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Rev 722 | Go to most recent revision | Show entire file | Regard whitespace | Details | Blame | Last modification | View Log | RSS feed

Rev 722 Rev 726
Line 132... Line 132...
132
sprite   424 angoff     512        // tile4413 mailbag
132
sprite   424 angoff     512        // tile4413 mailbag
133
sprite  2466 nomdanim              // tile2608 (tile2605 rpg)
133
sprite  2466 nomdanim              // tile2608 (tile2605 rpg)
134
sprite  2466 pitch      512        // tile2608 (tile2605 rpg)
134
sprite  2466 pitch      512        // tile2608 (tile2605 rpg)
135
sprite  2466 mdxoff    -80         // tile2608 (tile2605 rpg)
135
sprite  2466 mdxoff    -80         // tile2608 (tile2605 rpg)
136
sprite  2466 mdzoff     3600       // tile2608 (tile2605 rpg)
136
sprite  2466 mdzoff     3600       // tile2608 (tile2605 rpg)
137
sprite  2635 angoff     768        // tile0060 accesscard red
137
sprite  2635 angoff     768        // tile0060 accesscard [red]
138
sprite  3100 angoff     1024       // tile0022 chaingunsprite
138
sprite  3100 angoff     1024       // tile0022 chaingunsprite
139
sprite  3100 roll      -1          // tile0022 chaingunsprite
139
sprite  3100 roll      -1          // tile0022 chaingunsprite
140
sprite  3100 mdzoff     200000     // tile0022 chaingunsprite
140
sprite  3100 mdzoff     200000     // tile0022 chaingunsprite
141
sprite  2768 angoff     128        // tile0041 batteryammo
141
sprite  2768 angoff     128        // tile0041 batteryammo
142
sprite  1086 roll      -1          // tile4360 gunpowderbarrel
142
sprite  1086 roll      -1          // tile4360 gunpowderbarrel
Line 187... Line 187...
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sprite   235 mdzoff     45000      // tile0977 genericpole
187
sprite   235 mdzoff     45000      // tile0977 genericpole
188
sprite  2465 nomdanim              // tile2608 (tile2605 rpg)
188
sprite  2465 nomdanim              // tile2608 (tile2605 rpg)
189
sprite  2465 pitch      512        // tile2608 (tile2605 rpg)
189
sprite  2465 pitch      512        // tile2608 (tile2605 rpg)
190
sprite  2465 mdxoff    -80         // tile2608 (tile2605 rpg)
190
sprite  2465 mdxoff    -80         // tile2608 (tile2605 rpg)
191
sprite  2465 mdzoff     3600       // tile2608 (tile2605 rpg)
191
sprite  2465 mdzoff     3600       // tile2608 (tile2605 rpg)
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sprite  2634 angoff     256        // tile0060 accesscard red
192
sprite  2634 angoff     256        // tile0060 accesscard [red]
193
sprite   303 roll       1          // tile0914 maskwall3 (fence)
193
sprite   303 roll       1          // tile0914 maskwall3 (fence)
194
sprite   303 mdzoff     30000      // tile0914 maskwall3 (fence)
194
sprite   303 mdzoff     30000      // tile0914 maskwall3 (fence)
195
sprite   308 roll       1          // tile0977 genericpole
195
sprite   308 roll       1          // tile0977 genericpole
196
sprite   308 mdzoff     15000      // tile0977 genericpole
196
sprite   308 mdzoff     15000      // tile0977 genericpole
197
sprite   309 roll       1          // tile0914 maskwall3 (fence)
197
sprite   309 roll       1          // tile0914 maskwall3 (fence)
Line 202... Line 202...
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sprite   306 mdzoff     90000      // tile0914 maskwall3 (fence)
202
sprite   306 mdzoff     90000      // tile0914 maskwall3 (fence)
203
sprite   304 roll      -1          // tile0977 genericpole
203
sprite   304 roll      -1          // tile0977 genericpole
204
sprite   304 mdzoff     20000      // tile0977 genericpole
204
sprite   304 mdzoff     20000      // tile0977 genericpole
205
sprite   305 roll      -1          // tile0914 maskwall3 (fence)
205
sprite   305 roll      -1          // tile0914 maskwall3 (fence)
206
sprite   305 mdzoff     50000      // tile0914 maskwall3 (fence)
206
sprite   305 mdzoff     50000      // tile0914 maskwall3 (fence)
207
sprite  2633 angoff     0          // tile0060 accesscard red
207
sprite  2633 angoff     0          // tile0060 accesscard [red]
208
sprite  2971 angoff     1024       // tile0052 sixpack
208
sprite  2971 angoff     1024       // tile0052 sixpack
209
sprite  3480 angoff     256        // tile0049 shotgunammo (multiplayer)
209
sprite  3480 angoff     256        // tile0049 shotgunammo (multiplayer)
210
sprite  3480 roll       1          // tile0049 shotgunammo (multiplayer)
210
sprite  3480 roll       1          // tile0049 shotgunammo (multiplayer)
211
sprite  3480 mdzoff     300000     // tile0049 shotgunammo (multiplayer)
211
sprite  3480 mdzoff     300000     // tile0049 shotgunammo (multiplayer)
212
sprite  2677 angoff     1024       // tile0028 shotgunsprite
212
sprite  2677 angoff     1024       // tile0028 shotgunsprite
Line 254... Line 254...
