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// Maphacks for Duke3D HRP
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// Maphacks for Duke3D HRP
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// Level:  E1L1.MAP - "Hollywood Holocaust" (Original Atomic Edition version)
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// Level:  E1L1.MAP - "Hollywood Holocaust" (Original Atomic Edition version)
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// Author: Allen H. Blum III
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// Author: Allen H. Blum III
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// mapmd4: a1ce0037911b2625781a2623588c8b90
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// mapmd4: a1ce0037911b2625781a2623588c8b90
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// Reviewed by NightFright (February 2012)
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// Reviewed by NightFright (February 2012)
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7
 
8
 
8
 
9
// CHARACTERS
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// CHARACTERS
10
 
10
 
11
// Slime babes
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// Slime babes
12
sprite    22 angoff    -256        // tile1294 podfem1
12
sprite    22 angoff    -256        // tile1294 podfem1
13
 
13
 
14
 
14
 
15
 
15
 
16
// PROPS
16
// PROPS
17
 
17
 
18
// Cinema sign
18
// Cinema sign
19
sprite   348 angoff     512        // tile0925 neon1 cinema
19
sprite   348 angoff     512        // tile0925 neon1 cinema
20
sprite   399 angoff    -512        // tile0925 neon1 cinema
20
sprite   399 angoff    -512        // tile0925 neon1 cinema
21
 
21
 
22
// Fire hydrant
22
// Fire hydrant
23
sprite   215 angoff    -512        // tile0981 hydrent
23
sprite   215 angoff    -512        // tile0981 hydrent
24
 
24
 
25
// Rubbercans
25
// Rubbercans
26
sprite   162 angoff     128        // tile1062 rubbercan
26
sprite   162 angoff     128        // tile1062 rubbercan
27
sprite   384 angoff     256        // tile1062 rubbercan (near cash register)
27
sprite   384 angoff     256        // tile1062 rubbercan (near cash register)
28
sprite   385 angoff     192        // tile1062 rubbercan
28
sprite   385 angoff     192        // tile1062 rubbercan
29
 
29
 
30
 
30
 
31
 
31
 
32
// ITEMS/POWERUPS
32
// ITEMS/POWERUPS
33
 
33
 
34
// Armor
34
// Armor
35
sprite   532 angoff    -256        // tile0054 shield
35
sprite   532 angoff    -256        // tile0054 shield
36
 
36
 
37
// Health +10
37
// Health +10
38
sprite    41 angoff    -512        // tile0051 cola
38
sprite    41 angoff    -512        // tile0051 cola
39
 
39
 
40
// Health +30
40
// Health +30
41
sprite    42 angoff     1024       // tile0052 sixpack
41
sprite    42 angoff     1024       // tile0052 sixpack
42
sprite    43 angoff     256        // tile0052 sixpack
42
sprite    43 angoff     256        // tile0052 sixpack
43
sprite    78 angoff     128        // tile0052 sixpack
43
sprite    78 angoff     128        // tile0052 sixpack
44
sprite   171 angoff     256        // tile0052 sixpack
44
sprite   171 angoff     256        // tile0052 sixpack
45
sprite   173 angoff     384        // tile0052 sixpack
45
sprite   173 angoff     384        // tile0052 sixpack
46
sprite   531 angoff    -768        // tile0052 sixpack
46
sprite   531 angoff    -768        // tile0052 sixpack
47
sprite   549 angoff     256        // tile0052 sixpack
47
sprite   549 angoff     256        // tile0052 sixpack
48
sprite   577 angoff    -256        // tile0052 sixpack
48
sprite   577 angoff    -256        // tile0052 sixpack
49
sprite   621 angoff     768        // tile0052 sixpack
49
sprite   621 angoff     768        // tile0052 sixpack
50
 
50
 
51
// HoloDuke
51
// HoloDuke
52
sprite   297 angoff     1024       // tile1348 holoduke
52
sprite   297 angoff     1024       // tile1348 holoduke
53
sprite   411 angoff     768        // tile1348 holoduke
53
sprite   411 angoff     768        // tile1348 holoduke
54
 
54
 
55
// Jetpack
55
// Jetpack
56
sprite   447 angoff    -512        // tile0150 jetpack
56
sprite   447 angoff    -512        // tile0057 jetpack
57
sprite   633 angoff     512        // tile0150 jetpack
57
sprite   633 angoff     512        // tile0057 jetpack
58
 
