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// Maphacks for Duke3D HRP
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// Maphacks for the Duke Nukem 3D High Resolution Pack (HRP)
-
 
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// Level:  E1L1.MAP - "Hollywood Holocaust" (1.3D retail + shareware version)
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// Level:  E1L1.MAP - "Hollywood Holocaust" (1.3D retail + shareware version)
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// Author: Allen H. Blum III
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// Author: Allen H. Blum III
-
 
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// Map Date : 1996-04-19
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// mapmd4: 944032d239a314088ec7fdd771910362
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// mapmd4: 944032d239a314088ec7fdd771910362
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// Reviewed by LeoD (February 2013)
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-
 
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-
 
8
 
-
 
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// CHARACTERS
-
 
10
 
-
 
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// Slime babes
-
 
12
sprite    20 angoff    -256        // tile1294 podfem1
-
 
13
 
-
 
14
 
-
 
15
 
-
 
16
// PROPS
-
 
17
 
-
 
18
// Cinema sign
-
 
19
sprite   346 angoff     512        // tile0925 neon1 cinema
-
 
20
sprite   397 angoff    -512        // tile0925 neon1 cinema
-
 
21
 
-
 
22
// Fire hydrant
-
 
23
sprite   213 angoff    -512        // tile0981 hydrent
-
 
24
 
-
 
25
// Rubbercans
-
 
26
sprite   160 angoff     128        // tile1062 rubbercan
-
 
27
sprite   382 angoff     256        // tile1062 rubbercan (near cash register)
-
 
