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Line 5... Line 5...
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// Filename : CBP7.map
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// Filename : CBP7.map
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// mapmd4   : 19aea0a6e43a04782fd25e0930cc57a2 // 2007-05-06
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// mapmd4   : 19aea0a6e43a04782fd25e0930cc57a2 // 2007-05-06
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//         <-> CBP7-dnwmd.mhk
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//         <-> CBP7-dnwmd.mhk
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// Curr. HRP: r5.3.610
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// Curr. HRP: r5.4.722
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// 7-449 / 746-2144
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// 7-449 / 746-2144
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sprite  2079 angoff     512        // tile0040 ammo
13
sprite  2079 angoff     512        // tile0040 ammo
14
sprite  2080 angoff     512        // tile0040 ammo
14
sprite  2080 angoff     512        // tile0040 ammo
15
sprite  1398 angoff    -512        // tile0052 sixpack
15
sprite  1398 angoff    -512        // tile0052 sixpack
16
sprite  1399 angoff    -512        // tile0040 ammo
16
sprite  1399 angoff    -512        // tile0040 ammo
17
sprite  2081 angoff     512        // tile0028 shotgunsprite
17
sprite  2081 angoff     512        // tile0028 shotgunsprite
18
sprite  2081 mdzoff     200000     // tile0028 shotgunsprite
-
 
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sprite  2081 roll       1          // tile0028 shotgunsprite
18
sprite  2081 roll       1          // tile0028 shotgunsprite
-
 
19
sprite  2081 mdzoff     200000     // tile0028 shotgunsprite
20
sprite  2082 angoff    -512        // tile0049 shotgunammo
20
sprite  2082 angoff    -512        // tile0049 shotgunammo
21
sprite  1426 mdzoff     100000     // tile0913 maskwall2 (fence)
-
 
22
sprite  1426 pitch     -1          // tile0913 maskwall2 (fence)
21
sprite  1426 pitch     -1          // tile0913 maskwall2 (fence)
23
sprite  1427 mdzoff     100000     // tile0913 maskwall2 (fence)
22
sprite  1426 mdzoff     100000     // tile0913 maskwall2 (fence)
24
sprite  1427 pitch     -1          // tile0913 maskwall2 (fence)
23
sprite  1427 pitch     -1          // tile0913 maskwall2 (fence)
25
sprite  1431 mdzoff     100000     // tile0913 maskwall2 (fence)
24
sprite  1427 mdzoff     100000     // tile0913 maskwall2 (fence)
26
sprite  1431 pitch     -1          // tile0913 maskwall2 (fence)
25
sprite  1431 pitch     -1          // tile0913 maskwall2 (fence)
27
sprite  1274 mdzoff     100000     // tile0913 maskwall2 (fence)
26
sprite  1431 mdzoff     100000     // tile0913 maskwall2 (fence)
28
sprite  1274 pitch     -1          // tile0913 maskwall2 (fence)
27
sprite  1274 pitch     -1          // tile0913 maskwall2 (fence)
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sprite  1273 mdzoff     100000     // tile0913 maskwall2 (fence)
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sprite  1274 mdzoff     100000     // tile0913 maskwall2 (fence)
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sprite  1273 pitch     -1          // tile0913 maskwall2 (fence)
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sprite  1273 pitch     -1          // tile0913 maskwall2 (fence)
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sprite  1430 mdzoff     100000     // tile0913 maskwall2 (fence)
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sprite  1273 mdzoff     100000     // tile0913 maskwall2 (fence)
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sprite  1430 pitch     -1          // tile0913 maskwall2 (fence)
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sprite  1430 pitch     -1          // tile0913 maskwall2 (fence)
-
 
