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// Title    : JSDuke10th
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// Title    : JSDuke10th
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// Author   : James Stanfield
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// Author   : James Stanfield
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// Filename : JSDuke10th.map
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// Filename : JSDuke10th.map
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// mapmd4   : 9718c236f02bd4a69df4b5dc3f69f140 // 2006-01-26
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// mapmd4   : 9718c236f02bd4a69df4b5dc3f69f140 // 2006-01-26
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// Curr. HRP: r5.3.647
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// Curr. HRP: r5.4.722
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sprite   171 angoff     1024       // tile4583 (pipe)
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sprite   171 angoff     1024       // tile4583 (pipe)
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sprite   302 angoff     512        // tile0028 shotgunsprite
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sprite   302 angoff     512        // tile0028 shotgunsprite
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sprite   302 mdzoff     1100000    // tile0028 shotgunsprite
-
 
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sprite   302 pitch     -1          // tile0028 shotgunsprite
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sprite   302 pitch     -1          // tile0028 shotgunsprite
-
 
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sprite   302 mdzoff     1100000    // tile0028 shotgunsprite
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sprite    99 angoff    -512        // tile0047 hbombammo
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sprite    99 angoff    -512        // tile0047 hbombammo
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sprite   260 angoff    -512        // tile0054 shield
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sprite   260 angoff    -512        // tile0054 shield
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sprite   260 mdzoff     500000     // tile0054 shield
-
 
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sprite   260 pitch     -1          // tile0054 shield
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sprite   260 pitch     -1          // tile0054 shield
-
 
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sprite   260 mdzoff     500000     // tile0054 shield
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sprite   188 angoff    -768        // tile0049 shotgunammo
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sprite   188 angoff    -768        // tile0049 shotgunammo
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sprite   186 angoff     768        // tile0040 ammo
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sprite   186 angoff     768        // tile0040 ammo
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sprite   187 angoff     768        // tile0040 ammo
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sprite   187 angoff     768        // tile0040 ammo
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sprite   177 angoff    -256        // tile4582 canwithsomething4
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sprite   177 angoff    -256        // tile4582 canwithsomething4
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sprite   175 angoff     256        // tile4582 canwithsomething4
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sprite   175 angoff     256        // tile4582 canwithsomething4
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sprite   180 angoff    -512        // tile4580 canwithsomething2
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sprite   180 angoff    -512        // tile4580 canwithsomething2
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sprite   178 angoff    -768        // tile4580 canwithsomething2
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sprite   178 angoff    -768        // tile4580 canwithsomething2
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sprite   176 angoff    -640        // tile4582 canwithsomething4
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sprite   176 angoff    -640        // tile4582 canwithsomething4
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sprite   183 angoff     128        // tile4580 canwithsomething2
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sprite   183 angoff     128        // tile4580 canwithsomething2
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sprite   179 angoff    -384        // tile4580 canwithsomething2
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sprite   179 angoff    -384        // tile4580 canwithsomething2
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sprite   434 mdzoff     30000      // tile0977 genericpole
-
 
