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// Filename : bedrone.map
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// Filename : bedrone.map
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// mapmd4   : 26d04b0c65c1211a040be005f80a1582 // 2002-10-22
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// mapmd4   : 26d04b0c65c1211a040be005f80a1582 // 2002-10-22
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// Curr. HRP: r5.4.722
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// Curr. HRP: r5.4.722
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sprite  3593 angoff     0          // tile0060 accesscard red
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sprite  3593 angoff     0          // tile0060 accesscard [red]
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sprite    76 angoff    -256        // tile0021 firstgunsprite
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sprite    76 angoff    -256        // tile0021 firstgunsprite
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sprite    76 roll      -1          // tile0021 firstgunsprite
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sprite    76 roll      -1          // tile0021 firstgunsprite
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sprite    76 mdzoff     100000     // tile0021 firstgunsprite
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sprite    76 mdzoff     100000     // tile0021 firstgunsprite
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sprite  1683 angoff    -384        // tile1247 seenine
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sprite  1683 angoff    -384        // tile1247 seenine
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sprite  3538 angoff    -256        // tile0052 sixpack
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sprite  3538 angoff    -256        // tile0052 sixpack
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sprite  3748 angoff    -768        // tile0040 ammo
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sprite  3748 angoff    -768        // tile0040 ammo
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sprite  3623 angoff     1024       // tile0051 cola
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sprite  3623 angoff     1024       // tile0051 cola
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sprite   110 angoff     1024       // tile1238 explodingbarrel
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sprite   110 angoff     1024       // tile1238 explodingbarrel
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sprite  3682 angoff    -256        // tile0049 shotgunammo
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sprite  3682 angoff    -256        // tile0049 shotgunammo
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sprite  3683 angoff     768        // tile0049 shotgunammo
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sprite  3683 angoff     768        // tile0049 shotgunammo
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sprite   468 angoff     384        // tile0060 accesscard red
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sprite   468 angoff     384        // tile0060 accesscard [red]
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sprite  3652 notmd                 // tile0610 (lightswitch pole)
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sprite  3652 notmd                 // tile0610 (lightswitch pole)
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sprite   738 pitch      1          // tile0958 (lights)
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sprite   738 pitch      1          // tile0958 (lights)
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sprite   738 mdzoff     100000     // tile0958 (lights)
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sprite   738 mdzoff     100000     // tile0958 (lights)
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sprite  3743 angoff    -512        // tile0040 ammo
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sprite  3743 angoff    -512        // tile0040 ammo
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sprite   434 pitch      1          // tile0958 (lights)
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sprite   434 pitch      1          // tile0958 (lights)
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sprite  1450 mdzoff     700000     // tile0049 shotgunammo
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sprite  1450 mdzoff     700000     // tile0049 shotgunammo
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sprite   621 angoff    -256        // tile1227 nukebarrel
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sprite   621 angoff    -256        // tile1227 nukebarrel
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sprite  2425 angoff     512        // tile0563 waterfountain
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sprite  2425 angoff     512        // tile0563 waterfountain
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sprite    70 nomdanim              // tile1232 canwithsomething
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sprite    70 nomdanim              // tile1232 canwithsomething
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sprite    70 angoff    -512        // tile1232 canwithsomething
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sprite    70 angoff    -512        // tile1232 canwithsomething
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sprite  2372 angoff    -768        // tile0060 accesscard blue
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sprite  2372 angoff    -768        // tile0060 accesscard [blue]
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sprite  3634 angoff     640        // tile0047 hbombammo
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sprite  3634 angoff     640        // tile0047 hbombammo
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sprite  3633 angoff    -896        // tile0052 sixpack
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sprite  3633 angoff    -896        // tile0052 sixpack
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sprite     4 angoff     640        // tile0054 shield
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sprite     4 angoff     640        // tile0054 shield
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sprite  2827 angoff     640        // tile0022 chaingunsprite
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sprite  2827 angoff     640        // tile0022 chaingunsprite
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// fuse
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// fuse
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sprite   129 angoff    -256        // tile0052 sixpack
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sprite   129 angoff    -256        // tile0052 sixpack
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sprite    85 pitch     -1          // tile0619 pipe1
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sprite    85 pitch     -1          // tile0619 pipe1
