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// Maphacks for Duke3D HRP
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// Maphacks for the Duke Nukem 3D High Resolution Pack (HRP)
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// Level:  E2L1.MAP - "Spaceport" (Original Atomic Edition version)
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// Author: Allen H. Blum III
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// mapmd4: 91003239cfe780bf4c1de08e0a2b7cc2
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// Reviewed by NightFright (February 2012)
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// PROPS
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// C9 cannisters
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sprite 116 angoff 256
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sprite 117 angoff -128
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sprite 118 angoff 384
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sprite 119 angoff -64
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// ITEMS/POWERUPS
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// Armor
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sprite 54 angoff 256
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sprite 280 angoff -512
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sprite 396 angoff -512 // Dukematch only
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// Health +10
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sprite 46 angoff -256
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// Health +30
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sprite 45 angoff 512
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sprite 55 angoff 128
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sprite 80 angoff -256
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sprite 82 angoff -768
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sprite 83 angoff -512
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sprite 84 angoff -384
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sprite 85 angoff 512
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// HoloDuke
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sprite 367 angoff 512
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// Jetpack
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sprite 69 angoff -512
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sprite 110 angoff -512
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// Keycard (R)
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sprite 318 angoff 512
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// Medkit
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sprite 155 angoff -384
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// Nightvision
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sprite 31 angoff 1024
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2
 
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// Scuba gear
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sprite 165 angoff -256
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// Steroids
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sprite 422 angoff 256
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// WEAPONS/AMMO
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// Shotgun & ammo
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sprite 156 angoff 256
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sprite 284 angoff -256
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sprite 390 angoff 512
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// Chaingun
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sprite 30 angoff 1024
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sprite 374 angoff 512
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sprite 377 angoff 512 // Dukematch only
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sprite 378 angoff -512 // Dukematch only
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// RPG & ammo
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sprite 291 angoff -128
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sprite 373 angoff 1024
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sprite 395 angoff -512
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// Pipebombs
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sprite 40 angoff 1024
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sprite 235 angoff 768
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// Shrinker & ammo
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// Title    : Spaceport
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sprite 371 angoff -256 // Dukematch only
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sprite 372 angoff -256 // Dukematch only
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// Laser Tripbomb
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sprite 385 angoff 832 // Dukematch only
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sprite 386 angoff -832 // Dukematch only
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sprite 387 angoff 1024 // Dukematch only
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// Freezethrower & ammo
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// Filename : E2L1.MAP
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sprite 60 angoff -512 // Dukematch only
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sprite 375 angoff -512 // Dukematch only
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sprite 376 angoff -512 // Dukematch only
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-
 
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// OVERRIDE
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// Fixes for badly aligned sprites
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// Author   : Allen H. Blum III
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sprite 22 roll -60 // space shuttle
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sprite 23 mdzoff 155000 // water fountain
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// mapmd4   : 91003239cfe780bf4c1de08e0a2b7cc2 // 1996-12-11 (1.3D + Atomic GRP)
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sprite 23 pitch 2
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sprite 37 away1 // "Authorized Personnel" sign
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sprite 109 away1 // security screen
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sprite 399 mdzoff -90000 // Devastator
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sprite 399 roll 5
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7
 
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// Forcing any floor aligned model to be rendered as sprite
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sprite 86 notmd  // #602 solar panel
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sprite 87 notmd  // #602 solar panel
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sprite 391 notmd
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// Curr. HRP: r5.3.665
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-
 
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sprite   373 angoff     1024       // tile0023 rpgsprite