58
 
59
// Keycards (R)
59
// Keycards (R)
60
sprite   451 angoff     860        // tile0060 accesscard blue
60
sprite   451 angoff     860        // tile0060 accesscard blue
61
 
61
 
62
// MedKit
62
// MedKit
63
sprite   376 angoff     1024       // tile0053 firstaid
63
sprite   376 angoff     1024       // tile0053 firstaid
64
 
64
 
65
// Nightvision
65
// Nightvision
66
sprite    25 angoff     1024       // tile0059 heatsensor (multiplayer)
66
sprite    25 angoff     1024       // tile0059 heatsensor (multiplayer)
67
 
67
 
68
 
68
 
69
 
69
 
70
// WEAPONS/AMMO
70
// WEAPONS/AMMO
71
 
71
 
72
// Pistol & ammo
72
// Pistol & ammo
73
sprite   548 angoff     512        // tile0021 firstgunsprite
73
sprite   548 angoff     512        // tile0021 firstgunsprite
74
sprite   548 mdzoff     200000     // tile0021 firstgunsprite
74
sprite   548 mdzoff     200000     // tile0021 firstgunsprite
75
sprite   548 roll      -1          // tile0021 firstgunsprite
75
sprite   548 roll      -1          // tile0021 firstgunsprite
76
 
76
 
77
sprite   617 angoff    -512        // tile0040 ammo
77
sprite   617 angoff    -512        // tile0040 ammo
78
sprite   619 angoff     512        // tile0040 ammo
78
sprite   619 angoff     512        // tile0040 ammo
79
 
79
 
80
// Shotgun & ammo
80
// Shotgun & ammo
81
sprite    44 angoff     512        // tile0028 shotgunsprite
81
sprite    44 angoff     512        // tile0028 shotgunsprite
82
sprite    44 mdzoff     200000     // tile0028 shotgunsprite
-
 
83
sprite    44 roll      -1          // tile0028 shotgunsprite
-
 
84
sprite    81 mdzoff     200000     // tile0028 shotgunsprite (multiplayer)
-
 
85
sprite    81 roll      -1          // tile0028 shotgunsprite (multiplayer)
-
 
86
sprite   421 angoff     768        // tile0028 shotgunsprite (multiplayer)
82
sprite   421 angoff     768        // tile0028 shotgunsprite (multiplayer)
87
 
83
 
88
sprite   112 angoff    -768        // tile0049 shotgunammo
84
sprite   112 angoff    -768        // tile0049 shotgunammo
89
sprite   113 angoff    -256        // tile0049 shotgunammo
85
sprite   113 angoff    -256        // tile0049 shotgunammo
90
sprite   199 angoff     256        // tile0049 shotgunammo flipped sprite
86
sprite   199 angoff     256        // tile0049 shotgunammo flipped sprite
91
sprite   522 angoff     768        // tile0049 shotgunammo
87
sprite   522 angoff     768        // tile0049 shotgunammo
92
sprite   596 angoff     1024       // tile0049 shotgunammo
88
sprite   596 angoff     1024       // tile0049 shotgunammo
93
sprite   634 angoff     512        // tile0049 shotgunammo
89
sprite   634 angoff     512        // tile0049 shotgunammo
94
sprite   636 angoff     512        // tile0049 shotgunammo
90
sprite   636 angoff     512        // tile0049 shotgunammo
95
 
91
 
96
// Chaingun & ammo
92
// Chaingun & ammo
97
sprite    45 angoff    -512        // tile0022 chaingunsprite
93
sprite    45 angoff    -512        // tile0022 chaingunsprite
98
sprite   111 angoff    -512        // tile0022 chaingunsprite (multiplayer)
94
sprite   111 angoff    -512        // tile0022 chaingunsprite (multiplayer)
99
sprite   530 angoff     512        // tile0022 chaingunsprite (multiplayer)
95
sprite   530 angoff     512        // tile0022 chaingunsprite (multiplayer)
100
sprite   534 angoff     256        // tile0041 batteryammo    (multiplayer)
96
sprite   534 angoff     256        // tile0041 batteryammo    (multiplayer)
101
 