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sprite    85 roll       1          // tile0619 pipe1
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sprite    85 roll       1          // tile0619 pipe1
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sprite    85 mdzoff     200000     // tile0619 pipe1
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sprite    85 mdzoff     200000     // tile0619 pipe1
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sprite   130 angoff    -896        // tile0052 sixpack
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sprite   130 angoff    -896        // tile0052 sixpack
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sprite  3498 angoff     0          // tile0060 accesscard yellow
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sprite  3498 angoff     0          // tile0060 accesscard [yellow]
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sprite   325 angoff     640        // tile0685 cameralight
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sprite   325 angoff     640        // tile0685 cameralight
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sprite  3684 angoff     512        // tile0053 firstaid
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sprite  3684 angoff     512        // tile0053 firstaid
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// fuse
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// fuse
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sprite   425 angoff     256        // tile1238 explodingbarrel
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sprite   425 angoff     256        // tile1238 explodingbarrel
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sprite  2246 notmd                 // tile1079 oozfilter
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sprite  2246 notmd                 // tile1079 oozfilter
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sprite  1028 angoff     512        // tile0041 batteryammo
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sprite  1028 angoff     512        // tile0041 batteryammo
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sprite  1027 angoff     1024       // tile0041 batteryammo
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sprite  1027 angoff     1024       // tile0041 batteryammo
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sprite  2680 pitch      1          // tile0021 firstgunsprite
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sprite  2680 pitch      1          // tile0021 firstgunsprite
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sprite  2680 roll       1          // tile0021 firstgunsprite
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sprite  2680 roll       1          // tile0021 firstgunsprite
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sprite  2680 mdzoff     400000     // tile0021 firstgunsprite
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sprite  2680 mdzoff     400000     // tile0021 firstgunsprite
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sprite  2237 angoff     0          // tile0060 accesscard blue
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sprite  2237 angoff     0          // tile0060 accesscard [blue]
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sprite  1006 angoff     1024       // tile0041 batteryammo
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sprite  1006 angoff     1024       // tile0041 batteryammo
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sprite   450 pitch      1          // tile0621 camera1
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sprite   450 pitch      1          // tile0621 camera1
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sprite   450 mdxoff     25000      // tile0621 camera1
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sprite   450 mdxoff     25000      // tile0621 camera1
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sprite   450 mdzoff     200000     // tile0621 camera1
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sprite   450 mdzoff     200000     // tile0621 camera1
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sprite   705 angoff     512        // tile0054 shield
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sprite   705 angoff     512        // tile0054 shield
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sprite  1236 angoff     256        // tile0681 (tile0680 chair3)
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sprite  1236 angoff     256        // tile0681 (tile0680 chair3)
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sprite  1235 angoff    -640        // tile0681 (tile0680 chair3)
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sprite  1235 angoff    -640        // tile0681 (tile0680 chair3)
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sprite  2470 angoff     768        // tile0052 sixpack
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sprite  2470 angoff     768        // tile0052 sixpack
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sprite  1018 angoff     1024       // tile0041 batteryammo
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sprite  1018 angoff     1024       // tile0041 batteryammo
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sprite  1019 angoff     1024       // tile0041 batteryammo
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sprite  1019 angoff     1024       // tile0041 batteryammo
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sprite  1204 angoff    -512        // tile0060 accesscard red
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sprite  1204 angoff    -512        // tile0060 accesscard [red]
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sprite   866 angoff     512        // tile0027 tripbombsprite
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sprite   866 angoff     512        // tile0027 tripbombsprite
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sprite   866 roll      -1          // tile0027 tripbombsprite
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sprite   866 roll      -1          // tile0027 tripbombsprite
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sprite   866 mdzoff     300000     // tile0027 tripbombsprite
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sprite   866 mdzoff     300000     // tile0027 tripbombsprite
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sprite   865 angoff     512        // tile0027 tripbombsprite
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sprite   865 angoff     512        // tile0027 tripbombsprite
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sprite   865 roll       1          // tile0027 tripbombsprite
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sprite   865 roll       1          // tile0027 tripbombsprite
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sprite   865 mdzoff     300000     // tile0027 tripbombsprite
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sprite   865 mdzoff     300000     // tile0027 tripbombsprite
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sprite  3013 angoff     512        // tile1247 seenine
