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// MedKit
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// MedKit
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sprite   374 angoff     1024       // tile0053 firstaid
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sprite   374 angoff     1024       // tile0053 firstaid
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// Nightvision
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// Nightvision
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sprite    23 angoff     1024       // tile0059 heatsensor (Dukematch only)
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sprite    23 angoff     1024       // tile0059 heatsensor (multiplayer)
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// WEAPONS/AMMO
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// WEAPONS/AMMO
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// Pistol & ammo
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// Pistol & ammo
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sprite   546 angoff     512        // tile0021 firstgunsprite
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sprite   546 angoff     512        // tile0021 firstgunsprite
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sprite   546 mdzoff     200000     // tile0021 firstgunsprite
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sprite   546 mdzoff     200000     // tile0021 firstgunsprite
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sprite   546 roll      -1          // tile0021 firstgunsprite
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sprite   546 roll      -1          // tile0021 firstgunsprite
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sprite   615 angoff    -512        // tile0040 ammo
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sprite   615 angoff    -512        // tile0040 ammo
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sprite   617 angoff     512        // tile0040 ammo
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sprite   617 angoff     512        // tile0040 ammo
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// Shotgun & ammo
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// Shotgun & ammo
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sprite    42 angoff    -512        // tile0028 shotgunsprite
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sprite    42 angoff    -512        // tile0028 shotgunsprite
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sprite    42 mdzoff     200000     // tile0028 shotgunsprite
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sprite    42 roll      -1          // tile0028 shotgunsprite
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sprite    79 mdzoff     200000     // tile0028 shotgunsprite (multiplayer)
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sprite    79 mdzoff     200000     // tile0028 shotgunsprite (multiplayer)
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sprite    79 roll      -1          // tile0028 shotgunsprite (multiplayer)
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sprite    79 roll      -1          // tile0028 shotgunsprite (multiplayer)
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sprite   419 angoff     768        // tile0028 shotgunsprite (multiplayer)
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sprite   110 angoff    -768        // tile0049 shotgunammo
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sprite   110 angoff    -768        // tile0049 shotgunammo
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sprite   111 angoff    -256        // tile0049 shotgunammo
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sprite   111 angoff    -256        // tile0049 shotgunammo
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sprite   197 angoff     256        // tile0049 shotgunammo flipped sprite
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sprite   197 angoff     256        // tile0049 shotgunammo flipped sprite
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sprite   520 angoff     768        // tile0049 shotgunammo *
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sprite   520 angoff     768        // tile0049 shotgunammo *
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sprite   594 angoff     1024       // tile0049 shotgunammo *
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sprite   594 angoff     1024       // tile0049 shotgunammo *
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sprite   632 angoff     512        // tile0049 shotgunammo *
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sprite   632 angoff     512        // tile0049 shotgunammo *
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sprite   634 angoff     512        // tile0049 shotgunammo *
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sprite   634 angoff     512        // tile0049 shotgunammo *
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// Chaingun & ammo
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// Chaingun & ammo
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sprite    43 angoff     512        // tile0022 chaingunsprite
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sprite    43 angoff     512        // tile0022 chaingunsprite
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sprite   109 angoff    -512        // tile0022 chaingunsprite (Dukematch only) *
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sprite   109 angoff    -512        // tile0022 chaingunsprite (multiplayer) *
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sprite   528 angoff     512        // tile0022 chaingunsprite (Dukematch only)
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sprite   528 angoff     512        // tile0022 chaingunsprite (multiplayer)
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sprite   532 angoff     256        // tile0041 batteryammo    (Dukematch only) *
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sprite   532 angoff     256        // tile0041 batteryammo    (multiplayer) *
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// RPG & ammo
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// RPG & ammo
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sprite    24 angoff     512        // tile0023 rpgsprite *
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sprite    24 angoff     512        // tile0023 rpgsprite *
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sprite    80 angoff    -512        // tile0023 rpgsprite
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sprite    80 angoff    -512        // tile0023 rpgsprite
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sprite    85 angoff     1024       // tile0044 rpgammo (Dukematch only)
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sprite    85 angoff     1024       // tile0044 rpgammo (multiplayer)
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sprite   178 angoff    -768        // tile0044 rpgammo
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sprite   178 angoff    -768        // tile0044 rpgammo
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sprite   190 angoff    -512        // tile????