32
sprite  1430 mdzoff     100000     // tile0913 maskwall2 (fence)
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sprite  1499 notmd                 // tile1221 cranepole
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sprite  1499 notmd                 // tile1221 cranepole
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sprite  1498 notmd                 // tile1221 cranepole
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sprite  1498 notmd                 // tile1221 cranepole
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sprite  1500 notmd                 // tile1221 cranepole
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sprite  1500 notmd                 // tile1221 cranepole
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sprite  1501 notmd                 // tile1221 cranepole
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sprite  1501 notmd                 // tile1221 cranepole
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sprite  1198 notmd                 // tile1221 cranepole
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sprite  1198 notmd                 // tile1221 cranepole
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sprite  1209 notmd                 // tile1221 cranepole
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sprite  1209 notmd                 // tile1221 cranepole
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sprite  1213 notmd                 // tile1221 cranepole
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sprite  1213 notmd                 // tile1221 cranepole
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sprite  2086 angoff     640        // tile0049 shotgunammo
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sprite  2086 angoff     640        // tile0049 shotgunammo
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sprite  2085 angoff     1024       // tile0052 sixpack
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sprite  2085 angoff     1024       // tile0052 sixpack
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sprite  1217 angoff     0          // tile0060 accesscard blue
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sprite  1217 angoff     0          // tile0060 accesscard blue
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sprite  2084 mdzoff     900000     // tile0049 shotgunammo
-
 
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sprite  2084 pitch      1          // tile0049 shotgunammo
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sprite  2084 pitch      1          // tile0049 shotgunammo
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sprite    11 mdzoff     500000     // tile0022 chaingunsprite
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sprite  2084 mdzoff     900000     // tile0049 shotgunammo
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sprite    11 roll      -1          // tile0022 chaingunsprite
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sprite    11 roll      -1          // tile0022 chaingunsprite
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sprite  2083 mdzoff     500000     // tile0041 batteryammo
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sprite    11 mdzoff     500000     // tile0022 chaingunsprite
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sprite  2083 roll       1          // tile0041 batteryammo
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sprite  2083 roll       1          // tile0041 batteryammo
-
 
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sprite  2083 mdzoff     500000     // tile0041 batteryammo
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sprite  1510 angoff     0          // tile0060 accesscard red
54
sprite  1510 angoff     0          // tile0060 accesscard red
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sprite  2088 angoff     1024       // tile0054 shield
55
sprite  2088 angoff     1024       // tile0054 shield
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sprite    10 angoff    -896        // tile0052 sixpack
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sprite    10 angoff    -896        // tile0052 sixpack
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sprite  2087 angoff    -896        // tile0052 sixpack
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sprite  2087 angoff    -896        // tile0052 sixpack
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sprite  1155 angoff    -512        // tile1247 seenine
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sprite  1155 angoff    -512        // tile1247 seenine
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sprite  2089 angoff     1024       // tile0052 sixpack
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sprite  2089 angoff     1024       // tile0052 sixpack
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sprite  2091 angoff     768        // tile0040 ammo
62
sprite  2091 angoff     768        // tile0040 ammo
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sprite  2090 angoff     256        // tile0040 ammo
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sprite  2090 angoff     256        // tile0040 ammo
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sprite  1126 angoff    -512        // tile0060 accesscard
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sprite  1126 angoff    -512        // tile0060 accesscard
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sprite  2094 angoff     128        // tile0025 shrinkersprite
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sprite  2094 angoff     128        // tile0025 shrinkersprite
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sprite  2094 mdzoff     500000     // tile0025 shrinkersprite
-
 
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sprite  2094 roll      -1          // tile0025 shrinkersprite
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sprite  2094 roll      -1          // tile0025 shrinkersprite
-
 
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sprite  2094 mdzoff     500000     // tile0025 shrinkersprite
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sprite  2095 angoff     256        // tile0045 growammo
68
sprite  2095 angoff     256        // tile0045 growammo
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sprite  2095 mdzoff     500000     // tile0045 growammo
-
 
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sprite  2095 pitch      1          // tile0045 growammo
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sprite  2095 pitch      1          // tile0045 growammo
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sprite  2095 roll       1          // tile0045 growammo
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sprite  2095 roll       1          // tile0045 growammo
-
 
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sprite  2095 mdzoff     500000     // tile0045 growammo
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sprite  2096 angoff     256        // tile0045 growammo
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sprite  2096 angoff     256        // tile0045 growammo
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sprite  2096 mdzoff     700000     // tile0045 growammo
-
 
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sprite  2096 pitch      1          // tile0045 growammo
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sprite  2096 pitch      1          // tile0045 growammo
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sprite  2096 roll       1          // tile0045 growammo
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sprite  2096 roll       1          // tile0045 growammo
-
 