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sprite   109 away1                 // tile0499 viewscreen2
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sprite   391 notmd                 // tile0568 femmag1
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sprite   422 angoff     256        // tile0055 steroids
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sprite   395 angoff    -512        // tile0044 rpgammo
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sprite   395 mdzoff     200000     // tile0044 rpgammo
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sprite   395 pitch      1          // tile0044 rpgammo
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sprite   396 angoff    -512        // tile0054 shield (multiplayer)
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sprite   396 mdzoff     100000     // tile0054 shield (multiplayer)
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sprite   396 pitch      1          // tile0054 shield (multiplayer)
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sprite    46 angoff    -256        // tile0051 cola
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sprite    46 mdzoff     500000     // tile0051 cola
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sprite    46 roll       1          // tile0051 cola
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sprite   376 angoff    -512        // tile0037 freezeammo (multiplayer)
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sprite   376 mdzoff     100000     // tile0037 freezeammo (multiplayer)
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sprite   376 roll       1          // tile0037 freezeammo (multiplayer)
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sprite   375 angoff    -512        // tile0037 freezeammo (multiplayer)
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sprite   375 mdzoff     100000     // tile0037 freezeammo (multiplayer)
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sprite   375 roll      -1          // tile0037 freezeammo (multiplayer)
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sprite   156 angoff     256        // tile0028 shotgunsprite
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sprite    23 mdzoff     310000     // tile0563 waterfountain
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sprite    23 pitch      1          // tile0563 waterfountain
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sprite    85 angoff     512        // tile0052 sixpack
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sprite    37 away1                 // tile0613 (authorized personnel)
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sprite   284 angoff    -256        // tile0049 shotgunammo
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sprite   284 mdzoff     200000     // tile0049 shotgunammo
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sprite   284 pitch     -1          // tile0049 shotgunammo
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sprite   284 roll       2          // tile0049 shotgunammo
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sprite   367 angoff     768        // tile1348 holoduke
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sprite   372 angoff     640        // tile0046 crystalammo (multiplayer)
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sprite   371 angoff     896        // tile0046 crystalammo (multiplayer)
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sprite   371 mdzoff     200000     // tile0046 crystalammo (multiplayer)
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sprite   371 roll       1          // tile0046 crystalammo (multiplayer)
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sprite    22 roll      -60         // tile0487 spaceshuttle
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sprite    83 angoff     512        // tile0052 sixpack
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sprite   291 angoff     64         // tile0044 rpgammo
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sprite    60 mdzoff     700000     // tile0024 freezesprite (multiplayer)
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sprite    60 pitch      1          // tile0024 freezesprite (multiplayer)
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sprite    30 angoff     1024       // tile0041 batteryammo
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sprite    30 mdzoff     100000     // tile0041 batteryammo
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sprite    30 pitch     -3          // tile0041 batteryammo
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sprite    30 roll      -2          // tile0041 batteryammo
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sprite    29 mdzoff     100000     // tile0041 batteryammo
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sprite    29 pitch      3          // tile0041 batteryammo
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sprite    29 roll      -2          // tile0041 batteryammo
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sprite   280 angoff    -512        // tile0054 shield
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sprite   165 angoff    -512        // tile0056 airtank
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sprite   374 angoff     512        // tile0022 chaingunsprite
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sprite    31 angoff    -512        // tile0059 heatsensor
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sprite   155 angoff     704        // tile0053 firstaid
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sprite    40 angoff     1024       // tile0047 hbombammo
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sprite   180 angoff     0          // tile0060 accesscard blue
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sprite   379 mdzoff     700000     // tile0049 shotgunammo
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sprite   379 pitch     -1          // tile0049 shotgunammo
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sprite    69 angoff    -512        // tile0057 jetpack
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sprite    84 angoff    -320        // tile0052 sixpack
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sprite   292 angoff     1024       // tile0040 ammo
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sprite   116 angoff     256        // tile1247 seenine
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sprite   118 angoff     384        // tile1247 seenine
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sprite   118 mdzoff     100000     // tile1247 seenine
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sprite   118 pitch      1          // tile1247 seenine
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sprite   119 angoff    -64         // tile1247 seenine
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sprite   117 angoff    -128        // tile1247 seenine
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sprite   390 angoff     512        // tile0049 shotgunammo
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sprite   235 angoff     736        // tile0047 hbombammo
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sprite   235 mdzoff     300000     // tile0047 hbombammo
