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Rev 722 | Go to most recent revision | Show entire file | Regard whitespace | Details | Blame | Last modification | View Log | RSS feed

Rev 722 Rev 726
Line 132... Line 132...
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sprite   423 angoff     512        // tile4413 mailbag
132
sprite   423 angoff     512        // tile4413 mailbag
133
sprite  2447 nomdanim              // tile2608 (tile2605 rpg)
133
sprite  2447 nomdanim              // tile2608 (tile2605 rpg)
134
sprite  2447 pitch      512        // tile2608 (tile2605 rpg)
134
sprite  2447 pitch      512        // tile2608 (tile2605 rpg)
135
sprite  2447 mdxoff    -80         // tile2608 (tile2605 rpg)
135
sprite  2447 mdxoff    -80         // tile2608 (tile2605 rpg)
136
sprite  2447 mdzoff     3600       // tile2608 (tile2605 rpg)
136
sprite  2447 mdzoff     3600       // tile2608 (tile2605 rpg)
137
sprite  2614 angoff     0          // tile0060 accesscard red
137
sprite  2614 angoff     0          // tile0060 accesscard [red]
138
sprite  4517 angoff     0          // tile0022 chaingunsprite
138
sprite  4517 angoff     0          // tile0022 chaingunsprite
139
sprite  4517 roll      -1          // tile0022 chaingunsprite
139
sprite  4517 roll      -1          // tile0022 chaingunsprite
140
sprite  4517 mdzoff     200000     // tile0022 chaingunsprite
140
sprite  4517 mdzoff     200000     // tile0022 chaingunsprite
141
sprite  4518 angoff    -512        // tile0041 batteryammo
141
sprite  4518 angoff    -512        // tile0041 batteryammo
142
sprite  1077 roll      -1          // tile4360 gunpowderbarrel
142
sprite  1077 roll      -1          // tile4360 gunpowderbarrel
Line 202... Line 202...
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sprite   305 mdzoff     90000      // tile0914 maskwall3 (fence)
202
sprite   305 mdzoff     90000      // tile0914 maskwall3 (fence)
203
sprite   303 roll      -1          // tile0977 genericpole
203
sprite   303 roll      -1          // tile0977 genericpole
204
sprite   303 mdzoff     20000      // tile0977 genericpole
204
sprite   303 mdzoff     20000      // tile0977 genericpole
205
sprite   304 roll      -1          // tile0914 maskwall3 (fence)
205
sprite   304 roll      -1          // tile0914 maskwall3 (fence)
206
sprite   304 mdzoff     50000      // tile0914 maskwall3 (fence)
206
sprite   304 mdzoff     50000      // tile0914 maskwall3 (fence)
207
sprite  2613 angoff     0          // tile0060 accesscard red
207
sprite  2613 angoff     0          // tile0060 accesscard [red]
208
sprite  4500 angoff     512        // tile0051 cola
208
sprite  4500 angoff     512        // tile0051 cola
209
sprite  3435 angoff     256        // tile0049 shotgunammo (multiplayer)
209
sprite  3435 angoff     256        // tile0049 shotgunammo (multiplayer)
210
sprite  3435 roll       1          // tile0049 shotgunammo (multiplayer)
210
sprite  3435 roll       1          // tile0049 shotgunammo (multiplayer)
211
sprite  3435 mdzoff     300000     // tile0049 shotgunammo (multiplayer)
211
sprite  3435 mdzoff     300000     // tile0049 shotgunammo (multiplayer)
212
sprite  2651 angoff     1024       // tile0028 shotgunsprite
212
sprite  2651 angoff     1024       // tile0028 shotgunsprite
Line 241... Line 241...
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sprite  4435 roll      -1          // tile0037 freezeammo
241
sprite  4435 roll      -1          // tile0037 freezeammo
242
sprite  4435 mdzoff     150000     // tile0037 freezeammo
242
sprite  4435 mdzoff     150000     // tile0037 freezeammo
243
sprite  4296 nomdanim              // tile2608 (tile2605 rpg)
243
sprite  4296 nomdanim              // tile2608 (tile2605 rpg)
244
sprite   747 angoff    -512        // tile1159 bottle12
244
sprite   747 angoff    -512        // tile1159 bottle12
245
sprite   750 angoff     512        // tile1159 bottle12
245
sprite   750 angoff     512        // tile1159 bottle12
246
sprite  4297 angoff     0          // tile0060 accesscard red
246
sprite  4297 angoff     0          // tile0060 accesscard [red]
247
sprite  2642 angoff    -256        // tile0054 shield
247
sprite  2642 angoff    -256        // tile0054 shield
248
sprite   916 angoff     512        // tile1159 bottle12
248
sprite   916 angoff     512        // tile1159 bottle12
249
sprite   915 angoff     1024       // tile1159 bottle12
249
sprite   915 angoff     1024       // tile1159 bottle12
250
sprite   919 angoff    -768        // tile1159 bottle12
250
sprite   919 angoff    -768        // tile1159 bottle12
251
sprite   918 angoff    -512        // tile1159 bottle12
251
sprite   918 angoff    -512        // tile1159 bottle12
Line 254... Line 254...