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sprite  2096 mdzoff     700000     // tile0045 growammo
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sprite  2098 angoff    -128        // tile0052 sixpack
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sprite  2098 angoff    -128        // tile0052 sixpack
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sprite  2099 angoff     1024       // tile0041 batteryammo
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sprite  2099 angoff     1024       // tile0041 batteryammo
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sprite  1713 angoff     256        // tile1227 nukebarrel
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sprite  1713 angoff     256        // tile1227 nukebarrel
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sprite  1716 angoff    -768        // tile1227 nukebarrel
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sprite  1716 angoff    -768        // tile1227 nukebarrel
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sprite  1714 angoff     1024       // tile1227 nukebarrel
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sprite  1714 angoff     1024       // tile1227 nukebarrel
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sprite  1714 mdzoff     200000     // tile1227 nukebarrel
-
 
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sprite  1714 pitch     -1          // tile1227 nukebarrel
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sprite  1714 pitch     -1          // tile1227 nukebarrel
-
 
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sprite  1714 mdzoff     200000     // tile1227 nukebarrel
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sprite  1715 angoff     1024       // tile1227 nukebarrel
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sprite  1715 angoff     1024       // tile1227 nukebarrel
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sprite  1715 mdzoff     200000     // tile1227 nukebarrel
-
 
85
sprite  1715 pitch     -1          // tile1227 nukebarrel
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sprite  1715 pitch     -1          // tile1227 nukebarrel
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sprite  2104 mdzoff     300000     // tile0052 sixpack
85
sprite  1715 mdzoff     200000     // tile1227 nukebarrel
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sprite  2104 roll      -1          // tile0052 sixpack
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sprite  2104 roll      -1          // tile0052 sixpack
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sprite  2105 mdzoff     300000     // tile0049 shotgunammo
87
sprite  2104 mdzoff     300000     // tile0052 sixpack
89
sprite  2105 pitch      1          // tile0049 shotgunammo
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sprite  2105 pitch      1          // tile0049 shotgunammo
90
sprite  2105 roll      -1          // tile0049 shotgunammo
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sprite  2105 roll      -1          // tile0049 shotgunammo
-
 
90
sprite  2105 mdzoff     300000     // tile0049 shotgunammo
91
sprite  2101 angoff     1024       // tile0037 freezeammo
91
sprite  2101 angoff     1024       // tile0037 freezeammo
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sprite  2100 angoff     1024       // tile0037 freezeammo
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sprite  2100 angoff     1024       // tile0037 freezeammo
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sprite  2102 angoff     1024       // tile0024 freezesprite
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sprite  2102 angoff     1024       // tile0024 freezesprite
94
sprite  2139 mdzoff     350000     // tile0041 batteryammo
-
 
95
sprite  2139 roll       1          // tile0041 batteryammo
94
sprite  2139 roll       1          // tile0041 batteryammo
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sprite   874 mdzoff     100000     // tile0913 maskwall2 (fence)
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sprite  2139 mdzoff     350000     // tile0041 batteryammo
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sprite   874 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   874 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   874 roll       1          // tile0913 maskwall2 (fence)
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sprite   874 roll       1          // tile0913 maskwall2 (fence)
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sprite   873 mdzoff     50000      // tile0913 maskwall2 (fence)
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sprite   874 mdzoff     100000     // tile0913 maskwall2 (fence)
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sprite   873 pitch     -3          // tile0913 maskwall2 (fence)
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sprite   873 pitch     -3          // tile0913 maskwall2 (fence)
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sprite   873 roll       2          // tile0913 maskwall2 (fence)
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sprite   873 roll       2          // tile0913 maskwall2 (fence)
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sprite   872 mdzoff     50000      // tile0913 maskwall2 (fence)
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sprite   873 mdzoff     50000      // tile0913 maskwall2 (fence)
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sprite   872 pitch     -2          // tile0913 maskwall2 (fence)
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sprite   872 pitch     -2          // tile0913 maskwall2 (fence)
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sprite   872 roll      -3          // tile0913 maskwall2 (fence)
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sprite   872 roll      -3          // tile0913 maskwall2 (fence)
-
 