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sprite  3013 angoff     512        // tile1247 seenine
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sprite  3013 pitch      1          // tile1247 seenine
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sprite  3013 pitch      1          // tile1247 seenine
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sprite  3013 mdzoff     300000     // tile1247 seenine
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sprite  3013 mdzoff     300000     // tile1247 seenine
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sprite  2832 angoff     1024       // tile0060 accesscard yellow
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sprite  2832 angoff     1024       // tile0060 accesscard [yellow]
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sprite  3608 angoff    -512        // tile0032 growspriteicon
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sprite  3608 angoff    -512        // tile0032 growspriteicon
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sprite  3607 angoff    -512        // tile0025 shrinkersprite
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sprite  3607 angoff    -512        // tile0025 shrinkersprite
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sprite  2842 pitch     -1          // tile4580 canwithsomething2
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sprite  2842 pitch     -1          // tile4580 canwithsomething2
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sprite  2842 roll       1          // tile4580 canwithsomething2
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sprite  2842 roll       1          // tile4580 canwithsomething2
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sprite  2842 mdzoff     700000     // tile4580 canwithsomething2
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sprite  2842 mdzoff     700000     // tile4580 canwithsomething2
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sprite  3646 angoff    -512        // tile0052 sixpack
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sprite  3646 angoff    -512        // tile0052 sixpack
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sprite   975 angoff    -512        // tile0009 respawn [cola]
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sprite   975 angoff    -512        // tile0009 respawn [cola]
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sprite  2919 angoff     0          // tile0009 respawn [accesscard red]
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sprite  2919 angoff     0          // tile0009 respawn [accesscard red]
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sprite  1516 angoff     512        // tile0168 dipswitch3
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sprite  1516 angoff     512        // tile0168 dipswitch3
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sprite  2082 angoff    -512        // tile0168 dipswitch3
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sprite  2082 angoff    -512        // tile0168 dipswitch3
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sprite  1515 angoff    -512        // tile0060 accesscard blue
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sprite  1515 angoff    -512        // tile0060 accesscard [blue]
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sprite  1545 nomdanim              // tile1232 canwithsomething
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sprite  1545 nomdanim              // tile1232 canwithsomething
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sprite  1545 angoff    -512        // tile1232 canwithsomething
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sprite  1545 angoff    -512        // tile1232 canwithsomething
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sprite  1543 angoff    -128        // tile0681 (tile0680 chair3)
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sprite  1543 angoff    -128        // tile0681 (tile0680 chair3)
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sprite  1544 angoff     768        // tile0681 (tile0680 chair3)
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sprite  1544 angoff     768        // tile0681 (tile0680 chair3)
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sprite   835 angoff     768        // tile0058 (spacesuit)
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sprite   835 angoff     768        // tile0058 (spacesuit)
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sprite   137 angoff    -256        // tile0047 hbombammo
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sprite   137 angoff    -256        // tile0047 hbombammo
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sprite  2701 angoff     512        // tile0037 freezeammo
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sprite  2701 angoff     512        // tile0037 freezeammo
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sprite  2367 angoff     512        // tile0037 freezeammo
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sprite  2367 angoff     512        // tile0037 freezeammo
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sprite  2367 pitch      1          // tile0037 freezeammo
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sprite  2367 pitch      1          // tile0037 freezeammo
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sprite  2367 mdzoff     300000     // tile0037 freezeammo
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sprite  2367 mdzoff     300000     // tile0037 freezeammo
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sprite  2702 angoff     512        // tile0060 accesscard yellow
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sprite  2702 angoff     512        // tile0060 accesscard [yellow]
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sprite    75 roll       1          // tile0041 batteryammo
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sprite    75 roll       1          // tile0041 batteryammo
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sprite    75 mdzoff     500000     // tile0041 batteryammo
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sprite    75 mdzoff     500000     // tile0041 batteryammo
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sprite  2684 pitch      1          // tile0574 (tile0670 (faucet))
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sprite  2684 pitch      1          // tile0574 (tile0670 (faucet))
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sprite  2684 mdzoff     100000     // tile0574 (tile0670 (faucet))
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sprite  2684 mdzoff     100000     // tile0574 (tile0670 (faucet))
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sprite  2726 angoff    -512        // tile0027 tripbombsprite
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sprite  2726 angoff    -512        // tile0027 tripbombsprite
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sprite  2746 angoff    -320        // tile1247 seenine