97
 
102
// RPG & ammo
98
// RPG & ammo
103
sprite    26 angoff    -512        // tile0023 rpgsprite
99
sprite    26 angoff    -512        // tile0023 rpgsprite
104
sprite    82 angoff    -512        // tile0023 rpgsprite
100
sprite    82 angoff    -512        // tile0023 rpgsprite
105
sprite    87 angoff     1024       // tile0044 rpgammo (multiplayer)
101
sprite    87 angoff     1024       // tile0044 rpgammo (multiplayer)
106
sprite   180 angoff    -768        // tile0044 rpgammo
102
sprite   180 angoff    -768        // tile0044 rpgammo
107
sprite   192 angoff    -512        // tile????
103
sprite   192 angoff    -512        // tile????
108
sprite   431 angoff     512        // tile0023 rpgsprite
104
sprite   431 angoff     512        // tile0023 rpgsprite
109
 
105
 
110
// Pipebombs
106
// Pipebombs
111
sprite    27 angoff     768        // tile0047 hbombammo
107
sprite    27 angoff     768        // tile0047 hbombammo
112
sprite   535 angoff    -384        // tile0047 hbombammo (multiplayer)
108
sprite   535 angoff    -384        // tile0047 hbombammo (multiplayer)
113
sprite   632 angoff    -256        // tile0047 hbombammo box in secret area
109
sprite   632 angoff    -256        // tile0047 hbombammo box in secret area
114
sprite   632 mdzoff     1500000    // tile0047 hbombammo box in secret area
110
sprite   632 mdzoff     1500000    // tile0047 hbombammo box in secret area
115
sprite   632 pitch      1          // tile0047 hbombammo box in secret area
111
sprite   632 pitch      1          // tile0047 hbombammo box in secret area
116
 
112
 
117
 
113
 
118
sprite   542 angoff    -640        // tile1161 bottle14
114
sprite   542 angoff    -640        // tile1161 bottle14
119
 
