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// Author   : Richard Bailey Gray (The Levelord)
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// Author   : Richard Bailey Gray (The Levelord)
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// Filename : E3L10.MAP
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// Filename : E3L10.MAP
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// mapmd4   : b2c03269d419574cf1ccd7e0ce08eea5 // 1996-12-11 (1.3D + Atomic GRP)
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// mapmd4   : b2c03269d419574cf1ccd7e0ce08eea5 // 1996-12-11 (1.3D + Atomic GRP)
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// Curr. HRP: r5.3.657
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// Curr. HRP: r5.4.722
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sprite   111 angoff    -512        // tile0052 sixpack
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sprite   111 angoff    -512        // tile0052 sixpack
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sprite   113 angoff    -512        // tile0052 sixpack
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sprite   113 angoff    -512        // tile0052 sixpack
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sprite   112 angoff    -512        // tile0052 sixpack
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sprite   112 angoff    -512        // tile0052 sixpack
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sprite    16 angoff    -512        // tile0054 shield
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sprite    16 angoff    -512        // tile0054 shield
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sprite    29 angoff    -512        // tile0042 devistatorammo
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sprite    29 angoff    -512        // tile0042 devistatorammo
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sprite    28 angoff    -512        // tile0042 devistatorammo
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sprite    28 angoff    -512        // tile0042 devistatorammo
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sprite     3 angoff     256        // tile0028 shotgunsprite
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sprite     3 angoff     256        // tile0028 shotgunsprite
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sprite     3 mdzoff     600000     // tile0028 shotgunsprite
-
 
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sprite     3 roll       1          // tile0028 shotgunsprite
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sprite     3 roll       1          // tile0028 shotgunsprite
-
 
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sprite     3 mdzoff     600000     // tile0028 shotgunsprite
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sprite    27 angoff     1024       // tile0040 ammo
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sprite    27 angoff     1024       // tile0040 ammo
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sprite     9 angoff     1024       // tile0040 ammo
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sprite     9 angoff     1024       // tile0040 ammo
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sprite    26 angoff     1024       // tile0040 ammo
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sprite    26 angoff     1024       // tile0040 ammo
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sprite    10 angoff     1024       // tile0040 ammo
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sprite    10 angoff     1024       // tile0040 ammo
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sprite   283 angoff     1024       // tile0055 steroids
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sprite   283 angoff     1024       // tile0055 steroids
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sprite     8 angoff     512        // tile0040 ammo
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sprite     8 angoff     512        // tile0040 ammo
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sprite    13 angoff     1024       // tile0027 tripbombsprite
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sprite    13 angoff     1024       // tile0027 tripbombsprite
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sprite    15 angoff     1024       // tile0027 tripbombsprite
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sprite    15 angoff     1024       // tile0027 tripbombsprite
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sprite    14 angoff     1024       // tile0027 tripbombsprite
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sprite    14 angoff     1024       // tile0027 tripbombsprite
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sprite    14 mdzoff     500000     // tile0027 tripbombsprite
-
 
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sprite    14 pitch     -1          // tile0027 tripbombsprite
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sprite    14 pitch     -1          // tile0027 tripbombsprite
-
 
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sprite    14 mdzoff     500000     // tile0027 tripbombsprite
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sprite    32 angoff     1024       // tile0037 freezeammo
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sprite    32 angoff     1024       // tile0037 freezeammo
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sprite    33 angoff     1024       // tile0037 freezeammo
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sprite    33 angoff     1024       // tile0037 freezeammo
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sprite     2 angoff     768        // tile0021 firstgunsprite
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sprite     2 angoff     768        // tile0021 firstgunsprite
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sprite     2 mdzoff     600000     // tile0021 firstgunsprite
-
 
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sprite     2 roll      -1          // tile0021 firstgunsprite
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sprite     2 roll      -1          // tile0021 firstgunsprite
-
 
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sprite     2 mdzoff     600000     // tile0021 firstgunsprite
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sprite    30 angoff     512        // tile0047 hbombammo
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sprite    30 angoff     512        // tile0047 hbombammo
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sprite    30 mdzoff     500000     // tile0047 hbombammo
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sprite    30 pitch     -1          // tile0047 hbombammo
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sprite    30 pitch     -1          // tile0047 hbombammo
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sprite    30 roll       1          // tile0047 hbombammo
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sprite    30 roll       1          // tile0047 hbombammo
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sprite    31 mdzoff     500000     // tile0047 hbombammo
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sprite    30 mdzoff     500000     // tile0047 hbombammo
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sprite    31 pitch      1          // tile0047 hbombammo
-
 