28
sprite   383 angoff     192        // tile1062 rubbercan
-
 
29
 
-
 
30
 
-
 
31
 
-
 
32
// ITEMS/POWERUPS
-
 
33
 
-
 
34
// Armor
-
 
35
sprite   530 angoff    -256        // tile0054 shield
-
 
36
 
-
 
37
// Health +10
-
 
38
sprite    39 angoff    -512        // tile0051 cola
-
 
39
 
-
 
40
// Health +30
-
 
41
sprite    40 angoff     1024       // tile0052 sixpack
-
 
42
sprite    41 angoff     256        // tile0052 sixpack
-
 
43
sprite    76 angoff     128        // tile0052 sixpack
-
 
44
sprite   169 angoff     256        // tile0052 sixpack
-
 
45
sprite   171 angoff     384        // tile0052 sixpack
-
 
46
sprite   529 angoff    -768        // tile0052 sixpack
-
 
47
sprite   547 angoff     256        // tile0052 sixpack
-
 
48
sprite   575 angoff    -256        // tile0052 sixpack
-
 
49
sprite   619 angoff     768        // tile0052 sixpack
-
 
50
 
-
 
51
// HoloDuke
-
 
52
sprite   295 angoff     1024       // tile1348 holoduke
-
 
53
sprite   409 angoff     768        // tile1348 holoduke
-
 
54
 
-
 
55
// Jetpack
-
 
56
sprite   445 angoff    -512        // tile0057 jetpack
-
 
57
sprite   631 angoff     512        // tile0057 jetpack
-
 
58
 
-
 
59
// Keycards (R)
-
 
60
sprite   449 angoff     860        // tile0060 accesscard blue
-
 
61
 
-
 
62
// MedKit
-
 
63
sprite   374 angoff     1024       // tile0053 firstaid
-
 
64
 
-
 
65
// Nightvision
-
 
66
sprite    23 angoff     1024       // tile0059 heatsensor (multiplayer)
-
 
67
 
-
 
68
 
-
 
69
 
-
 
70
// WEAPONS/AMMO
-
 
71
 
-
 
72
// Pistol & ammo
-
 
73
sprite   546 angoff     512        // tile0021 firstgunsprite
-
 
74
sprite   546 mdzoff     200000     // tile0021 firstgunsprite
-
 
75
sprite   546 roll      -1          // tile0021 firstgunsprite
-
 
76
 
-
 
77
sprite   615 angoff    -512        // tile0040 ammo
-
 
78
sprite   617 angoff     512        // tile0040 ammo
-
 
79
 
-
 
80
// Shotgun & ammo
-
 
81
sprite    42 angoff    -512        // tile0028 shotgunsprite
-
 
82
sprite   419 angoff     768        // tile0028 shotgunsprite (multiplayer)
-
 
83
 
-
 
84
sprite   110 angoff    -768        // tile0049 shotgunammo
-
 
85
sprite   111 angoff    -256        // tile0049 shotgunammo
-
 
86
sprite   197 angoff     256        // tile0049 shotgunammo flipped sprite
-
 
87
sprite   520 angoff     768        // tile0049 shotgunammo *
-
 
88
sprite   594 angoff     1024       // tile0049 shotgunammo *
-
 
89
sprite   632 angoff     512        // tile0049 shotgunammo *
-
 
90
sprite   634 angoff     512        // tile0049 shotgunammo *
-
 
91
 
-
 
92
// Chaingun & ammo
-
 
93
sprite    43 angoff     512        // tile0022 chaingunsprite
-
 
94
sprite   109 angoff    -512        // tile0022 chaingunsprite (multiplayer) *
-
 
95
sprite   528 angoff     512        // tile0022 chaingunsprite (multiplayer)
-
 
96
sprite   532 angoff     256        // tile0041 batteryammo    (multiplayer) *
-
 
97
 
-
 
98
// RPG & ammo
-
 
99
sprite    24 angoff     512        // tile0023 rpgsprite *
-
 
100
sprite    80 angoff    -512        // tile0023 rpgsprite
-
 
101
sprite    85 angoff     1024       // tile0044 rpgammo (multiplayer)
-
 
102
sprite   178 angoff    -768        // tile0044 rpgammo
-
 
103
sprite   190 angoff    -512        // tile????
-
 
104
sprite   429 angoff     512        // tile0023 rpgsprite
-
 
105
 
-
 
106
// Pipebombs
-
 
107
sprite    25 angoff     768        // tile0047 hbombammo
-
 
108
sprite   533 angoff    -384        // tile0047 hbombammo (multiplayer)
-
 
109
sprite   630 angoff    -256        // tile0047 hbombammo box in secret area
-
 
110
sprite   630 mdzoff     1500000    // tile0047 hbombammo box in secret area
-
 
111
sprite   630 pitch      1          // tile0047 hbombammo box in secret area
-
 
112
 
-
 
113
 
-
 
114
sprite   540 angoff    -640        // tile1161 bottle14
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115
 
-
 
116
//sprite    83 angoff    -1536
-
 
117
//sprite   170 angoff    -1536
-
 
118
//sprite   525 angoff    -512
-
 
119
//sprite   593 angoff    -512
-
 
120
//sprite   290 angoff     256
-
 
121
 
7
 
122
 
8
 
123
// OVERRIDE
-
 
124
 
9
 
-
 
10
//         <-> E1L1_13d_polymost.mhk
125
// Fixes for badly aligned sprites
11
//         <-> E1L1_atomic.mhk
126
sprite    70 mdzoff    -250000     // tile0913 maskwall2 (fence, rooftop)
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//         <-> E1L1_atomic_polymost.mhk
-
 
13
//         <-> nwl2-1997.mhk
-
 
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//         <-> nwl2-r70.mhk
-
 
15
 
-
 
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// Curr. HRP: r5.3.573
-
 
17
 
-
 
18
//
127
sprite    70 pitch      1          // tile0913 maskwall2 (fence, rooftop)
19
sprite    77 angoff     1024       // tile0047 hbombammo
128
sprite    70 roll       5          // tile0913 maskwall2 (fence, rooftop)
20
sprite    79 angoff     0          // tile0028 shotgunsprite (multiplayer)
129
sprite    71 mdzoff    -250000     // tile0913 maskwall2 (fence, rooftop)
21
sprite    71 mdzoff    -250000     // tile0913 maskwall2 (fence, rooftop)
130
sprite    71 pitch      1          // tile0913 maskwall2 (fence, rooftop)
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sprite    71 pitch      1          // tile0913 maskwall2 (fence, rooftop)
131
sprite    71 roll      -1          // tile0913 maskwall2 (fence, rooftop)
23
sprite    71 roll      -1          // tile0913 maskwall2 (fence, rooftop)
-
 