115
 
120
 
116
 
121
// OVERRIDE
117
// OVERRIDE
122
 
118
 
123
// Fixes for badly aligned sprites
119
// Fixes for badly aligned sprites
124
sprite    72 mdzoff    -250000     // tile0913 maskwall2 (fence, rooftop)
120
sprite    72 mdzoff    -250000     // tile0913 maskwall2 (fence, rooftop)
125
sprite    72 pitch      1          // tile0913 maskwall2 (fence, rooftop)
121
sprite    72 pitch      1          // tile0913 maskwall2 (fence, rooftop)
126
sprite    72 roll       5          // tile0913 maskwall2 (fence, rooftop)
122
sprite    72 roll       5          // tile0913 maskwall2 (fence, rooftop)
127
sprite    73 mdzoff    -250000     // tile0913 maskwall2 (fence, rooftop)
123
sprite    73 mdzoff    -250000     // tile0913 maskwall2 (fence, rooftop)
128
sprite    73 pitch      1          // tile0913 maskwall2 (fence, rooftop)
124
sprite    73 pitch      1          // tile0913 maskwall2 (fence, rooftop)
129
sprite    73 roll      -1          // tile0913 maskwall2 (fence, rooftop)
125
sprite    73 roll      -1          // tile0913 maskwall2 (fence, rooftop)
130
sprite   115 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
126
sprite   115 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
131
sprite   115 pitch      1          // tile0913 maskwall2 (fence, rooftop)
127
sprite   115 pitch      1          // tile0913 maskwall2 (fence, rooftop)
132
sprite   117 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
128
sprite   117 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
133
sprite   117 pitch      1          // tile0913 maskwall2 (fence, rooftop)
129
sprite   117 pitch      1          // tile0913 maskwall2 (fence, rooftop)
134
sprite   118 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
130
sprite   118 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
135
sprite   118 pitch      1          // tile0913 maskwall2 (fence, rooftop)
131
sprite   118 pitch      1          // tile0913 maskwall2 (fence, rooftop)
136
sprite   119 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
132
sprite   119 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
137
sprite   119 pitch      1          // tile0913 maskwall2 (fence, rooftop)
133
sprite   119 pitch      1          // tile0913 maskwall2 (fence, rooftop)
138
sprite   119 roll       1          // tile0913 maskwall2 (fence, rooftop)
134
sprite   119 roll       1          // tile0913 maskwall2 (fence, rooftop)
139
sprite   120 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
135
sprite   120 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
140
sprite   120 pitch      1          // tile0913 maskwall2 (fence, rooftop)
136
sprite   120 pitch      1          // tile0913 maskwall2 (fence, rooftop)
141
sprite   121 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
137
sprite   121 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
142
sprite   121 pitch      1          // tile0913 maskwall2 (fence, rooftop)
138
sprite   121 pitch      1          // tile0913 maskwall2 (fence, rooftop)
143
sprite   122 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
139
sprite   122 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
144
sprite   122 pitch      1          // tile0913 maskwall2 (fence, rooftop)
140
sprite   122 pitch      1          // tile0913 maskwall2 (fence, rooftop)
145
sprite   123 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
141
sprite   123 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
146
sprite   123 pitch      1          // tile0913 maskwall2 (fence, rooftop)
142
sprite   123 pitch      1          // tile0913 maskwall2 (fence, rooftop)
147
sprite   124 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
143
sprite   124 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
148
sprite   124 pitch      1          // tile0913 maskwall2 (fence, rooftop)
144
sprite   124 pitch      1          // tile0913 maskwall2 (fence, rooftop)
149
sprite   125 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
145
sprite   125 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
150
sprite   125 pitch      1          // tile0913 maskwall2 (fence, rooftop)
146
sprite   125 pitch      1          // tile0913 maskwall2 (fence, rooftop)
151
sprite   126 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
147
sprite   126 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
152
sprite   126 pitch      1          // tile0913 maskwall2 (fence, rooftop)
148
sprite   126 pitch      1          // tile0913 maskwall2 (fence, rooftop)
153
sprite   127 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
149
sprite   127 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
154
sprite   127 pitch      1          // tile0913 maskwall2 (fence, rooftop)
150
sprite   127 pitch      1          // tile0913 maskwall2 (fence, rooftop)
155
sprite   128 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
151
sprite   128 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
156
sprite   128 pitch      1          // tile0913 maskwall2 (fence, rooftop)
152
sprite   128 pitch      1          // tile0913 maskwall2 (fence, rooftop)
157
sprite   128 roll       1          // tile0913 maskwall2 (fence, rooftop)
153
sprite   128 roll       1          // tile0913 maskwall2 (fence, rooftop)
158
sprite   129 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
154
sprite   129 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
159
sprite   129 pitch      1          // tile0913 maskwall2 (fence, rooftop)
155
sprite   129 pitch      1          // tile0913 maskwall2 (fence, rooftop)
160
sprite   130 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
156
sprite   130 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
161
sprite   130 pitch      1          // tile0913 maskwall2 (fence, rooftop)
157
sprite   130 pitch      1          // tile0913 maskwall2 (fence, rooftop)
162
sprite   131 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
158
sprite   131 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
163
sprite   131 pitch      1          // tile0913 maskwall2 (fence, rooftop)
159
sprite   131 pitch      1          // tile0913 maskwall2 (fence, rooftop)
164
sprite   132 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
160
sprite   132 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
165
sprite   132 pitch      1          // tile0913 maskwall2 (fence, rooftop)
161
sprite   132 pitch      1          // tile0913 maskwall2 (fence, rooftop)
166
sprite   133 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
162
sprite   133 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
167
sprite   133 pitch      1          // tile0913 maskwall2 (fence, rooftop)
163
sprite   133 pitch      1          // tile0913 maskwall2 (fence, rooftop)
168
sprite   134 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
164
sprite   134 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
169
sprite   134 pitch      1          // tile0913 maskwall2 (fence, rooftop)
165
sprite   134 pitch      1          // tile0913 maskwall2 (fence, rooftop)
170
sprite   135 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
166
sprite   135 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
171
sprite   135 pitch      1          // tile0913 maskwall2 (fence, rooftop)
167
sprite   135 pitch      1          // tile0913 maskwall2 (fence, rooftop)
172
sprite   136 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
168
sprite   136 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
173
sprite   136 pitch      1          // tile0913 maskwall2 (fence, rooftop)
169
sprite   136 pitch      1          // tile0913 maskwall2 (fence, rooftop)
174
sprite   137 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
170
sprite   137 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
175
sprite   137 pitch      1          // tile0913 maskwall2 (fence, rooftop)
171
sprite   137 pitch      1          // tile0913 maskwall2 (fence, rooftop)
176
sprite   137 roll       1          // tile0913 maskwall2 (fence, rooftop)
172
sprite   137 roll       1          // tile0913 maskwall2 (fence, rooftop)
177
sprite   138 mdzoff    -250000     // tile0913 maskwall2 (fence, rooftop)
173
sprite   138 mdzoff    -250000     // tile0913 maskwall2 (fence, rooftop)
178
sprite   138 pitch      1          // tile0913 maskwall2 (fence, rooftop)
174
sprite   138 pitch      1          // tile0913 maskwall2 (fence, rooftop)
179
sprite   139 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
175
sprite   139 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
180
sprite   139 pitch      1          // tile0913 maskwall2 (fence, rooftop)
176
sprite   139 pitch      1          // tile0913 maskwall2 (fence, rooftop)
181
sprite   140 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
177
sprite   140 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
182
sprite   140 pitch      1          // tile0913 maskwall2 (fence, rooftop)
178
sprite   140 pitch      1          // tile0913 maskwall2 (fence, rooftop)
183
sprite   141 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
179
sprite   141 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
184
sprite   141 pitch      1          // tile0913 maskwall2 (fence, rooftop)
180
sprite   141 pitch      1          // tile0913 maskwall2 (fence, rooftop)
185
sprite   168 away1                 // tile0932 in the security room  ## ???? ##
181
sprite   168 away1                 // tile0932 in the security room  ## ???? ##
186
sprite   178 away1                 // tile0931 burning trash         ## ???? ##
182
sprite   178 away1                 // tile0931 burning trash         ## ???? ##
187
sprite   383 mdzoff     550000     // tile1062 rubbercan (behind theater)
183
sprite   383 mdzoff     550000     // tile1062 rubbercan (behind theater)
188
sprite   383 roll      -1          // tile1062 rubbercan (behind theater)
184
sprite   383 roll      -1          // tile1062 rubbercan (behind theater)
189
sprite   384 mdzoff    -600000     // tile1062 rubbercan (near cash register)
185
sprite   384 mdzoff    -600000     // tile1062 rubbercan (near cash register)
190
sprite   384 pitch      1          // tile1062 rubbercan (near cash register)
186
sprite   384 pitch      1          // tile1062 rubbercan (near cash register)
191
sprite   574 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
187
sprite   574 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
192
sprite   574 pitch      1          // tile0913 maskwall2 (fence, rooftop)
188
sprite   574 pitch      1          // tile0913 maskwall2 (fence, rooftop)
193
sprite   575 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
189
sprite   575 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
194
sprite   575 pitch      1          // tile0913 maskwall2 (fence, rooftop)
190
sprite   575 pitch      1          // tile0913 maskwall2 (fence, rooftop)
195
sprite   575 roll       1          // tile0913 maskwall2 (fence, rooftop)
191
sprite   575 roll       1          // tile0913 maskwall2 (fence, rooftop)
196
sprite   588 away1                 // tile0502 security screen "Innocent?" sign
192
sprite   588 away1                 // tile0502 security screen "Innocent?" sign
197
 