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sprite  2722 nomdanim              // tile2608 (tile2605 rpg)
254
sprite  2722 nomdanim              // tile2608 (tile2605 rpg)
255
sprite  2722 roll       1          // tile2608 (tile2605 rpg)
255
sprite  2722 roll       1          // tile2608 (tile2605 rpg)
256
sprite  2722 mdzoff     500000     // tile2608 (tile2605 rpg)
256
sprite  2722 mdzoff     500000     // tile2608 (tile2605 rpg)
257
sprite  3016 angoff     256        // tile0045 growammo
257
sprite  3016 angoff     256        // tile0045 growammo
258
sprite  3015 angoff     256        // tile0045 growammo
258
sprite  3015 angoff     256        // tile0045 growammo
259
sprite  2723 angoff     0          // tile0060 accesscard red
259
sprite  2723 angoff     0          // tile0060 accesscard [red]
260
sprite  3303 angoff     0          // tile0060 accesscard red
260
sprite  3303 angoff     0          // tile0060 accesscard [red]
261
sprite  3028 pitch     -1          // tile1048 (pipes)
261
sprite  3028 pitch     -1          // tile1048 (pipes)
262
sprite  3028 mdzoff     100000     // tile1048 (pipes)
262
sprite  3028 mdzoff     100000     // tile1048 (pipes)
263
sprite  2921 pitch     -1          // tile1048 (pipes)
263
sprite  2921 pitch     -1          // tile1048 (pipes)
264
sprite  2921 mdzoff     100000     // tile1048 (pipes)
264
sprite  2921 mdzoff     100000     // tile1048 (pipes)
265
sprite  3320 angoff    -512        // tile0040 ammo
265
sprite  3320 angoff    -512        // tile0040 ammo
Line 267... Line 267...
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sprite  2915 pitch     -1          // tile1048 (pipes)
267
sprite  2915 pitch     -1          // tile1048 (pipes)
268
sprite  2915 mdzoff     100000     // tile1048 (pipes)
268
sprite  2915 mdzoff     100000     // tile1048 (pipes)
269
sprite  2908 pitch     -1          // tile1048 (pipes)
269
sprite  2908 pitch     -1          // tile1048 (pipes)
270
sprite  2908 mdzoff     100000     // tile1048 (pipes)
270
sprite  2908 mdzoff     100000     // tile1048 (pipes)
271
sprite  3052 angoff     64         // tile0051 cola
271
sprite  3052 angoff     64         // tile0051 cola
272
sprite  2617 angoff    -256        // tile0060 accesscard red
272
sprite  2617 angoff    -256        // tile0060 accesscard [red]
273
sprite  3037 pitch     -1          // tile1048 (pipes)
273
sprite  3037 pitch     -1          // tile1048 (pipes)
274
sprite  3037 mdzoff     100000     // tile1048 (pipes)
274
sprite  3037 mdzoff     100000     // tile1048 (pipes)
275
sprite  2920 pitch     -1          // tile1048 (pipes)
275
sprite  2920 pitch     -1          // tile1048 (pipes)
276
sprite  2920 mdzoff     100000     // tile1048 (pipes)
276
sprite  2920 mdzoff     100000     // tile1048 (pipes)
277
sprite  3447 pitch      1          // tile0621 camera1
277
sprite  3447 pitch      1          // tile0621 camera1
Line 282... Line 282...
