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// PROPS
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// PROPS
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// Cameras
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// Cameras
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sprite 155 angoff -192
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sprite   155 angoff    -192
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sprite 156 angoff -768
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sprite   156 angoff    -768
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sprite 157 angoff 128
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sprite   157 angoff     128
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sprite 176 angoff -128
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sprite   176 angoff    -128
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// Camera Spotlights
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// Camera Spotlights
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sprite 158 angoff 768
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sprite   158 angoff     768
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sprite 159 angoff -384
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sprite   159 angoff    -384
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sprite 160 angoff -256
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sprite   160 angoff    -256
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sprite 161 angoff -768
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sprite   161 angoff    -768
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sprite 162 angoff 256
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sprite   162 angoff     256
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sprite 171 angoff 128
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sprite   171 angoff     128
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sprite 174 angoff -256
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sprite   174 angoff    -256
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sprite 175 angoff -768
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sprite   175 angoff    -768
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sprite 284 angoff 256
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sprite   284 angoff     256
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// Chopper debris
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// Chopper debris
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sprite 306 angoff -384
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sprite   306 angoff    -384
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sprite 484 angoff -640
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sprite   484 angoff    -640
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sprite 485 angoff 384
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sprite   485 angoff     384
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// Director's chairs
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// Director's chairs
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sprite 73 angoff -896
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sprite    73 angoff    -896
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sprite 285 angoff -896
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sprite   285 angoff    -896
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// Radar Dish
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// Radar Dish
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sprite 482 angoff -128
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sprite   482 angoff    -128
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sprite   289 mdzoff     400000     // tile0916 fireext
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sprite   289 pitch      1          // tile0916 fireext
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// ITEMS/POWERUPS
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// ITEMS/POWERUPS
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// Health +10
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// Health +10
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sprite 395 angoff 640
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sprite   395 angoff     640        // tile0051 cola
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sprite 396 angoff 512
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sprite   396 angoff     512        // tile0051 cola
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// Health +30
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// Health +30
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sprite 4 angoff -768
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sprite     4 angoff    -768        // tile0052 sixpack
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sprite 8 angoff -768
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sprite     8 angoff    -768        // tile0052 sixpack
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sprite 372 angoff -256
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sprite   372 angoff    -256        // tile0052 sixpack
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sprite 473 angoff -768
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sprite   473 angoff    -768        // tile0052 sixpack
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// Jetpack
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// Jetpack
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sprite 480 angoff -384
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sprite   480 angoff    -384        // tile0150 jetpack
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// Keycard (R)
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// Keycard (R)
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sprite 105 angoff 512
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sprite   105 angoff     512        // tile0060 accesscard red
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// Medkit
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// Medkit
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sprite 47 angoff 256
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sprite    47 angoff     256        // tile0053 firstaid
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sprite 61 angoff -256
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sprite    61 angoff    -256        // tile0053 firstaid
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sprite 268 angoff 256
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sprite   268 angoff     256        // tile0053 firstaid
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// Nightvision
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// Nightvision
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sprite 0 angoff -512
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sprite     0 angoff    -512        // tile0059 heatsensor
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sprite 24 angoff 1024
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sprite    24 angoff     1024       // tile0059 heatsensor
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sprite 39 angoff -768
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sprite    39 angoff    -768        // tile0059 heatsensor
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// Steroids 
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// Steroids 
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sprite 371 angoff -512
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sprite   371 angoff    -512        // tile0055 steroids
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// WEAPONS/AMMO
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// WEAPONS/AMMO
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// Pistol & ammo
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// Pistol & ammo
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sprite 368 angoff 512
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sprite   368 angoff     512
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// Chaingun ammo
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// Chaingun ammo
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sprite 378 angoff 256
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sprite   378 angoff     256        // tile0041 batteryammo
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// RPG & ammo
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// RPG & ammo
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sprite 367 angoff 1024
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sprite   367 angoff     1024
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sprite 379 angoff 512
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sprite   379 angoff     512
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sprite 398 angoff -512
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sprite   398 angoff    -512
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sprite 399 angoff 512
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sprite   399 angoff     512
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// Pipebombs
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// Pipebombs
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sprite 380 angoff -768
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sprite   380 angoff    -768
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sprite 415 angoff 768
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sprite   415 angoff     768
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// Devastator & ammo
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// Devastator & ammo
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sprite 52 angoff 512
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sprite    52 angoff     512
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// Shrinker ammo
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// Shrinker ammo
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sprite 422 angoff 512
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sprite   422 angoff     512
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// Freezethrower & ammo
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// Freezethrower & ammo
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sprite 43 angoff 1024
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sprite    43 angoff     1024
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sprite 420 angoff 256
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sprite   420 angoff     256
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sprite 421 angoff 256
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sprite   421 angoff     256
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// OVERRIDE
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// OVERRIDE
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// Fixes for badly aligned sprites
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// Fixes for badly aligned sprites
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sprite 282 nomdanim // spinning Enforcer gib
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sprite   282 nomdanim              // spinning Enforcer gib
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sprite 347 mdzoff -550000 // lamp above helicopter crash site
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sprite   347 mdzoff    -550000     // lamp above helicopter crash site
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sprite 347 pitch 1
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sprite   347 pitch      1
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// Forcing any floor aligned model to be rendered as sprite
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// Forcing any floor aligned model to be rendered as sprite
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sprite 280 notmd
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sprite   280 notmd
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sprite 286 notmd
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sprite   286 notmd
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// Switches to be hidden
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// Switches to be hidden
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sprite 19 notmd // Cash register
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sprite    19 notmd                 // Cash register
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sprite 102 notmd // Screen in spaceship set
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sprite   102 notmd                 // Screen in spaceship set
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sprite 187 notmd // Telephone near subway
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sprite   187 notmd                 // Telephone near subway
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sprite 481 notmd // Rocket fin in lunar set
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sprite   481 notmd                 // Rocket fin in lunar set
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// LIGHTS 
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// LIGHTS