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sprite   434 roll      -1          // tile0977 genericpole
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sprite   434 roll      -1          // tile0977 genericpole
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sprite   430 mdzoff     120000     // tile0914 maskwall3 (fence)
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sprite   434 mdzoff     30000      // tile0977 genericpole
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sprite   430 pitch      1          // tile0914 maskwall3 (fence)
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sprite   430 pitch      1          // tile0914 maskwall3 (fence)
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sprite   429 mdzoff     120000     // tile0914 maskwall3 (fence)
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sprite   430 mdzoff     120000     // tile0914 maskwall3 (fence)
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sprite   429 pitch      1          // tile0914 maskwall3 (fence)
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sprite   429 pitch      1          // tile0914 maskwall3 (fence)
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sprite   426 mdzoff     120000     // tile0914 maskwall3 (fence)
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sprite   429 mdzoff     120000     // tile0914 maskwall3 (fence)
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sprite   426 pitch      1          // tile0914 maskwall3 (fence)
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sprite   426 pitch      1          // tile0914 maskwall3 (fence)
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sprite   425 mdzoff     120000     // tile0914 maskwall3 (fence)
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sprite   426 mdzoff     120000     // tile0914 maskwall3 (fence)
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sprite   425 pitch      1          // tile0914 maskwall3 (fence)
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sprite   425 pitch      1          // tile0914 maskwall3 (fence)
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sprite   422 mdzoff     120000     // tile0914 maskwall3 (fence)
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sprite   425 mdzoff     120000     // tile0914 maskwall3 (fence)
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sprite   422 pitch      1          // tile0914 maskwall3 (fence)
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sprite   422 pitch      1          // tile0914 maskwall3 (fence)
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sprite   421 mdzoff     120000     // tile0914 maskwall3 (fence)
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sprite   422 mdzoff     120000     // tile0914 maskwall3 (fence)
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sprite   421 pitch      1          // tile0914 maskwall3 (fence)
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sprite   421 pitch      1          // tile0914 maskwall3 (fence)
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sprite   418 mdzoff     120000     // tile0914 maskwall3 (fence)
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sprite   421 mdzoff     120000     // tile0914 maskwall3 (fence)
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sprite   418 pitch      1          // tile0914 maskwall3 (fence)
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sprite   418 pitch      1          // tile0914 maskwall3 (fence)
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sprite   417 mdzoff     120000     // tile0914 maskwall3 (fence)
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sprite   418 mdzoff     120000     // tile0914 maskwall3 (fence)
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sprite   417 pitch      1          // tile0914 maskwall3 (fence)
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sprite   417 pitch      1          // tile0914 maskwall3 (fence)
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sprite   414 mdzoff     120000     // tile0914 maskwall3 (fence)
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sprite   417 mdzoff     120000     // tile0914 maskwall3 (fence)
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sprite   414 pitch      1          // tile0914 maskwall3 (fence)
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sprite   414 pitch      1          // tile0914 maskwall3 (fence)
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sprite   412 mdzoff     120000     // tile0914 maskwall3 (fence)
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sprite   414 mdzoff     120000     // tile0914 maskwall3 (fence)
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sprite   412 pitch      1          // tile0914 maskwall3 (fence)
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sprite   412 pitch      1          // tile0914 maskwall3 (fence)
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sprite   437 mdzoff     30000      // tile0977 genericpole
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sprite   412 mdzoff     120000     // tile0914 maskwall3 (fence)
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sprite   437 pitch      1          // tile0977 genericpole
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sprite   437 pitch      1          // tile0977 genericpole
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sprite   437 roll      -1          // tile0977 genericpole
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sprite   437 roll      -1          // tile0977 genericpole
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sprite   433 mdzoff     120000     // tile0914 maskwall3 (fence)
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sprite   437 mdzoff     30000      // tile0977 genericpole
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sprite   433 pitch      1          // tile0914 maskwall3 (fence)
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sprite   433 pitch      1          // tile0914 maskwall3 (fence)
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sprite   432 mdzoff     120000     // tile0914 maskwall3 (fence)
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sprite   433 mdzoff     120000     // tile0914 maskwall3 (fence)
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sprite   432 pitch      1          // tile0914 maskwall3 (fence)
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sprite   432 pitch      1          // tile0914 maskwall3 (fence)
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sprite   436 mdzoff     30000      // tile0977 genericpole
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sprite   432 mdzoff     120000     // tile0914 maskwall3 (fence)
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sprite   436 pitch      1          // tile0977 genericpole
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sprite   436 pitch      1          // tile0977 genericpole
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sprite   436 roll       1          // tile0977 genericpole
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sprite   436 roll       1          // tile0977 genericpole
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sprite   413 mdzoff     120000     // tile0914 maskwall3 (fence)
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sprite   436 mdzoff     30000      // tile0977 genericpole
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sprite   413 pitch      1          // tile0914 maskwall3 (fence)
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sprite   413 pitch      1          // tile0914 maskwall3 (fence)
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sprite   415 mdzoff     120000     // tile0914 maskwall3 (fence)
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sprite   413 mdzoff     120000     // tile0914 maskwall3 (fence)
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sprite   415 pitch      1          // tile0914 maskwall3 (fence)
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sprite   415 pitch      1          // tile0914 maskwall3 (fence)
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sprite   416 mdzoff     120000     // tile0914 maskwall3 (fence)
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sprite   415 mdzoff     120000     // tile0914 maskwall3 (fence)
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sprite   416 pitch      1          // tile0914 maskwall3 (fence)
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sprite   416 pitch      1          // tile0914 maskwall3 (fence)
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sprite   419 mdzoff     120000     // tile0914 maskwall3 (fence)
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sprite   416 mdzoff     120000     // tile0914 maskwall3 (fence)
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sprite   419 pitch      1          // tile0914 maskwall3 (fence)
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sprite   419 pitch      1          // tile0914 maskwall3 (fence)
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sprite   420 mdzoff     120000     // tile0914 maskwall3 (fence)
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sprite   419 mdzoff     120000     // tile0914 maskwall3 (fence)
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sprite   420 pitch      1          // tile0914 maskwall3 (fence)
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sprite   420 pitch      1          // tile0914 maskwall3 (fence)
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sprite   423 mdzoff     120000     // tile0914 maskwall3 (fence)
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sprite   420 mdzoff     120000     // tile0914 maskwall3 (fence)
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sprite   423 pitch      1          // tile0914 maskwall3 (fence)
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sprite   423 pitch      1          // tile0914 maskwall3 (fence)
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sprite   424 mdzoff     120000     // tile0914 maskwall3 (fence)
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sprite   423 mdzoff     120000     // tile0914 maskwall3 (fence)
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sprite   424 pitch      1          // tile0914 maskwall3 (fence)
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sprite   424 pitch      1          // tile0914 maskwall3 (fence)
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sprite   427 mdzoff     120000     // tile0914 maskwall3 (fence)
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sprite   424 mdzoff     120000     // tile0914 maskwall3 (fence)
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sprite   427 pitch      1          // tile0914 maskwall3 (fence)
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sprite   427 pitch      1          // tile0914 maskwall3 (fence)
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sprite   428 mdzoff     120000     // tile0914 maskwall3 (fence)
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sprite   427 mdzoff     120000     // tile0914 maskwall3 (fence)
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sprite   428 pitch      1          // tile0914 maskwall3 (fence)
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sprite   428 pitch      1          // tile0914 maskwall3 (fence)
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sprite   431 mdzoff     120000     // tile0914 maskwall3 (fence)
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sprite   428 mdzoff     120000     // tile0914 maskwall3 (fence)
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sprite   431 pitch      1          // tile0914 maskwall3 (fence)
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sprite   431 pitch      1          // tile0914 maskwall3 (fence)
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sprite   435 mdzoff     30000      // tile0977 genericpole
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sprite   431 mdzoff     120000     // tile0914 maskwall3 (fence)
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sprite   435 roll       1          // tile0977 genericpole
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sprite   435 roll       1          // tile0977 genericpole
-
 