104
sprite   872 mdzoff     50000      // tile0913 maskwall2 (fence)
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sprite  2106 angoff    -512        // tile0041 batteryammo
105
sprite  2106 angoff    -512        // tile0041 batteryammo
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sprite     7 angoff     1024       // tile0051 cola
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sprite     7 angoff     1024       // tile0051 cola
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sprite     8 angoff     1024       // tile0051 cola
107
sprite     8 angoff     1024       // tile0051 cola
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sprite     9 angoff     1024       // tile0051 cola
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sprite     9 angoff     1024       // tile0051 cola
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sprite  1738 angoff     512        // tile0023 rpgsprite
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sprite  1738 angoff     512        // tile0023 rpgsprite
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sprite  2107 angoff    -512        // tile0044 rpgammo
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sprite  2107 angoff    -512        // tile0044 rpgammo
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sprite  2144 angoff    -512        // tile0049 shotgunammo
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sprite  2144 angoff    -512        // tile0049 shotgunammo
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sprite  2109 angoff     1024       // tile0041 batteryammo
112
sprite  2109 angoff     1024       // tile0041 batteryammo
113
sprite  2109 mdzoff     200000     // tile0041 batteryammo
-
 
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sprite  2109 roll      -1          // tile0041 batteryammo
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sprite  2109 roll      -1          // tile0041 batteryammo
-
 
114
sprite  2109 mdzoff     200000     // tile0041 batteryammo
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sprite  2108 angoff    -512        // tile0037 freezeammo
115
sprite  2108 angoff    -512        // tile0037 freezeammo
116
sprite  2110 angoff    -512        // tile0045 growammo
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sprite  2110 angoff    -512        // tile0045 growammo
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sprite   152 angoff     256        // tile0052 sixpack
117
sprite   152 angoff     256        // tile0052 sixpack
118
sprite  1764 angoff     256        // tile1227 nukebarrel
118
sprite  1764 angoff     256        // tile1227 nukebarrel
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sprite  1765 angoff    -512        // tile1227 nukebarrel
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sprite  1765 angoff    -512        // tile1227 nukebarrel
Line 130... Line 130...
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sprite  1945 angoff     512        // tile0053 firstaid
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sprite  1945 angoff     512        // tile0053 firstaid
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sprite   272 angoff     1024       // tile4580 canwithsomething2
131
sprite   272 angoff     1024       // tile4580 canwithsomething2
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sprite   274 angoff    -768        // tile1227 nukebarrel
132
sprite   274 angoff    -768        // tile1227 nukebarrel
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sprite   277 angoff    -768        // tile1227 nukebarrel
133
sprite   277 angoff    -768        // tile1227 nukebarrel
134
sprite   268 angoff    -640        // tile0052 sixpack
134
sprite   268 angoff    -640        // tile0052 sixpack
135
sprite   229 mdzoff     300000     // tile0913 maskwall2 (fence)
-
 