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sprite   190 angoff    -512        // tile????
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sprite   429 angoff     512        // tile0023 rpgsprite
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sprite   429 angoff     512        // tile0023 rpgsprite
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// Pipebombs
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// Pipebombs
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sprite    25 angoff     768        // tile0047 hbombammo
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sprite    25 angoff     768        // tile0047 hbombammo
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sprite   533 angoff    -384        // tile0047 hbombammo (Dukematch only)
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sprite   533 angoff    -384        // tile0047 hbombammo (multiplayer)
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sprite   630 angoff    -256        // tile0047 hbombammo box in secret area
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sprite   630 angoff    -256        // tile0047 hbombammo box in secret area
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sprite   630 mdzoff     1500000    // tile0047 hbombammo box in secret area
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sprite   630 pitch      1          // tile0047 hbombammo box in secret area
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sprite   540 angoff    -640        // tile1161 bottle14
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//sprite    83 angoff    -1536
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//sprite    83 angoff    -1536
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//sprite   170 angoff    -1536
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//sprite   170 angoff    -1536
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//sprite   525 angoff    -512
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//sprite   525 angoff    -512
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//sprite   593 angoff    -512
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//sprite   593 angoff    -512
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//sprite   290 angoff     256
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//sprite   290 angoff     256
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sprite   572 pitch      1          // tile0913 maskwall2 (fence, rooftop)
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sprite   572 pitch      1          // tile0913 maskwall2 (fence, rooftop)
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sprite   573 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
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sprite   573 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
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sprite   573 pitch      1          // tile0913 maskwall2 (fence, rooftop)
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sprite   573 pitch      1          // tile0913 maskwall2 (fence, rooftop)
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sprite   573 roll       1          // tile0913 maskwall2 (fence, rooftop)
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sprite   573 roll       1          // tile0913 maskwall2 (fence, rooftop)
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sprite   586 away1                 // tile0502 security screen "Innocent?" sign
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sprite   586 away1                 // tile0502 security screen "Innocent?" sign
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sprite   630 mdzoff     1500000    // tile0047 hbombammo box in secret area
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sprite   630 pitch      1          // tile0047 hbombammo box in secret area
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// Forcing any floor aligned model to be rendered as sprite
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// Forcing any floor aligned model to be rendered as sprite
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sprite    45 notmd                 // tile0341 bpannel1
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sprite    45 notmd                 // tile0341 bpannel1
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sprite   163 notmd                 // tile0568 femmag1
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sprite   163 notmd                 // tile0568 femmag1
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sprite   164 notmd                 // tile0568 femmag1
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sprite   164 notmd                 // tile0568 femmag1
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// LIGHTS 
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// LIGHTS 
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// by Devastator
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// by Devastator
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//    sect   x     y       z   range   r   g   b  rad  fade  ang   horiz  mins maxs prio  tile
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//    sect     x       y       z   range   r   g   b  rad fade  ang  hor mins maxs prio tile
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light  55  18432 49408  -36608  2500 255 255 255    0     0    0       0     0    0    0     0
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light   55   18432   49408  -36608  2500  255 255 255   0   0     0    0   0    0    0     0
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light  66  22144 39936   -9216  2500 200 200 200    0     0    0       0    10    0    0     0
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light   66   22144   39936   -9216  2500  200 200 200   0   0     0    0  10    0    0     0
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light  67  26048 39680   -6912  1000 100 100 100    0     0    0       0    18    0    0     0
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light   67   26048   39680   -6912  1000  100 100 100   0   0     0    0  18    0    0     0
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light  67  26048 40192   -6912  3500 255 255 255  450   200 1024    -600    18    0    0     0
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light   67   26048   40192   -6912  3500  255 255 255 450 200  1024 -600  18    0    0     0
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light  67  26048 40704   -6912  1000 100 100 100    0     0    0       0    18    0    0     0
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light   67   26048   40704   -6912  1000  100 100 100   0   0     0    0  18    0    0     0