24
sprite   136 mdzoff    -250000     // tile0913 maskwall2 (fence, rooftop)
-
 
25
sprite   136 pitch      1          // tile0913 maskwall2 (fence, rooftop)
-
 
26
sprite    70 mdzoff    -250000     // tile0913 maskwall2 (fence, rooftop)
-
 
27
sprite    70 pitch      1          // tile0913 maskwall2 (fence, rooftop)
-
 
28
sprite    70 roll       5          // tile0913 maskwall2 (fence, rooftop)
-
 
29
sprite   137 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
-
 
30
sprite   137 pitch      1          // tile0913 maskwall2 (fence, rooftop)
-
 
31
sprite   138 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
-
 
32
sprite   138 pitch      1          // tile0913 maskwall2 (fence, rooftop)
-
 
33
sprite   139 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
-
 
34
sprite   139 pitch      1          // tile0913 maskwall2 (fence, rooftop)
-
 
35
sprite   134 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
-
 
36
sprite   134 pitch      1          // tile0913 maskwall2 (fence, rooftop)
132
sprite   113 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
37
sprite   133 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
133
sprite   113 pitch      1          // tile0913 maskwall2 (fence, rooftop)
38
sprite   133 pitch      1          // tile0913 maskwall2 (fence, rooftop)
134
sprite   115 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
39
sprite   132 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
135
sprite   115 pitch      1          // tile0913 maskwall2 (fence, rooftop)
40
sprite   132 pitch      1          // tile0913 maskwall2 (fence, rooftop)
136
sprite   116 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
41
sprite   131 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
137
sprite   116 pitch      1          // tile0913 maskwall2 (fence, rooftop)
42
sprite   131 pitch      1          // tile0913 maskwall2 (fence, rooftop)
138
sprite   117 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
43
sprite   117 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
139
sprite   117 pitch      1          // tile0913 maskwall2 (fence, rooftop)
44
sprite   117 pitch      1          // tile0913 maskwall2 (fence, rooftop)
140
sprite   117 roll       1          // tile0913 maskwall2 (fence, rooftop)
45
sprite   117 roll       1          // tile0913 maskwall2 (fence, rooftop)
141
sprite   118 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
46
sprite   116 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
142
sprite   118 pitch      1          // tile0913 maskwall2 (fence, rooftop)
47
sprite   116 pitch      1          // tile0913 maskwall2 (fence, rooftop)
143
sprite   119 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
48
sprite   115 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
-
 
49
sprite   115 pitch      1          // tile0913 maskwall2 (fence, rooftop)
-
 
50
sprite   113 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
144
sprite   119 pitch      1          // tile0913 maskwall2 (fence, rooftop)
51
sprite   113 pitch      1          // tile0913 maskwall2 (fence, rooftop)
-
 
52
sprite   572 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
-
 
53
sprite   572 pitch      1          // tile0913 maskwall2 (fence, rooftop)
145
sprite   120 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
54
sprite   126 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
146
sprite   120 pitch      1          // tile0913 maskwall2 (fence, rooftop)
55
sprite   126 pitch      1          // tile0913 maskwall2 (fence, rooftop)
-
 
56
sprite   126 roll       1          // tile0913 maskwall2 (fence, rooftop)
147
sprite   121 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
57
sprite   121 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
148
sprite   121 pitch      1          // tile0913 maskwall2 (fence, rooftop)
58
sprite   121 pitch      1          // tile0913 maskwall2 (fence, rooftop)
-
 