193
 
198
// Forcing any floor aligned model to be rendered as sprite
194
// Forcing any floor aligned model to be rendered as sprite
199
sprite    47 notmd                 // tile0341 bpannel1
195
sprite    47 notmd                 // tile0341 bpannel1
200
sprite   165 notmd                 // tile0568 femmag1
196
sprite   165 notmd                 // tile0568 femmag1
201
sprite   166 notmd                 // tile0568 femmag1
197
sprite   166 notmd                 // tile0568 femmag1
202
sprite   249 notmd                 // tile0513
198
sprite   249 notmd                 // tile0513
203
sprite   250 notmd                 // tile0513
199
sprite   250 notmd                 // tile0513
204
sprite   251 notmd                 // tile0513
200
sprite   251 notmd                 // tile0513
205
sprite   252 notmd                 // tile0513
201
sprite   252 notmd                 // tile0513
206
sprite   552 notmd                 // tile0342 pannel1
202
sprite   552 notmd                 // tile0342 pannel1
207
 
203
 
208
// Switches to be hidden
204
// Switches to be hidden
209
sprite   298 notmd                 // tile0164 dipswitch2 (arcade game)
205
sprite   298 notmd                 // tile0164 dipswitch2 (arcade game)
210
sprite   543 notmd                 // tile0132 slotdoor   (cash register)
206
sprite   543 notmd                 // tile0132 slotdoor   (cash register)
211
 
207
 
212
 
208
 
213
 
209
 
214
// LIGHTS 
210
// LIGHTS 
215
 
211