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sprite  2758 nomdanim              // tile2608 (tile2605 rpg)
254
sprite  2758 nomdanim              // tile2608 (tile2605 rpg)
255
sprite  2758 roll       1          // tile2608 (tile2605 rpg)
255
sprite  2758 roll       1          // tile2608 (tile2605 rpg)
256
sprite  2758 mdzoff     500000     // tile2608 (tile2605 rpg)
256
sprite  2758 mdzoff     500000     // tile2608 (tile2605 rpg)
257
sprite  3057 angoff     256        // tile0045 growammo
257
sprite  3057 angoff     256        // tile0045 growammo
258
sprite  3056 angoff     256        // tile0045 growammo
258
sprite  3056 angoff     256        // tile0045 growammo
259
sprite  2759 angoff     0          // tile0060 accesscard red
259
sprite  2759 angoff     0          // tile0060 accesscard [red]
260
sprite  3346 angoff     0          // tile0060 accesscard red
260
sprite  3346 angoff     0          // tile0060 accesscard [red]
261
sprite  3069 pitch     -1          // tile1048 (pipes)
261
sprite  3069 pitch     -1          // tile1048 (pipes)
262
sprite  3069 mdzoff     100000     // tile1048 (pipes)
262
sprite  3069 mdzoff     100000     // tile1048 (pipes)
263
sprite  2960 pitch     -1          // tile1048 (pipes)
263
sprite  2960 pitch     -1          // tile1048 (pipes)
264
sprite  2960 mdzoff     100000     // tile1048 (pipes)
264
sprite  2960 mdzoff     100000     // tile1048 (pipes)
265
sprite  3363 angoff    -512        // tile0040 ammo
265
sprite  3363 angoff    -512        // tile0040 ammo
Line 267... Line 267...
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sprite  2954 pitch     -1          // tile1048 (pipes)
267
sprite  2954 pitch     -1          // tile1048 (pipes)
268
sprite  2954 mdzoff     100000     // tile1048 (pipes)
268
sprite  2954 mdzoff     100000     // tile1048 (pipes)
269
sprite  2947 pitch     -1          // tile1048 (pipes)
269
sprite  2947 pitch     -1          // tile1048 (pipes)
270
sprite  2947 mdzoff     100000     // tile1048 (pipes)
270
sprite  2947 mdzoff     100000     // tile1048 (pipes)
271
sprite  3093 angoff     64         // tile0051 cola
271
sprite  3093 angoff     64         // tile0051 cola
272
sprite  2638 angoff    -256        // tile0060 accesscard red
272
sprite  2638 angoff    -256        // tile0060 accesscard [red]
273
sprite  3078 pitch     -1          // tile1048 (pipes)
273
sprite  3078 pitch     -1          // tile1048 (pipes)
274
sprite  3078 mdzoff     100000     // tile1048 (pipes)
274
sprite  3078 mdzoff     100000     // tile1048 (pipes)
275
sprite  2959 pitch     -1          // tile1048 (pipes)
275
sprite  2959 pitch     -1          // tile1048 (pipes)
276
sprite  2959 mdzoff     100000     // tile1048 (pipes)
276
sprite  2959 mdzoff     100000     // tile1048 (pipes)
277
sprite  3494 pitch      1          // tile0621 camera1
277
sprite  3494 pitch      1          // tile0621 camera1
Line 282... Line 282...