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sprite   435 mdzoff     30000      // tile0977 genericpole
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sprite    89 angoff     768        // tile0052 sixpack
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sprite    89 angoff     768        // tile0052 sixpack
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sprite    88 angoff    -768        // tile0049 shotgunammo
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sprite    88 angoff    -768        // tile0049 shotgunammo
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sprite    88 mdzoff     300000     // tile0049 shotgunammo
-
 
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sprite    88 pitch      1          // tile0049 shotgunammo
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sprite    88 pitch      1          // tile0049 shotgunammo
-
 
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sprite    88 mdzoff     300000     // tile0049 shotgunammo
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sprite   458 angoff     1024       // tile0022 chaingunsprite
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sprite   458 angoff     1024       // tile0022 chaingunsprite
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sprite   458 mdzoff     1100000    // tile0022 chaingunsprite
-
 
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sprite   458 pitch      1          // tile0022 chaingunsprite
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sprite   458 pitch      1          // tile0022 chaingunsprite
-
 
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sprite   458 mdzoff     1100000    // tile0022 chaingunsprite
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sprite   459 angoff     1024       // tile0041 batteryammo
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sprite   459 angoff     1024       // tile0041 batteryammo
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sprite   475 angoff    -512        // tile0041 batteryammo
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sprite   475 angoff    -512        // tile0041 batteryammo
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sprite   476 angoff     512        // tile0049 shotgunammo
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sprite   476 angoff     512        // tile0049 shotgunammo
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sprite     1 angoff     1024       // tile0051 cola
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sprite     1 angoff     1024       // tile0051 cola
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sprite    73 angoff     1024       // tile0054 shield
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sprite    73 angoff     1024       // tile0054 shield
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sprite    73 mdzoff     300000     // tile0054 shield
-
 
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sprite    73 pitch     -1          // tile0054 shield
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sprite    73 pitch     -1          // tile0054 shield
-
 
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sprite    73 mdzoff     300000     // tile0054 shield
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sprite     2 angoff    -512        // tile0044 rpgammo
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sprite     2 angoff    -512        // tile0044 rpgammo
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sprite     3 angoff    -512        // tile0041 batteryammo
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sprite     3 angoff    -512        // tile0041 batteryammo
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sprite   265 angoff    -512        // tile0516 satelite (dish)
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sprite   265 angoff    -512        // tile0516 satelite (dish)
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sprite   266 angoff    -768        // tile0516 satelite (dish)
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sprite   266 angoff    -768        // tile0516 satelite (dish)
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sprite   267 angoff     768        // tile0516 satelite (dish)
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sprite   267 angoff     768        // tile0516 satelite (dish)
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sprite   264 angoff     512        // tile0516 satelite (dish)
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sprite   264 angoff     512        // tile0516 satelite (dish)
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sprite   290 mdzoff     1500000    // tile0607 antenna
-
 
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sprite   290 pitch     -1          // tile0607 antenna
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sprite   290 pitch     -1          // tile0607 antenna
-
 
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sprite   290 mdzoff     1500000    // tile0607 antenna
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sprite   273 angoff    -512        // tile0516 satelite (dish)
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sprite   273 angoff    -512        // tile0516 satelite (dish)
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sprite   274 angoff    -768        // tile0516 satelite (dish)
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sprite   274 angoff    -768        // tile0516 satelite (dish)
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sprite   275 angoff     768        // tile0516 satelite (dish)
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sprite   275 angoff     768        // tile0516 satelite (dish)
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sprite   272 angoff     512        // tile0516 satelite (dish)
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sprite   272 angoff     512        // tile0516 satelite (dish)
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sprite   485 angoff     128        // tile1395 fem7 dancer
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sprite   485 angoff     128        // tile1395 fem7 dancer