136
sprite   229 pitch      1          // tile0913 maskwall2 (fence)
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sprite   229 pitch      1          // tile0913 maskwall2 (fence)
137
sprite   228 mdzoff     300000     // tile0913 maskwall2 (fence)
136
sprite   229 mdzoff     300000     // tile0913 maskwall2 (fence)
138
sprite   228 pitch      1          // tile0913 maskwall2 (fence)
137
sprite   228 pitch      1          // tile0913 maskwall2 (fence)
139
sprite   227 mdzoff     300000     // tile0913 maskwall2 (fence)
138
sprite   228 mdzoff     300000     // tile0913 maskwall2 (fence)
140
sprite   227 pitch      1          // tile0913 maskwall2 (fence)
139
sprite   227 pitch      1          // tile0913 maskwall2 (fence)
141
sprite   227 roll      -1          // tile0913 maskwall2 (fence)
140
sprite   227 roll      -1          // tile0913 maskwall2 (fence)
142
sprite   226 mdzoff     300000     // tile0913 maskwall2 (fence)
141
sprite   227 mdzoff     300000     // tile0913 maskwall2 (fence)
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sprite   226 pitch      1          // tile0913 maskwall2 (fence)
142
sprite   226 pitch      1          // tile0913 maskwall2 (fence)
144
sprite   226 roll      -1          // tile0913 maskwall2 (fence)
143
sprite   226 roll      -1          // tile0913 maskwall2 (fence)
145
sprite   225 mdzoff     300000     // tile0913 maskwall2 (fence)
144
sprite   226 mdzoff     300000     // tile0913 maskwall2 (fence)
146
sprite   225 pitch      1          // tile0913 maskwall2 (fence)
145
sprite   225 pitch      1          // tile0913 maskwall2 (fence)
147
sprite   225 roll      -1          // tile0913 maskwall2 (fence)
146
sprite   225 roll      -1          // tile0913 maskwall2 (fence)
148
sprite   224 mdzoff     300000     // tile0913 maskwall2 (fence)
147
sprite   225 mdzoff     300000     // tile0913 maskwall2 (fence)
149
sprite   224 pitch      1          // tile0913 maskwall2 (fence)
148
sprite   224 pitch      1          // tile0913 maskwall2 (fence)
150
sprite   224 roll      -1          // tile0913 maskwall2 (fence)
149
sprite   224 roll      -1          // tile0913 maskwall2 (fence)
151
sprite   230 mdzoff     300000     // tile0913 maskwall2 (fence)
150
sprite   224 mdzoff     300000     // tile0913 maskwall2 (fence)
152
sprite   230 pitch      1          // tile0913 maskwall2 (fence)
151
sprite   230 pitch      1          // tile0913 maskwall2 (fence)
153
sprite   222 mdzoff     100000     // tile0913 maskwall2 (fence)
152
sprite   230 mdzoff     300000     // tile0913 maskwall2 (fence)
154
sprite   222 pitch     -3          // tile0913 maskwall2 (fence)
153
sprite   222 pitch     -3          // tile0913 maskwall2 (fence)
155
sprite   222 roll      -2          // tile0913 maskwall2 (fence)
154
sprite   222 roll      -2          // tile0913 maskwall2 (fence)
156
sprite   221 mdzoff     100000     // tile0913 maskwall2 (fence)
155
sprite   222 mdzoff     100000     // tile0913 maskwall2 (fence)
157
sprite   221 pitch     -3          // tile0913 maskwall2 (fence)
156
sprite   221 pitch     -3          // tile0913 maskwall2 (fence)
158
sprite   221 roll      -2          // tile0913 maskwall2 (fence)
157
sprite   221 roll      -2          // tile0913 maskwall2 (fence)
159
sprite   220 mdzoff     100000     // tile0913 maskwall2 (fence)
158
sprite   221 mdzoff     100000     // tile0913 maskwall2 (fence)
160
sprite   220 pitch     -3          // tile0913 maskwall2 (fence)
159
sprite   220 pitch     -3          // tile0913 maskwall2 (fence)
161
sprite   220 roll      -4          // tile0913 maskwall2 (fence)
160
sprite   220 roll      -4          // tile0913 maskwall2 (fence)
162
sprite   219 mdzoff     300000     // tile0913 maskwall2 (fence)
161
sprite   220 mdzoff     100000     // tile0913 maskwall2 (fence)
163
sprite   219 pitch     -1          // tile0913 maskwall2 (fence)
162
sprite   219 pitch     -1          // tile0913 maskwall2 (fence)
164
sprite   218 mdzoff     300000     // tile0913 maskwall2 (fence)
163
sprite   219 mdzoff     300000     // tile0913 maskwall2 (fence)
165
sprite   218 pitch     -1          // tile0913 maskwall2 (fence)
164
sprite   218 pitch     -1          // tile0913 maskwall2 (fence)
166
sprite   217 mdzoff     300000     // tile0913 maskwall2 (fence)
165
sprite   218 mdzoff     300000     // tile0913 maskwall2 (fence)
167
sprite   217 pitch     -1          // tile0913 maskwall2 (fence)
166
sprite   217 pitch     -1          // tile0913 maskwall2 (fence)
168
sprite   216 mdzoff     300000     // tile0913 maskwall2 (fence)
167
sprite   217 mdzoff     300000     // tile0913 maskwall2 (fence)
169
sprite   216 pitch     -1          // tile0913 maskwall2 (fence)
168
sprite   216 pitch     -1          // tile0913 maskwall2 (fence)
170
sprite   215 mdzoff     300000     // tile0913 maskwall2 (fence)
169
sprite   216 mdzoff     300000     // tile0913 maskwall2 (fence)
171
sprite   215 pitch     -1          // tile0913 maskwall2 (fence)
170
sprite   215 pitch     -1          // tile0913 maskwall2 (fence)
172
sprite   223 mdzoff     500000     // tile0913 maskwall2 (fence)
171
sprite   215 mdzoff     300000     // tile0913 maskwall2 (fence)
173
sprite   223 pitch     -1          // tile0913 maskwall2 (fence)
172
sprite   223 pitch     -1          // tile0913 maskwall2 (fence)
-
 
173
sprite   223 mdzoff     500000     // tile0913 maskwall2 (fence)