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sprite  2746 angoff    -320        // tile1247 seenine
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sprite  2412 angoff    -512        // tile0047 hbombammo
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sprite  2412 angoff    -512        // tile0047 hbombammo
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sprite    90 angoff    -256        // tile0049 shotgunammo
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sprite    90 angoff    -256        // tile0049 shotgunammo
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sprite   765 angoff     896        // tile0041 batteryammo
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sprite   765 angoff     896        // tile0041 batteryammo
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sprite  2351 angoff     256        // tile0046 crystalammo
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sprite  2351 angoff     256        // tile0046 crystalammo
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sprite  3007 angoff    -768        // tile0060 accesscard blue
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sprite  3007 angoff    -768        // tile0060 accesscard [blue]
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sprite  3090 angoff    -384        // tile1232 canwithsomething
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sprite  3090 angoff    -384        // tile1232 canwithsomething
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sprite  3091 angoff     1024       // tile1232 canwithsomething
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sprite  3091 angoff     1024       // tile1232 canwithsomething
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sprite  3089 angoff    -256        // tile0052 sixpack
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sprite  3089 angoff    -256        // tile0052 sixpack
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sprite    99 angoff    -768        // tile0041 batteryammo
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sprite    99 angoff    -768        // tile0041 batteryammo
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sprite  3762 angoff     512        // tile0041 batteryammo
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sprite  3762 angoff     512        // tile0041 batteryammo
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sprite  2818 angoff     512        // tile1160 bottle13
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sprite  2818 angoff     512        // tile1160 bottle13
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sprite   766 angoff     1024       // tile0049 shotgunammo
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sprite   766 angoff     1024       // tile0049 shotgunammo
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sprite   766 pitch      1          // tile0049 shotgunammo
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sprite   766 pitch      1          // tile0049 shotgunammo
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sprite   766 roll       2          // tile0049 shotgunammo
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sprite   766 roll       2          // tile0049 shotgunammo
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sprite   766 mdzoff     200000     // tile0049 shotgunammo
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sprite   766 mdzoff     200000     // tile0049 shotgunammo
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sprite   770 angoff     512        // tile0060 accesscard yellow
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sprite   770 angoff     512        // tile0060 accesscard [yellow]
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sprite  3561 angoff     1024       // tile0049 shotgunammo
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sprite  3561 angoff     1024       // tile0049 shotgunammo
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sprite    48 angoff     512        // tile0041 batteryammo
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sprite    48 angoff     512        // tile0041 batteryammo
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sprite  3761 angoff    -128        // tile0052 sixpack
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sprite  3761 angoff    -128        // tile0052 sixpack
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sprite  3571 angoff     768        // tile0916 fireext
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sprite  3571 angoff     768        // tile0916 fireext
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sprite   829 pitch     -1          // tile0052 sixpack
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sprite   829 pitch     -1          // tile0052 sixpack
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sprite  3709 mdzoff     300000     // tile0049 shotgunammo
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sprite  3709 mdzoff     300000     // tile0049 shotgunammo
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sprite     1 angoff    -512        // tile0047 hbombammo
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sprite     1 angoff    -512        // tile0047 hbombammo
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sprite     0 angoff    -512        // tile0046 crystalammo
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sprite     0 angoff    -512        // tile0046 crystalammo
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sprite  3137 angoff     768        // tile1238 explodingbarrel
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sprite  3137 angoff     768        // tile1238 explodingbarrel
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sprite  2187 angoff    -768        // tile0052 sixpack
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sprite  2187 angoff    -768        // tile0052 sixpack
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sprite  1404 angoff     1024       // tile0060 accesscard red
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sprite  1404 angoff     1024       // tile0060 accesscard [red]
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sprite   199 angoff    -512        // tile0041 batteryammo
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sprite   199 angoff    -512        // tile0041 batteryammo
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sprite   676 angoff     384        // tile0052 sixpack
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sprite   676 angoff     384        // tile0052 sixpack
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sprite    54 angoff     1024       // tile1232 canwithsomething
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sprite    54 angoff     1024       // tile1232 canwithsomething
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sprite  1086 angoff    -768        // tile0052 sixpack
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sprite  1086 angoff    -768        // tile0052 sixpack
336
sprite  1085 angoff    -896        // tile0054 shield
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sprite  1085 angoff    -896        // tile0054 shield