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sprite  1529 pitch     -1          // tile4360 gunpowderbarrel
282
sprite  1529 pitch     -1          // tile4360 gunpowderbarrel
283
sprite  1529 roll      -1          // tile4360 gunpowderbarrel
283
sprite  1529 roll      -1          // tile4360 gunpowderbarrel
284
sprite  1529 mdzoff     200000     // tile4360 gunpowderbarrel
284
sprite  1529 mdzoff     200000     // tile4360 gunpowderbarrel
285
sprite  3264 angoff    -512        // tile1238 explodingbarrel
285
sprite  3264 angoff    -512        // tile1238 explodingbarrel
286
sprite  3250 angoff    -512        // tile1238 explodingbarrel
286
sprite  3250 angoff    -512        // tile1238 explodingbarrel
287
sprite  2637 angoff     0          // tile0060 accesscard red
287
sprite  2637 angoff     0          // tile0060 accesscard [red]
288
sprite    77 pitch     -1          // tile0914 maskwall3 (fence)
288
sprite    77 pitch     -1          // tile0914 maskwall3 (fence)
289
sprite    77 mdzoff     150000     // tile0914 maskwall3 (fence)
289
sprite    77 mdzoff     150000     // tile0914 maskwall3 (fence)
290
sprite    76 pitch     -1          // tile0914 maskwall3 (fence)
290
sprite    76 pitch     -1          // tile0914 maskwall3 (fence)
291
sprite    76 mdzoff     150000     // tile0914 maskwall3 (fence)
291
sprite    76 mdzoff     150000     // tile0914 maskwall3 (fence)
292
sprite    75 pitch     -1          // tile0914 maskwall3 (fence)
292
sprite    75 pitch     -1          // tile0914 maskwall3 (fence)
Line 322... Line 322...
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sprite  2940 pitch     -1          // tile1048 (pipes)
322
sprite  2940 pitch     -1          // tile1048 (pipes)
323
sprite  2940 mdzoff     100000     // tile1048 (pipes)
323
sprite  2940 mdzoff     100000     // tile1048 (pipes)
324
sprite   198 angoff     512        // tile0557 chair2
324
sprite   198 angoff     512        // tile0557 chair2
325
sprite   199 angoff     0          // tile0556 chair1
325
sprite   199 angoff     0          // tile0556 chair1
326
sprite   184 angoff     768        // tile0556 chair1
326
sprite   184 angoff     768        // tile0556 chair1
327
sprite  2636 angoff     0          // tile0060 accesscard red
327
sprite  2636 angoff     0          // tile0060 accesscard [red]
328
sprite  3034 pitch      1          // tile1062 rubbercan
328
sprite  3034 pitch      1          // tile1062 rubbercan
329
sprite  3034 mdzoff     300000     // tile1062 rubbercan
329
sprite  3034 mdzoff     300000     // tile1062 rubbercan
330
sprite   569 angoff     1024       // tile0557 chair2
330
sprite   569 angoff     1024       // tile0557 chair2
331
sprite  1316 angoff    -128        // tile1232 canwithsomething
331
sprite  1316 angoff    -128        // tile1232 canwithsomething
332
sprite  1315 angoff    -512        // tile1232 canwithsomething
332
sprite  1315 angoff    -512        // tile1232 canwithsomething
Line 386... Line 386...
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sprite  2692 angoff     1024       // tile0023 rpgsprite
386
sprite  2692 angoff     1024       // tile0023 rpgsprite
387
sprite  2694 angoff     1024       // tile0044 rpgammo
387
sprite  2694 angoff     1024       // tile0044 rpgammo
388
sprite  2726 angoff     896        // tile0556 chair1
388
sprite  2726 angoff     896        // tile0556 chair1
389
sprite  2726 roll       1          // tile0556 chair1
389
sprite  2726 roll       1          // tile0556 chair1
390
sprite  2726 mdzoff     700000     // tile0556 chair1
390
sprite  2726 mdzoff     700000     // tile0556 chair1
391
sprite  3386 angoff     0          // tile0060 accesscard red
391
sprite  3386 angoff     0          // tile0060 accesscard [red]
392
sprite  4272 pitch      1          // tile0621 camera1
392
sprite  4272 pitch      1          // tile0621 camera1
393
sprite  4272 mdxoff     20000      // tile0621 camera1
393
sprite  4272 mdxoff     20000      // tile0621 camera1
394
sprite  3362 angoff     0          // tile0009 respawn [accesscard blue]
394
sprite  3362 angoff     0          // tile0009 respawn [accesscard blue]
395
sprite  1319 angoff    -512        // tile4443 (flag)
395
sprite  1319 angoff    -512        // tile4443 (flag)
396
sprite  3391 angoff    -512        // tile4443 (flag)
396
sprite  3391 angoff    -512        // tile4443 (flag)