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// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
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// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
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// Level    : DUKE2013.MAP - "Duke Nukem 2013" by
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// Level    : DUKE2013.MAP - "Duke Nukem 2013"
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// Author   : Artem 'CK Games' Nevinchanny, Maxim 'Lezing' Chinyakin, Zykov Eddy
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// Author   : Artem 'CK Games' Nevinchanny, Maxim 'Lezing' Chinyakin, Zykov Eddy
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// Map Date : 2012-12-31
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// Map Date : 2012-12-31
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// mapmd4   : 75c8b8f5b45166c08df41a7745f0981d
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// mapmd4   : 75c8b8f5b45166c08df41a7745f0981d
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// Curr. HRP: r5.3.576
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// Curr. HRP: r5.3.576
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/*
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Duke Nukem 2013 is not intended to be played using the HRP. But in case, well, 
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if you really want, I have prepared a duke3d.def for you, so that the HRP does 
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not override the custom textures in tiles009.art.
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Get the User ART Compatibility Pack from here:
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  http://forums.duke4.net/index.php?showtopic=3513
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Copy the duke3d.def for duke2013 into your EDuke32 folder.
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*/
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sprite   439 angoff     1024       // tile0040 ammo
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sprite   439 angoff     1024       // tile0040 ammo
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sprite   440 angoff     1024       // tile0040 ammo
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sprite   440 angoff     1024       // tile0040 ammo
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sprite    46 mdzoff     400000     // tile0951 box
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sprite    46 mdzoff     400000     // tile0951 box
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sprite    46 pitch     -2          // tile0951 box
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sprite    46 pitch     -2          // tile0951 box