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sprite    31 angoff     512        // tile0047 hbombammo
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sprite    31 angoff     512        // tile0047 hbombammo
-
 
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sprite    31 pitch      1          // tile0047 hbombammo
-
 
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sprite    31 mdzoff     500000     // tile0047 hbombammo
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sprite   290 angoff     512        // tile1348 holoduke
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sprite   290 angoff     512        // tile1348 holoduke
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sprite   280 angoff     1024       // tile0040 ammo
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sprite   280 angoff     1024       // tile0040 ammo
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sprite   294 angoff     1024       // tile0051 cola
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sprite   294 angoff     1024       // tile0051 cola
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sprite    21 angoff     512        // tile0057 jetpack
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sprite    21 angoff     512        // tile0057 jetpack
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sprite    34 angoff     512        // tile0049 shotgunammo
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sprite    34 angoff     512        // tile0049 shotgunammo
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sprite    12 angoff     512        // tile0049 shotgunammo
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sprite    12 angoff     512        // tile0049 shotgunammo
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sprite    35 angoff     512        // tile0049 shotgunammo
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sprite    35 angoff     512        // tile0049 shotgunammo
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sprite     1 angoff     256        // tile0021 firstgunsprite
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sprite     1 angoff     256        // tile0021 firstgunsprite
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sprite    36 mdzoff     500000     // tile0044 rpgammo
-
 
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sprite    36 pitch     -1          // tile0044 rpgammo
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sprite    36 pitch     -1          // tile0044 rpgammo
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sprite    37 mdzoff     900000     // tile0044 rpgammo
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sprite    36 mdzoff     500000     // tile0044 rpgammo
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sprite    37 roll      -1          // tile0044 rpgammo
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sprite    37 roll      -1          // tile0044 rpgammo
-
 
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sprite    37 mdzoff     900000     // tile0044 rpgammo
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sprite   281 angoff    -512        // tile0040 ammo
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sprite   281 angoff    -512        // tile0040 ammo
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sprite   295 angoff     512        // tile0051 cola
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sprite   295 angoff     512        // tile0051 cola
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sprite     0 angoff     768        // tile0028 shotgunsprite
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sprite     0 angoff     768        // tile0028 shotgunsprite
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sprite     0 mdzoff     600000     // tile0028 shotgunsprite
-
 
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sprite     0 roll       1          // tile0028 shotgunsprite
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sprite     0 roll       1          // tile0028 shotgunsprite
-
 
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sprite     0 mdzoff     600000     // tile0028 shotgunsprite
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sprite    22 angoff    -512        // tile0041 batteryammo
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sprite    22 angoff    -512        // tile0041 batteryammo
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sprite    23 angoff    -512        // tile0041 batteryammo
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sprite    23 angoff    -512        // tile0041 batteryammo
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sprite    17 angoff    -512        // tile0059 heatsensor
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sprite    17 angoff    -512        // tile0059 heatsensor
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sprite    11 angoff     1024       // tile0051 cola
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sprite    11 angoff     1024       // tile0051 cola
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sprite   275 angoff    -768        // tile0041 batteryammo
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sprite   275 angoff    -768        // tile0041 batteryammo
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sprite   274 angoff     64         // tile0037 freezeammo
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sprite   274 angoff     64         // tile0037 freezeammo
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sprite   276 angoff     512        // tile0025 shrinkersprite
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sprite   276 angoff     512        // tile0025 shrinkersprite
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sprite     7 angoff    -256        // tile0037 freezeammo
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sprite     7 angoff    -256        // tile0037 freezeammo
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sprite   212 angoff     1024       // tile0049 shotgunammo
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sprite   212 angoff     1024       // tile0049 shotgunammo
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sprite   212 mdzoff     500000     // tile0049 shotgunammo
-
 
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sprite   212 pitch     -1          // tile0049 shotgunammo
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sprite   212 pitch     -1          // tile0049 shotgunammo
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sprite   212 mdzoff     500000     // tile0049 shotgunammo
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sprite   211 angoff     512        // tile0049 shotgunammo
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sprite   211 angoff     512        // tile0049 shotgunammo
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sprite   211 mdzoff     500000     // tile0049 shotgunammo
-
 
