Subversion Repositories duke3d_hrp

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version number is greater than ours, don't use this pack.
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version number is greater than ours, don't use this pack.
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Drop this pack into the autoload folder alongside your HRP (5.4 or later) and 
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Drop this pack into the autoload folder alongside your HRP (5.4 or later) and 
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you should be done.
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you should be done.
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-
 
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You need a recent EDuke32 executable which has the UserMapHacks functions 
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You need a recent EDuke32 executable which has the UserMapHacks functions 
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implemented - at least r4886 (source r4884). (HRP 5.4 comes with r5267.)
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implemented - at least r4886 (source r4884). (HRP 5.4 comes with r5267.)
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Currently users are reporting various issues with recent EDuke32 builds. If you 
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Currently users are reporting various issues with recent EDuke32 builds. If you 
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should encounter problems as well, try the r4495 version with backported 
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should encounter problems as well, try the r4495 version with backported 
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   Loaded map hack file "maphacks/usermaps/foobar.mhk"
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   Loaded map hack file "maphacks/usermaps/foobar.mhk"
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3) NOTES
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3) NOTES
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========
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========
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The main goal is to get rid of the most annoying HRP-related problems of popular
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 The main goal is to get rid of the most annoying HRP-related problems of 
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(highly rated by reviewers) and recently released user maps. 
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popular (highly rated by reviewers) and recently released user maps. 
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Since the Introduction of the Poymer renderer in 2009 and the big HRP model 
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Since the Introduction of the Poymer renderer in 2009 and the big HRP model 
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rotation in early 2012 (r5.1.295), even maps which were designed with the HRP 
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rotation in early 2012 (r5.1.295), even maps which were designed with the HRP 
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in mind need some adjustments. 
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in mind need some adjustments. 
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Do not expect a maphack quality comparable to what has been done for the 
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Do not expect a maphack quality comparable to what has been done for the 
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original game's levels, though. No Polymer lighting for example.
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original game's levels, though. No Polymer lighting for example.
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Remember that these maphacks do not claim to make those maps look as intended 
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Remember that these maphacks do not claim to make those maps look as intended 
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if you are using the HRP anyway, but try to fix the obvious glitches as far as 
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if you are using the HRP anyway, but try to fix the obvious glitches as far as 
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it is technically possible. Do not complain to mappers, do not ask them to 
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it is technically possible. Do not complain to mappers, do not ask them to 
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'fix' their map if it looks bad when HRPlaying it.
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'fix' their map if it looks bad when HRPlaying it.
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A number of maps and episodes come with custom textures. Tiles014.art, 
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Some other maps and episodes come with custom textures. Tiles014.art, 
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tiles15.art, tiles20.art and up, will technically never interfere with the HRP, 
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tiles15.art, tiles20.art and up, will technically never interfere with the HRP, 
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whereas extensive use of custom textures may look off when combined with 
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whereas extensive use of custom textures may look off when combined with 
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the HRP. In case of conflicting ART I may have added a README and/or a ZIP file 
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the HRP. In case of conflicting ART I may have added a README and/or a ZIP file 
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to explain or improve compatibility. But even if a maphack and further 
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to explain or improve compatibility. But even if a maphack and further 
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compatibility improvements exist, it's still your decision to HRPlay or not.
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compatibility improvements exist, it's still your decision to HRPlay or not.
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This Pack is suitable for the Voxel Pack as well, although only the 'angoff'
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This Pack is suitable for the Voxel Pack as well, although only the 'angoff'
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directive (model rotation) works currently on voxels (EDuke32 r5730). 
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directive (model rotation) works currently on voxels (EDuke32 r5771). 
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But that's the most commonly used correction anyway.
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But that's the most commonly used correction anyway.
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You can help:
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You can help:
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 - If you have a newer version of an already maphacked level, please let LeoD
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 - If you have a newer version of an already maphacked level, please let LeoD
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   know. (But compare the checksums first.)
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   know. (But compare the checksums first.)
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4) Support for NightFright's Addon Pack
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4) Support for NightFright's Addon Pack 2.0
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=======================================
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===========================================
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A full set of maphacks is included for each of the following GRPs (208):
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A full set of maphacks is available for each of the following GRPs (208):
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  adg.grp       (5)
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  adg.grp       (5)
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  aqua_grp      (3)
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  aqua_grp      (3)
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  bf3.grp       (3)
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  bf3.grp       (3)
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  bobsp.grp     (5)
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  bobsp.grp     (5)
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  cbp.grp       (8)
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  cbp.grp       (8)
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  kucera.grp   :  4/11
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  kucera.grp   :  4/11
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  quakis.grp   :  6/8
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  quakis.grp   :  6/8
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  space.grp    : 19/33
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  space.grp    : 19/33
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  urban.grp    : 50/79
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  urban.grp    : 50/79
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Some GRPs' high resloution contents have been left out from the Addon Pack:
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Some GRPs' high resolution contents have been left out from the Addon Pack:
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  inftime.grp  : 39/39 : Check out IITTC-HRP-compatibility.zip
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  inftime.grp  : 39/39 : Check out IITTC-HRP-compatibility.zip
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  moonbase.grp :  9/9
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  moonbase.grp :  9/9
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  wgrealms.grp :  6/6
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  wgrealms.grp :  6/6
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They will probably get recompiled for HRP with the Addon's maps included (54).
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They will probably get recompiled for HRP with the Addon's maps included (54).
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They'll become available at the "Other Stuff" link below.
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They'll become available at the "Other Stuff" link below.