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sprite   235 pitch      1          // tile0047 hbombammo
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sprite    45 angoff     480        // tile0052 sixpack
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sprite   399 mdzoff     4000       // tile0029 devistatorsprite
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sprite   399 pitch      128        // tile0029 devistatorsprite
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sprite   289 mdzoff     400000     // tile0100 atomichealth
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sprite   289 roll       1          // tile0100 atomichealth
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sprite    81 angoff     128        // tile0059 heatsensor
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sprite    80 angoff    -192        // tile0052 sixpack
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sprite   386 angoff    -832        // tile0027 tripbombsprite (multiplayer)
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sprite   387 angoff     1024       // tile0027 tripbombsprite (multiplayer)
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sprite   385 angoff     832        // tile0027 tripbombsprite (multiplayer)
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sprite   110 angoff    -512        // tile0057 jetpack
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sprite   318 angoff     512        // tile0060 accesscard red
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sprite    54 angoff     512        // tile0054 shield
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sprite    54 mdzoff     1200000    // tile0054 shield
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sprite    54 pitch     -1          // tile0054 shield
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sprite    55 angoff    -512        // tile0052 sixpack
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sprite    55 mdzoff     1200000    // tile0052 sixpack
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sprite    55 pitch     -1          // tile0052 sixpack
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sprite   377 angoff     512        // tile0041 batteryammo (multiplayer)
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sprite   377 mdzoff     300000     // tile0041 batteryammo (multiplayer)
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sprite   377 roll      -1          // tile0041 batteryammo (multiplayer)
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sprite   378 angoff    -512        // tile0041 batteryammo (multiplayer)
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sprite   378 mdzoff     300000     // tile0041 batteryammo (multiplayer)
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sprite   378 roll      -1          // tile0041 batteryammo (multiplayer)
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sprite    82 angoff     1024       // tile0052 sixpack
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sprite    86 notmd                 // tile0602 solarpanel
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sprite    87 notmd                 // tile0602 solarpanel
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// LIGHTS
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// LIGHTS
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// by Micky C
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// by Micky C
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//    sect     x       y       z    range   r   g   b  rad fade  ang  horiz mins maxs prio tile
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light  250   -15744 19136 25856  4000  255 235 225   0 0 1024 100   0 0   0 -1
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light  250  -15744   19136   25856   4000  255 235 225   0   0  1024    100   0    0    0    -1
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light  250   10496 35072 25856  4000  255 235 225   0 0 1024 100   0 0   0 -1
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light  250   10496   35072   25856   4000  255 235 225   0   0  1024    100   0    0    0    -1
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light  88   -19511 40245 42048  6553  255 255 255   0 0 128 100   0 0   0 -1
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light   88  -19511   40245   42048   6553  255 255 255   0   0   128    100   0    0    0    -1
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light  69   -9440 41728 65152  800  255 0 0   0 0 1536 -1   0 0   0 -1
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light   69   -9440   41728   65152    800  255   0   0   0   0  1536     -1   0    0    0    -1
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light  72   30720 32768 4096  1200  80 80 255   0 0 1536 -1   0 0   0 -1
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light   72   30720   32768    4096   1200   80  80 255   0   0  1536     -1   0    0    0    -1
Line 214... Line 203...
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light  169   56832 32768 -23552  1000  255 235 225   0 0 1536 -1   0 0   0 -1
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light  169   56832   32768  -23552   1000  255 235 225   0   0  1536     -1   0    0    0    -1
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light  214   61952 32768 -74752  2000  255 235 225   0 0 1536 -1   0 0   0 -1
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light  214   61952   32768  -74752   2000  255 235 225   0   0  1536     -1   0    0    0    -1
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// by Roma Loom (commented out)
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// by Roma Loom (commented out)
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/* 
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/* 
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//    sect     x       y       z    range   r   g   b  rad fade  ang  horiz mins maxs prio tile
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light  250  -10262 31841 81280  6553  255 255 255  0 0 128 100  0 0  0 -1
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light  250  -10262   31841   81280   6553  255 255 255   0   0   128    100   0    0    0    -1
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light  250  3815 32172 105728  6553  255 255 255  0 0 1024 100  0 0  0 -1
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light  250    3815   32172  105728   6553  255 255 255   0   0  1024    100   0    0    0    -1
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light  88  -19511 40245 42048  6553  255 255 255  0 0 128 100  0 0  0 -1
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light   88  -19511   40245   42048   6553  255 255 255   0   0   128    100   0    0    0    -1
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light  250  -8621 47476 52480  6553  255 255 255  0 0 1664 100  0 0  0 -1
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light  250   -8621   47476   52480   6553  255 255 255   0   0  1664    100   0    0    0    -1
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light  134  -15040 44640 65152  1000  240 240 255  0 0 1536 -1  0 0  0 -1
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light  134  -15040   44640   65152   1000  240 240 255   0   0  1536     -1   0    0    0    -1