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sprite  1519 pitch     -1          // tile4360 gunpowderbarrel
282
sprite  1519 pitch     -1          // tile4360 gunpowderbarrel
283
sprite  1519 roll      -1          // tile4360 gunpowderbarrel
283
sprite  1519 roll      -1          // tile4360 gunpowderbarrel
284
sprite  1519 mdzoff     200000     // tile4360 gunpowderbarrel
284
sprite  1519 mdzoff     200000     // tile4360 gunpowderbarrel
285
sprite  3222 angoff    -512        // tile1238 explodingbarrel
285
sprite  3222 angoff    -512        // tile1238 explodingbarrel
286
sprite  3208 angoff    -512        // tile1238 explodingbarrel
286
sprite  3208 angoff    -512        // tile1238 explodingbarrel
287
sprite  2616 angoff     0          // tile0060 accesscard red
287
sprite  2616 angoff     0          // tile0060 accesscard [red]
288
sprite    77 pitch     -1          // tile0914 maskwall3 (fence)
288
sprite    77 pitch     -1          // tile0914 maskwall3 (fence)
289
sprite    77 mdzoff     150000     // tile0914 maskwall3 (fence)
289
sprite    77 mdzoff     150000     // tile0914 maskwall3 (fence)
290
sprite    76 pitch     -1          // tile0914 maskwall3 (fence)
290
sprite    76 pitch     -1          // tile0914 maskwall3 (fence)
291
sprite    76 mdzoff     150000     // tile0914 maskwall3 (fence)
291
sprite    76 mdzoff     150000     // tile0914 maskwall3 (fence)
292
sprite    75 pitch     -1          // tile0914 maskwall3 (fence)
292
sprite    75 pitch     -1          // tile0914 maskwall3 (fence)
Line 322... Line 322...
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sprite  2901 pitch     -1          // tile1048 (pipes)
322
sprite  2901 pitch     -1          // tile1048 (pipes)
323
sprite  2901 mdzoff     100000     // tile1048 (pipes)
323
sprite  2901 mdzoff     100000     // tile1048 (pipes)
324
sprite   198 angoff     512        // tile0557 chair2
324
sprite   198 angoff     512        // tile0557 chair2
325
sprite  4450 angoff     1024       // tile0556 chair1
325
sprite  4450 angoff     1024       // tile0556 chair1
326
sprite   184 angoff     768        // tile0556 chair1
326
sprite   184 angoff     768        // tile0556 chair1
327
sprite  2615 angoff     0          // tile0060 accesscard red
327
sprite  2615 angoff     0          // tile0060 accesscard [red]
328
sprite  2994 pitch      1          // tile1062 rubbercan
328
sprite  2994 pitch      1          // tile1062 rubbercan
329
sprite  2994 mdzoff     300000     // tile1062 rubbercan
329
sprite  2994 mdzoff     300000     // tile1062 rubbercan
330
sprite   568 angoff     1024       // tile0557 chair2
330
sprite   568 angoff     1024       // tile0557 chair2
331
sprite  1306 angoff    -128        // tile1232 canwithsomething
331
sprite  1306 angoff    -128        // tile1232 canwithsomething
332
sprite  1305 angoff    -512        // tile1232 canwithsomething
332
sprite  1305 angoff    -512        // tile1232 canwithsomething
Line 386... Line 386...
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sprite  2667 angoff     1024       // tile0023 rpgsprite
386
sprite  2667 angoff     1024       // tile0023 rpgsprite
387
sprite  2665 angoff     1024       // tile0044 rpgammo
387
sprite  2665 angoff     1024       // tile0044 rpgammo
388
sprite  2698 angoff     896        // tile0556 chair1
388
sprite  2698 angoff     896        // tile0556 chair1
389
sprite  2698 roll       1          // tile0556 chair1
389
sprite  2698 roll       1          // tile0556 chair1
390
sprite  2698 mdzoff     700000     // tile0556 chair1
390
sprite  2698 mdzoff     700000     // tile0556 chair1
391
sprite  3342 angoff     0          // tile0060 accesscard red
391
sprite  3342 angoff     0          // tile0060 accesscard [red]
392
sprite  4221 pitch      1          // tile0621 camera1
392
sprite  4221 pitch      1          // tile0621 camera1
393
sprite  4221 mdxoff     20000      // tile0621 camera1
393
sprite  4221 mdxoff     20000      // tile0621 camera1
394
sprite  3319 angoff     0          // tile0009 respawn [accesscard blue]
394
sprite  3319 angoff     0          // tile0009 respawn [accesscard blue]
395
sprite  1309 angoff    -512        // tile4443 (flag)
395
sprite  1309 angoff    -512        // tile4443 (flag)
396
sprite  3347 angoff    -512        // tile4443 (flag)
396
sprite  3347 angoff    -512        // tile4443 (flag)