59
sprite   120 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
-
 
60
sprite   120 pitch      1          // tile0913 maskwall2 (fence, rooftop)
-
 
61
sprite   119 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
-
 
62
sprite   119 pitch      1          // tile0913 maskwall2 (fence, rooftop)
-
 
63
sprite   118 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
-
 
64
sprite   118 pitch      1          // tile0913 maskwall2 (fence, rooftop)
149
sprite   122 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
65
sprite   122 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
150
sprite   122 pitch      1          // tile0913 maskwall2 (fence, rooftop)
66
sprite   122 pitch      1          // tile0913 maskwall2 (fence, rooftop)
151
sprite   123 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
67
sprite   123 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
152
sprite   123 pitch      1          // tile0913 maskwall2 (fence, rooftop)
68
sprite   123 pitch      1          // tile0913 maskwall2 (fence, rooftop)
153
sprite   124 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
69
sprite   124 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
154
sprite   124 pitch      1          // tile0913 maskwall2 (fence, rooftop)
70
sprite   124 pitch      1          // tile0913 maskwall2 (fence, rooftop)
155
sprite   125 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
71
sprite   125 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
156
sprite   125 pitch      1          // tile0913 maskwall2 (fence, rooftop)
72
sprite   125 pitch      1          // tile0913 maskwall2 (fence, rooftop)
157
sprite   126 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
73
sprite   573 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
158
sprite   126 pitch      1          // tile0913 maskwall2 (fence, rooftop)
74
sprite   573 pitch      1          // tile0913 maskwall2 (fence, rooftop)
159
sprite   126 roll       1          // tile0913 maskwall2 (fence, rooftop)
75
sprite   573 roll       1          // tile0913 maskwall2 (fence, rooftop)
160
sprite   127 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
76
sprite   127 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
161
sprite   127 pitch      1          // tile0913 maskwall2 (fence, rooftop)
77
sprite   127 pitch      1          // tile0913 maskwall2 (fence, rooftop)
162
sprite   128 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
78
sprite   128 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
163
sprite   128 pitch      1          // tile0913 maskwall2 (fence, rooftop)
79
sprite   128 pitch      1          // tile0913 maskwall2 (fence, rooftop)
164
sprite   129 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
-
 
165
sprite   129 pitch      1          // tile0913 maskwall2 (fence, rooftop)
-
 
166
sprite   130 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
80
sprite   130 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
167
sprite   130 pitch      1          // tile0913 maskwall2 (fence, rooftop)
81
sprite   130 pitch      1          // tile0913 maskwall2 (fence, rooftop)
168
sprite   131 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
-
 
169
sprite   131 pitch      1          // tile0913 maskwall2 (fence, rooftop)
-
 
170
sprite   132 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
82
sprite   129 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
171
sprite   132 pitch      1          // tile0913 maskwall2 (fence, rooftop)
-
 
172
sprite   133 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
-
 
173
sprite   133 pitch      1          // tile0913 maskwall2 (fence, rooftop)
-
 
174
sprite   134 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
-
 
175
sprite   134 pitch      1          // tile0913 maskwall2 (fence, rooftop)
83
sprite   129 pitch      1          // tile0913 maskwall2 (fence, rooftop)
176
sprite   135 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
84
sprite   135 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
177
sprite   135 pitch      1          // tile0913 maskwall2 (fence, rooftop)
85
sprite   135 pitch      1          // tile0913 maskwall2 (fence, rooftop)
178
sprite   135 roll       1          // tile0913 maskwall2 (fence, rooftop)
86
sprite   135 roll       1          // tile0913 maskwall2 (fence, rooftop)
179
sprite   136 mdzoff    -250000     // tile0913 maskwall2 (fence, rooftop)
-
 
180
sprite   136 pitch      1          // tile0913 maskwall2 (fence, rooftop)
-
 
181
sprite   137 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
-
 
182
sprite   137 pitch      1          // tile0913 maskwall2 (fence, rooftop)
-
 
183
sprite   138 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
-
 
184
sprite   138 pitch      1          // tile0913 maskwall2 (fence, rooftop)
-
 
185
sprite   139 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
87
// mhk diff sync 1
186
sprite   139 pitch      1          // tile0913 maskwall2 (fence, rooftop)
-
 
187
sprite   166 away1                 // tile0932 in the security room  ## ???? ##
-
 
188
sprite   176 away1                 // tile0931 burning trash         ## ???? ##
-
 
189
sprite   381 mdzoff     550000     // tile1062 rubbercan (behind theater)
88
sprite   558 angoff     512        // tile1247 seenine
190
sprite   381 roll      -1          // tile1062 rubbercan (behind theater)
-
 
191
sprite   382 mdzoff    -600000     // tile1062 rubbercan (near cash register)
-
 
192
sprite   382 pitch      1          // tile1062 rubbercan (near cash register)
-
 
193
sprite   572 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
-
 
194
sprite   572 pitch      1          // tile0913 maskwall2 (fence, rooftop)
-
 
195
sprite   573 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
-
 
196
sprite   573 pitch      1          // tile0913 maskwall2 (fence, rooftop)
-
 
197
sprite   573 roll       1          // tile0913 maskwall2 (fence, rooftop)
89
sprite   550 notmd                 // tile0342 pannel1
198
sprite   586 away1                 // tile0502 security screen "Innocent?" sign
-
 
