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3) NOTES
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3) NOTES
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========
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========
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 The main goal is to get rid of the most annoying HRP-related problems of 
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 The main goal is to get rid of the most annoying HRP-related problems of 
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popular (highly rated by reviewers) and recently released user maps. 
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popular (highly rated by reviewers) and recently released user maps. 
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Since the Introduction of the Poymer renderer in 2009 and the big HRP model 
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Since the introduction of the Poymer renderer in 2009 and the big HRP model 
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rotation in early 2012 (r5.1.295), even maps which were designed with the HRP 
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rotation in early 2012 (r5.1.295), even maps which were designed with the HRP 
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in mind need some adjustments. 
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in mind need some adjustments. 
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Do not expect a maphack quality comparable to what has been done for the 
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Do not expect a maphack quality comparable to what has been done for the 
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original game's levels, though. No Polymer lighting for example.
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original game's levels, though. No Polymer lighting for example.
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A few older maps make use of tricks which can't be reproduced (yet?) using the 
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A few older maps make use of tricks which can't be reproduced (yet?) using the 
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modern OpenGL renderers. Some recent maps' README files explicitly state that 
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modern OpenGL renderers. Some recent maps' README files explicitly state that 
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the respective map is meant to be played without fancy renderers or the HRP.
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the respective map is meant to be played without fancy renderers, or the HRP.
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Remember that these maphacks do not claim to make those maps look as intended 
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Remember that these maphacks do not claim to make those maps look as intended 
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if you are using the HRP anyway, but try to fix the obvious glitches as far as 
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if you are using the HRP anyway, but try to fix the obvious glitches as far as 
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it is technically possible. Do not complain to mappers, do not ask them to 
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it is technically possible. Do not complain to mappers, do not ask them to 
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'fix' their map if it looks bad when HRPlaying it.
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'fix' their map if it looks bad when HRPlaying it.
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the HRP. In case of conflicting ART I may have added a README and/or a ZIP file 
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the HRP. In case of conflicting ART I may have added a README and/or a ZIP file 
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to explain or improve compatibility. But even if a maphack and further 
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to explain or improve compatibility. But even if a maphack and further 
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compatibility improvements exist, it's still your decision to HRPlay or not.
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compatibility improvements exist, it's still your decision to HRPlay or not.
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This Pack is suitable for the Voxel Pack as well, although only the 'angoff'
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This Pack is suitable for the Voxel Pack as well, although only the 'angoff'
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directive (model rotation) works currently on voxels (EDuke32 r5811). 
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directive (model rotation) works currently on voxels (EDuke32 r5880). 
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But that's the most commonly used correction anyway.
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But that's the most commonly used correction anyway.
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You can help:
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You can help:
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 - If you have a newer version of an already maphacked level, please let LeoD
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 - If you have a newer version of an already maphacked level, please let LeoD
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   know. (But compare the checksums first.)
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   know. (But compare the checksums first.)
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4) Support for NightFright's Addon Compilation 3.0
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4) Support for NightFright's Addon Compilation 3.1
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==================================================
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==================================================
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A full set of maphacks is available for each of the following GRPs (234):
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A full set of maphacks is available for each of the following GRPs (244):
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  adg.grp             (5)
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  adg.grp             (5)
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  aqua.grp            (3)
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  aqua.grp            (3)
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  battlefield3.grp    (3)
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  battlefield3.grp    (3)
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  bobsp.grp           (5)
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  bobsp.grp           (5)
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  bravenworld.grp     (5) - Check out HRP-BNW-compatibility.zip
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  bravenworld.grp     (5) - Check out HRP-BNW-compatibility.zip
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  redrum.grp          (1)
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  redrum.grp          (1)
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  roch.grp            (9)
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  roch.grp            (9)
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  showdown.grp       (21) - Check out HRP-NuclearShowdown-compatibility.zip ???
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  showdown.grp       (21) - Check out HRP-NuclearShowdown-compatibility.zip ???
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  spcmissn.grp        (2)
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  spcmissn.grp        (2)
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  spiegul.grp         (3)
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  spiegul.grp         (3)
-
 
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  stranger.grp        (6)
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  sunburn.grp         (2)
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  sunburn.grp         (2)
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  taivo.grp           (5)
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  taivo.grp           (5)
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  undertaker.grp      (5)
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  undertaker.grp      (5)
-
 
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  v_series.grp        (4)
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  verminclear.grp    (12)
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  verminclear.grp    (12)
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  wgspace.grp         (8)
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  wgspace.grp         (8)
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Maphacks for the following GRPs are not yet completed (124/198):
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Maphacks for the following GRPs are not yet completed (128/209):
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  c3po.grp       :  2/4
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  c3po.grp       :  2/4
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  escape.grp     :  2/5
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  escape.grp     :  2/5
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  fm3x.grp       : 34/42 - FM1X-FM3X done
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  fm3x.grp       : 34/42 - FM1X-FM3X done
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  jungletour.grp :  1/3
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  jungletour.grp :  1/3
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  kucera.grp     :  4/11
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  kucera.grp     :  4/15
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  pinxten.grp    ;  5/9
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  pinxten.grp    ;  5/9
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  pipeline.grp   ;  2/7
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  pipeline.grp   ;  2/7
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  quakis.grp     :  6/8
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  quakis.grp     :  6/8
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  space.grp      : 18/30
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  space.grp      : 23/38
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  urban.grp      : 50/79
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  urban.grp      : 49/78
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Some GRPs' high resolution contents have been left out from the Addon Pack:
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Some GRPs' high resolution contents have been left out from the Addon Pack:
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  infestation.grp : 39/39 : Check out IITTC-HRP-compatibility.zip
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  infestation.grp : 39/39 : Check out IITTC-HRP-compatibility.zip
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  moonbase.grp    :  9/9
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  moonbase.grp    :  9/9
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  wgrealms.grp    :  6/6
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  wgrealms.grp    :  6/6