres\textures: 90, 193, 194, 199, 224, 278, 304, 348, 401-403, 405, 
-
 
484
                         406, 411, 442 (pal8), 444, 472, 477, 501, 533-535, 630, 
-
 
485
                         638, 707/708 (pal7/8), 726, 740, 850, 878, 1068, 1099, 
-
 
486
                         1105-1107, 1108 (pal8), 1120, 1127, 1129, 1132 (pal8), 
-
 
487
                         1136, 1138, 1144 (pal0/13/14), 1151, 1152 (pal0/14/15), 
-
 
488
                         1194-1196, 1199, 1298-1305 (FEMPIC3), 2920, 2921, 
-
 
489
                         3407 (pal13/24), 4100, 4125, 4126, 4138, 4139, 4142, 
-
 
490
                         4143, 4176, 4275, 4290-4293, 4296, 4437, 4500, 4501, 
-
 
491
                         5064, 5094, 5105, 5110-5116, 5117
-
 
492
 
-
 
493
> Fixes:
-
 
494
     - duke3d_hrp.def: pal8 tint improved 
-
 
495
     - highres\skyboxes.def: OpenGL texture compression deactivated for all 
-
 
496
                             skyboxes ("nocompress") for better quality
-
 
497
     - highres\sprites\characters.def: 603 (flipped) in Ep.3 corrected;
-
 
498
                                       1321/1325/1334 scale increased;
-
 
499
                                       1405 scale decreased/model disappearing
-
 
500
                                       when swimming near floor fixed
-
 
501
     - highres\sprites\effects.def: 1890-1910 (explosion2) restored;
-
 
502
                                    all "dummytilerange" commands removed
-
 
503
     - highres\sprites\jibs.def: 1520/1528/1536 scales increased 
-
 
504
     - highres\sprites\monsters.def: dead bodies animated during pause fixed; 
-
 
505
                                     1880/1975 scale increased;
-
 
506
                                     1960/2000/2710 scale decreased
-
 
507
     - highres\sprites\pickups.def: 29 (zadd value changed to -8)
-
 
508
     - highres\sprites\props.def: wrong skin def for #1026, 1060 (md3 update),
-
 
509
                                  1088/1096 (md3/skin update)
-
 
510
     - highres\sprites\jibs: 1520/1528
-
 
511
     - highres\sprites\switches: 136/137 (texture version)
-
 
512
     - highres\textures: 89 (removed, was identical with 98)
-
 
513
 
-
 
514
> Revisions:
-
 
515
     - highres\screen\fonts\bluefont: 2822-2915 (pal0/2/7/8/10-23)
-
 
516
     - highres\screen\fonts\digital: 2472-2481
-
 
517
     - highres\screen\fonts\smallfont: 3072-3135, 3162-3165 (pal0/2/8/10-16/21/23)
-
 
518
     - highres\screen\hud: 20, 30, 31, 33, 2462 (statusbar)
-
 
519
     - highres\screen\menu: 2456, 2492 (now with HRP version info), 3281
-
 
520
     - highres\skyboxes: 89 (LA)
-
 
521
     - highres\sprites\characters: 1267 (skin), 1312 (pal0/10-16/21/23, skin),
-
 
522
                                   4874 pal0/12 (WOMAN)
-
 
523
     - highres\sprites\decals: 1155, 1226 (pal2), 1620-1623, 2286-2299, 2301-2305,
-
 
524
                               2307, 2308
-
 
525
     - highres\sprites\effects: 661-663 (pal0)
-
 
526
     - highres\sprites\firstperson: 2375 (skin), 2521 (skin), 2530 (md3), 2573 (md3), 
-
 
527
                                    2554/2556 (Shrinker/Expander), 2613 (skin)
-
 
528
     - highres\sprites\ice: 1313 (skin)
-
 
529
     - highres\sprites\jibs: 2245 (skin), 2250 (skin)
-
 
530
     - highres\sprites\monsters: 675 (skin), 1550 (skin), 1960 (recon car), 
-
 
531
                                 2370 (skin), 4740 (skin)
-
 
532
     - highres\sprites\pickups: 22 (skin), 24 (skin), 25 (Shrinker), 28 (skin), 
-
 
533
                                37 (Freezer ammo), 40 (pistol ammo), 
-
 
534
                                45/46 (Expander/Shrinker ammo), 49 (skin), 
-
 
535
                                53, 54 (skin)
-
 
536
     - highres\sprites\projectiles: 1641-1643, 1650 (new model + glowmap)
-
 
537
     - highres\sprites\props: 489, 563-567, 569 (skin), 658/659, 670, 680 (skin), 
-
 
538
                              688, 694 (skin), 697 (skin), 698, 768 (skin), 
-
 
539
                              779 (skin), 908-910, 927 (skin), 1025 (skin), 
-
 
540
                              1045 (skin), 1062, 1069, 1079, 1232, 1233 (skin), 
-
 
541
                              1240 (skin), 1810, 4396
-
 
542
     - highres\sprites\signs: 518-526, 577 (md3), 586, 593, 597, 598, 613, 614, 
-
 
543
                              639, 668, 777/778, 826, 831, 928, 979 (md3/skin), 
-
 
544
                              986, 1008, 1018, 1046, 1054, 1244, 1246, 2487, 
-
 
545
                              3399, 4329, 4352, 4362, 4395, 4475-4478, 4485, 
-
 
546
                              4486, 4494, 4498, 4894, 4896-4899, 4958
-
 
547
     - highres\sprites\switches: 140/141 (Frankenstine switch), 146 (skin), 
-
 
548
                                 860/861 (skin)
-
 
549
     - highres\textures: 70, 128, 200-202, 216, 221, 264, 312-315, 336-338 (pal0/2/21), 
-
 
550
                         341-343, 350, 357, 365, 366, 371, 373, 379-381, 384, 385, 
-
 
551
                         390 (pal0/15), 395, 396, 407-410, 454, 455, 457, 458, 459, 
-
 
552
                         488, 499, 502, 527-529, 626-629, 717-719, 723-725, 735, 743, 
-
 
553
                         744, 757, 787, 796, 858, 871, 872, 884, 887, 889-892 (pal2/8), 
-
 
554
                         913, 966, 1024, 1082-1087, 1108 (pal0), 1137, 1169, 1185, 
-
 
555
                         1203, 1212-1217, 1280-1288, 3381, 3387, 3405, 4098, 4105, 
-
 
556
                         4112, 4120-4122, 4152, 4170, 4180, 4182-4189, 4191, 4224-4227, 
-
 
557
                         4240-4245, 4250-4253, 4268, 4303, 4310, 4330, 4390-4394 
-
 
558
 
510
- The guys at Duke4.net for hosting and help building the HRP website!
-
 
511
- All of you who support and contribute to the project!
-
 
512
- All the mirrors and seeders!
-
 
513