199
 
-
 
200
// Forcing any floor aligned model to be rendered as sprite
-
 
201
sprite    45 notmd                 // tile0341 bpannel1
90
sprite    45 notmd                 // tile0341 bpannel1
-
 
91
sprite    83 angoff     1024       // tile0052 sixpack
-
 
92
sprite   615 angoff    -512        // tile0040 ammo
-
 
93
sprite   346 angoff     512        // tile0925 neon1 (cinema)
-
 
94
sprite   397 angoff    -512        // tile0925 neon1 (cinema)
-
 
95
sprite    76 angoff     128        // tile0052 sixpack
-
 
96
 
-
 
97
 
-
 
98
sprite    80 angoff    -640        // tile0023 rpgsprite
-
 
99
sprite   586 away1                 // tile0502 viewscreen
-
 
100
sprite   166 away1                 // tile0932 (graffiti)
202
sprite   163 notmd                 // tile0568 femmag1
101
sprite   163 notmd                 // tile0568 femmag1
-
 
102
sprite   178 angoff    -768        // tile0044 rpgammo
203
sprite   164 notmd                 // tile0568 femmag1
103
sprite   164 notmd                 // tile0568 femmag1
-
 
104
sprite   528 angoff     512        // tile0022 chaingunsprite (multiplayer)
-
 
105
 
-
 
106
 
-
 
107
 
-
 
108
sprite   176 away1                 // tile0931 (graffiti)
-
 
109
sprite    25 angoff     768        // tile0047 hbombammo
-
 
110
sprite    42 angoff     256        // tile0028 shotgunsprite
-
 
111
sprite    24 angoff    -512        // tile0023 rpgsprite
-
 
112
sprite    43 angoff    -512        // tile0022 chaingunsprite
-
 
113
sprite   213 angoff    -512        // tile0981 hydrent
-
 
114
sprite   255 angoff     1024       // tile0052 sixpack
204
sprite   247 notmd                 // tile0513
115
sprite   247 notmd                 // tile0513
205
sprite   248 notmd                 // tile0513
116
sprite   248 notmd                 // tile0513
206
sprite   249 notmd                 // tile0513
117
sprite   249 notmd                 // tile0513
207
sprite   250 notmd                 // tile0513
118
sprite   250 notmd                 // tile0513
-
 
119
// mhk diff sync 2
-
 
120
sprite   419 angoff    -256        // tile0028 shotgunsprite (multiplayer)
-
 
121
sprite   632 angoff     256        // tile0049 shotgunammo
-
 
122
sprite   631 angoff     512        // tile0057 jetpack
-
 
123
sprite   634 angoff     768        // tile0049 shotgunammo
-
 
124
sprite    23 angoff     1024       // tile0059 heatsensor (multiplayer)
-
 
125
sprite    23 mdzoff     150000     // tile0059 heatsensor (multiplayer)
-
 
126
sprite    23 pitch      1          // tile0059 heatsensor (multiplayer)
-
 
127
sprite   529 angoff    -768        // tile0052 sixpack
-
 
128
// mhk diff sync 3
-
 
129
sprite   109 angoff    -512        // tile0022 chaingunsprite (multiplayer)
-
 
