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// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
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// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
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// Title    : The Rock
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// Title    : The Rock
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// Filename : TheRock.map
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// Filename : TheRock.map
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// Author   : Paul Bolduc
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// Author   : Paul Bolduc
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// mapmd4   : d7cdb967a2c74c578684a88c94d87ccd // 2015-07-01
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// mapmd4   : d7cdb967a2c74c578684a88c94d87ccd // 2015-07-01 (CGS)
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//         <-> TheRock-2015-05-26.mhk
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//         <-> TheRock-2015-07-21.mhk
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//         <-> TheRock-2015-07-21.mhk
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//         <-> TheRock-2015-09-30.mhk
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// Curr. HRP: r5.4.679
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// Curr. HRP: r5.4.679
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// 0-198 | 199-655 / 855-1549 / 1736-1884 / / 1916-2443 / / 2630 / 2733-3337
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// 
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sprite  1755 away1                 // tile0980 (private property sign)
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sprite  1755 away1                 // tile0980 (private property sign)
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sprite  1736 mdzoff     100000     // tile1048 (pipes)
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sprite  1736 mdzoff     100000     // tile1048 (pipes)
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sprite  1736 pitch     -1          // tile1048 (pipes)
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sprite  1736 pitch     -1          // tile1048 (pipes)
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sprite  1864 mdxoff    -5000       // tile1048 (pipes)
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sprite  1864 mdxoff    -5000       // tile1048 (pipes)
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sprite  1864 mdzoff     100000     // tile1048 (pipes)
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sprite  1864 mdzoff     100000     // tile1048 (pipes)
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sprite  2615 angoff    -512        // tile4581 canwithsomething3
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sprite  2615 angoff    -512        // tile4581 canwithsomething3
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sprite  2613 angoff     512        // tile4581 canwithsomething3
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sprite  2613 angoff     512        // tile4581 canwithsomething3
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sprite   855 nomdanim              // tile1232 canwithsomething
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sprite   855 nomdanim              // tile1232 canwithsomething
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sprite   855 angoff     256        // tile1232 canwithsomething
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sprite   855 angoff     256        // tile1232 canwithsomething
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sprite   254 angoff     640        // tile1232 canwithsomething
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sprite   254 angoff     640        // tile1232 canwithsomething
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sprite   246 angoff    -768        // tile4582 canwithsomething4
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sprite   246 angoff    -768        // tile4580 canwithsomething2
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sprite   243 angoff     1024       // tile4582 canwithsomething4
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sprite   243 angoff     1024       // tile4580 canwithsomething2
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sprite  2575 angoff    -768        // tile1227 nukebarrel
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sprite  2575 angoff    -768        // tile1227 nukebarrel
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sprite  2581 angoff     768        // tile4582 canwithsomething4
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sprite  2581 angoff     768        // tile4580 canwithsomething2
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sprite  2577 angoff     768        // tile1227 nukebarrel
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sprite  2577 angoff     768        // tile1227 nukebarrel
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sprite   244 angoff    -512        // tile4581 canwithsomething3
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sprite   244 angoff    -512        // tile4581 canwithsomething3
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sprite   537 mdzoff     300000     // tile0955 bottle2
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sprite   537 mdzoff     300000     // tile0955 bottle2
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sprite   537 roll      -1          // tile0955 bottle2
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sprite   537 roll      -1          // tile0955 bottle2
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sprite   261 mdzoff     60000      // tile0977 genericpole
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sprite   261 mdzoff     60000      // tile0977 genericpole
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sprite   234 pitch     -1          // tile0977 genericpole
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sprite   234 pitch     -1          // tile0977 genericpole
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sprite  4459 angoff     896        // tile0047 hbombammo
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sprite  4459 angoff     896        // tile0047 hbombammo
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sprite  4459 mdzoff     300000     // tile0047 hbombammo
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sprite  4459 mdzoff     300000     // tile0047 hbombammo
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sprite  4459 pitch      1          // tile0047 hbombammo
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sprite  4459 pitch      1          // tile0047 hbombammo
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sprite  4318 angoff     768        // tile0059 heatsensor
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sprite  4318 angoff     768        // tile0059 heatsensor
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sprite   302 mdzoff     30000      // tile0914 maskwall3 (fence)
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sprite   302 mdzoff     30000      // tile0914 maskwall3 (fence)
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sprite   302 roll       1          // tile0914 maskwall3 (fence)
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sprite   302 roll       1          // tile0914 maskwall3 (fence)
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sprite   307 mdzoff     15000      // tile0977 genericpole
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sprite   307 mdzoff     15000      // tile0977 genericpole
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sprite   307 roll       1          // tile0977 genericpole
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sprite   307 roll       1          // tile0977 genericpole
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sprite   308 mdzoff     30000      // tile0914 maskwall3 (fence)
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sprite   308 mdzoff     30000      // tile0914 maskwall3 (fence)