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sprite   211 pitch     -1          // tile0049 shotgunammo
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sprite   211 pitch     -1          // tile0049 shotgunammo
-
 
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sprite   211 mdzoff     500000     // tile0049 shotgunammo
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sprite   199 angoff    -192        // tile2269 (tile2265 jibs5)
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sprite   199 angoff    -192        // tile2269 (tile2265 jibs5)
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sprite   200 angoff    -384        // tile2269 (tile2265 jibs5)
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sprite   200 angoff    -384        // tile2269 (tile2265 jibs5)
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sprite   210 angoff    -768        // tile0054 shield
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sprite   210 angoff    -768        // tile0054 shield
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sprite   195 angoff     1024       // tile0792 sushiplate5 (hand)
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sprite   195 angoff     1024       // tile0792 sushiplate5 (hand)
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sprite   192 angoff    -320        // tile0768 sushiplate1 (head)
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sprite   192 angoff    -320        // tile0768 sushiplate1 (head)
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sprite   192 mdxoff    -7000       // tile0768 sushiplate1 (head)
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sprite   192 pitch      1          // tile0768 sushiplate1 (head)
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sprite   192 pitch      1          // tile0768 sushiplate1 (head)
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sprite   192 mdxoff    -7000       // tile0768 sushiplate1 (head)
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sprite   198 notmd                 // tile2301 wallblood1
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sprite   198 notmd                 // tile2301 wallblood1
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sprite   191 angoff    -256        // tile0603 naked1 hangbabe // Polymer HRP
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sprite   191 angoff    -256        // tile0603 naked1 hangbabe // Polymer HRP
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//sprite   191 angoff     256        // tile0603 naked1 hangbabe // Polymost HRP
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//sprite   191 angoff     256        // tile0603 naked1 hangbabe // Polymost HRP
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sprite   189 angoff    -640        // tile1323 fem5 polebabe
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sprite   189 angoff    -640        // tile1323 fem5 polebabe
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sprite   189 mdxoff     9000       // tile1323 fem5 polebabe
-
 
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sprite   189 pitch     -1          // tile1323 fem5 polebabe
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sprite   189 pitch     -1          // tile1323 fem5 polebabe
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sprite   189 mdxoff     9000       // tile1323 fem5 polebabe
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//sprite   190 angoff     1024       // tile1334 fem6 padbabe
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//sprite   190 angoff     1024       // tile1334 fem6 padbabe
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sprite   190 roll       1          // tile1334 fem6 padbabe
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sprite   190 mdyoff    -10000      // tile1334 fem6 padbabe
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sprite   190 mdyoff    -10000      // tile1334 fem6 padbabe
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sprite   190 mdzoff     600000     // tile1334 fem6 padbabe
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sprite   190 mdzoff     600000     // tile1334 fem6 padbabe
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sprite   190 roll       1          // tile1334 fem6 padbabe
-
 
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sprite   209 mdzoff     600000     // tile0023 rpgsprite
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sprite   209 roll      -1          // tile0023 rpgsprite
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sprite   209 roll      -1          // tile0023 rpgsprite
-
 
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sprite   209 mdzoff     600000     // tile0023 rpgsprite
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sprite   214 angoff    -512        // tile0049 shotgunammo
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sprite   214 angoff    -512        // tile0049 shotgunammo
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sprite     4 angoff     512        // tile0042 devistatorammo
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sprite     4 angoff     512        // tile0042 devistatorammo
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sprite     4 mdzoff     900000     // tile0042 devistatorammo
-
 
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sprite     4 pitch     -1          // tile0042 devistatorammo
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sprite     4 pitch     -1          // tile0042 devistatorammo
-
 
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sprite     4 mdzoff     900000     // tile0042 devistatorammo
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sprite   213 angoff     512        // tile0049 shotgunammo
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sprite   213 angoff     512        // tile0049 shotgunammo
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sprite   256 angoff     1024       // tile0049 shotgunammo
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sprite   256 angoff     1024       // tile0049 shotgunammo
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sprite   253 angoff    -512        // tile0052 sixpack
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sprite   253 angoff    -512        // tile0052 sixpack
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sprite   255 angoff    -512        // tile0049 shotgunammo
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sprite   255 angoff    -512        // tile0049 shotgunammo
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sprite   255 roll      -80         // tile0049 shotgunammo
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sprite   255 roll      -80         // tile0049 shotgunammo