130
sprite   110 angoff    -640        // tile0049 shotgunammo
-
 
131
sprite   110 mdzoff     300000     // tile0049 shotgunammo
-
 
132
sprite   110 roll       1          // tile0049 shotgunammo
-
 
133
sprite   445 angoff    -512        // tile0057 jetpack
-
 
134
sprite   111 angoff    -384        // tile0049 shotgunammo
-
 
135
sprite   111 mdzoff     200000     // tile0049 shotgunammo
-
 
136
sprite   111 roll      -1          // tile0049 shotgunammo
-
 
137
sprite   530 angoff    -256        // tile0054 shield
-
 
138
sprite    41 angoff    -768        // tile0052 sixpack
-
 
139
sprite   381 mdzoff     550000     // tile1062 rubbercan
-
 
140
sprite   381 roll      -1          // tile1062 rubbercan
-
 
141
sprite   171 angoff    -640        // tile0052 sixpack
-
 
142
sprite   169 angoff    -768        // tile0052 sixpack
-
 
143
sprite   593 angoff    -256        // tile0055 steroids
-
 
144
sprite   429 angoff     512        // tile0023 rpgsprite
-
 
145
sprite   449 angoff     860        // tile0060 accesscard red
-
 
146
sprite   594 angoff     768        // tile0049 shotgunammo
-
 
147
sprite    20 angoff    -256        // tile1294 podfem1
-
 
148
sprite   409 angoff     768        // tile1348 holoduke
-
 
149
sprite   374 angoff     1024       // tile0053 firstaid
-
 
150
sprite   154 mdzoff     100000     // tile0574 (tile0670 (faucet))
-
 
151
sprite   154 pitch     -1          // tile0574 (tile0670 (faucet))
-
 
152
sprite   366 mdzoff     100000     // tile0574 (tile0670 (faucet))
-
 
153
sprite   366 pitch     -1          // tile0574 (tile0670 (faucet))
-
 
154
sprite   211 mdzoff     100000     // tile0574 (tile0670 (faucet))
-
 
155
sprite   211 pitch     -1          // tile0574 (tile0670 (faucet))
-
 
156
sprite   365 mdzoff     100000     // tile0574 (tile0670 (faucet))
-
 
157
sprite   365 pitch     -1          // tile0574 (tile0670 (faucet))
-
 
158
sprite    73 mdzoff     100000     // tile0574 (tile0670 (faucet))
-
 
159
sprite    73 pitch     -1          // tile0574 (tile0670 (faucet))
-
 
160
sprite    72 mdzoff     100000     // tile0574 (tile0670 (faucet))
-
 
161
sprite    72 pitch     -1          // tile0574 (tile0670 (faucet))
-
 
162
sprite   197 angoff     256        // tile0049 shotgunammo
-
 
163
sprite    40 angoff     896        // tile0052 sixpack
-
 
164
sprite    85 angoff     1024       // tile0044 rpgammo (multiplayer)
-
 
165
sprite   540 angoff    -640        // tile1161 bottle14
-
 
166
sprite   382 angoff     256        // tile1062 rubbercan
-
 
167
sprite   382 mdzoff    -600000     // tile1062 rubbercan
-
 
168
sprite   382 pitch      1          // tile1062 rubbercan
208
sprite   550 notmd                 // tile0342 pannel1
169
sprite   541 notmd                 // tile0132 slotdoor
-
 
170
sprite   539 angoff     1024       // tile0051 cola
-
 
171
sprite   538 angoff     1024       // tile0051 cola
-
 
172
 
209
 
173
 
210
// Switches to be hidden
-
 
211
sprite   296 notmd                 // tile0164 dipswitch2 (arcade game)
-
 
212
sprite   541 notmd                 // tile0132 slotdoor   (cash register)
-
 
213
 
174
 
-
 
175
sprite   160 angoff    -640        // tile1062 rubbercan
-
 
176
sprite   617 angoff     512        // tile0040 ammo
-
 
177
sprite   619 angoff     768        // tile0052 sixpack
-
 
178
//sprite   546 angoff    -768        // tile0021 firstgunsprite
-
 
179
sprite   546 mdzoff     200000     // tile0021 firstgunsprite
-
 
180
sprite   546 roll       1          // tile0021 firstgunsprite
-
 
181
sprite   383 angoff    -320        // tile1062 rubbercan
-
 
182
sprite    39 angoff    -512        // tile0051 cola
-
 
183
sprite   630 angoff    -256        // tile0047 hbombammo
-
 
184
sprite   630 mdzoff     1500000    // tile0047 hbombammo
-
 
185
sprite   630 pitch      1          // tile0047 hbombammo
-
 
186
sprite    38 mdzoff     500000     // tile0059 heatsensor
-
 
187
sprite    38 pitch      1          // tile0059 heatsensor
-
 
188
sprite   532 angoff     256        // tile0041 batteryammo (multiplayer)
-
 
189
 
-
 
190
sprite   296 notmd                 // tile0164 dipswitch2
-
 
191
sprite   295 angoff     1024       // tile1348 holoduke
-
 
192
sprite   170 angoff     1024       // tile0052 sixpack
-
 
193
sprite   575 angoff    -256        // tile0052 sixpack
-
 
194
sprite   533 angoff     1024       // tile0047 hbombammo (multiplayer)
-
 
195
sprite   520 angoff     768        // tile0049 shotgunammo
-
 
196
sprite   547 angoff    -768        // tile0052 sixpack
-
 
197
sprite   497 angoff    -512        // tile1247 seenine
214
 
198
 
215
 
199
 
216
// LIGHTS 
200
// LIGHTS 
217
 
201
 
218
// by Devastator
202
// by Devastator
Line 229... Line 213...
229
light   89   16192   57600  -63232   3000  200 200 200 450 200  1536   -500   0    0    0     0
213
light   89   16192   57600  -63232   3000  200 200 200 450 200  1536   -500   0    0    0     0
230
light   89   16448   57600  -63232   1000  100 100 100   0   0     0      0   0    0    0     0
214
light   89   16448   57600  -63232   1000  100 100 100   0   0     0      0   0    0    0     0
231
light   90   22016   48832  -94976   2500  160 160 150   0   0     0      0  16    0    0     0
215
light   90   22016   48832  -94976   2500  160 160 150   0   0     0      0  16    0    0     0
232
light   90   22016   48832  -94976   8000  255 255 250 300 200  1536   -600  16    0    0     0 // +0
216
light   90   22016   48832  -94976   8000  255 255 250 300 200  1536   -600  16    0    0     0 // +0
233
light  106   21792   53664 -103168   9000  255 255 250 300 200   512   -500  15    6    0     0 // +1
217
light  106   21792   53664 -103168   9000  255 255 250 300 200   512   -500  15    6    0     0 // +1
234
//light  116   18084   57216  -13056   1600  200 200 200   0   0     0      0  22    0    0     0 // +1? (110)
218
light  116   18084   57216  -13056   1600  200 200 200   0   0     0      0  22    0    0     0 // +1
235
//light  120   16384   57952  -13056   2048  200 200 200 300 200   512   -500  22    0    0     0 // +2? (119)
219
light  119   16384   57952  -13056   2048  200 200 200 300 200   512   -500  22    0    0     0 // +2? (119)
236
light  135   22016   43520  -47104   6500  255 255 255 400 250  1540   -450  15  -21    0     0 // +2
220
light  135   22016   43520  -47104   6500  255 255 255 400 250  1540   -450  15  -21    0     0 // +2
237
light  135   22016   43520  -43000   3000  220 220 220   0   0     0      0  15  -21    0     0 // +2
221
light  135   22016   43520  -43000   3000  220 220 220   0   0     0      0  15  -21    0     0 // +2
238
light  138   19200   61184  -69000   4000  255   0   0   0   0     0      0   0    0    0     0 // +2
222
light  138   19200   61184  -69000   4000  255   0   0   0   0     0      0   0    0    0     0 // +2
239
light  141   27910   42254  -22000   7000  255 255 255 375 200    12   -150  15   -8    0     0 // +2
223
light  141   27910   42254  -22000   7000  255 255 255 375 200    12   -150  15   -8    0     0 // +2
240
light  141   27910   42818  -22000   1280  255 255 255   0   0     0      0  15   -8    0     0 // +2
224
light  141   27910   42818  -22000   1280  255 255 255   0   0     0      0  15   -8    0     0 // +2
Line 265... Line 249...
265
light  300   19136   48704  -11264   1024  200   0   0   0   0     0      0   0    0    0     0
249
light  300   19136   48704  -11264   1024  200   0   0   0   0     0      0   0    0    0     0
266
light  300   19136   48704  -38912   5000  255 255 255 500 300  1775    100   0    0    0     0
250
light  300   19136   48704  -38912   5000  255 255 255 500 300  1775    100   0    0    0     0
267
light  305   18752   57216  -18432    500  200  50   0   0   0     0      0   0    0    0     0
251
light  305   18752   57216  -18432    500  200  50   0   0   0     0      0   0    0    0     0
268
light  310  -32256    1280 -297996  30000   25  50  25   0   0     0      0   0    0    0     0
252
light  310  -32256    1280 -297996  30000   25  50  25   0   0     0      0   0    0    0     0
269
light  310  -23146   19439 -297996  30000  200 250 220 150 140  1390      0   0    0    0     0
253
light  310  -23146   19439 -297996  30000  200 250 220 150 140  1390      0   0    0    0     0
-
 
254
// atomic : 0-90  / 105-118 / 120-142 / 149-307
-
 
255
// 13d    : 0-90  / 106-119 / 122-144 / 152-310