Subversion Repositories duke3d_hrp

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Rev 722 | Go to most recent revision | Show entire file | Regard whitespace | Details | Blame | Last modification | View Log | RSS feed

Rev 722 Rev 726
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// Curr. HRP: r5.4.722
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// Curr. HRP: r5.4.722
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sprite   494 pitch      1          // tile1353 spacemarine
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sprite   494 pitch      1          // tile1353 spacemarine
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sprite   494 mdxoff     40000      // tile1353 spacemarine
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sprite   494 mdxoff     40000      // tile1353 spacemarine
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sprite   494 mdzoff     2000000    // tile1353 spacemarine
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sprite   494 mdzoff     2000000    // tile1353 spacemarine
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sprite   428 angoff     1024       // tile0060 accesscard blue
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sprite   428 angoff     1024       // tile0060 accesscard [blue]
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sprite   102 angoff     1024       // tile0054 shield
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sprite   102 angoff     1024       // tile0054 shield
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sprite   103 angoff     1024       // tile0051 cola
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sprite   103 angoff     1024       // tile0051 cola
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sprite   177 pitch      2          // tile0990 tire
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sprite   177 pitch      2          // tile0990 tire
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sprite   177 roll      -1          // tile0990 tire
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sprite   177 roll      -1          // tile0990 tire
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sprite   177 mdzoff     200000     // tile0990 tire
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sprite   177 mdzoff     200000     // tile0990 tire
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sprite   318 pitch     -3          // tile0049 shotgunammo
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sprite   318 pitch     -3          // tile0049 shotgunammo
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sprite   318 roll       1          // tile0049 shotgunammo
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sprite   318 roll       1          // tile0049 shotgunammo
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sprite   318 mdzoff     100000     // tile0049 shotgunammo
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sprite   318 mdzoff     100000     // tile0049 shotgunammo
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sprite   350 angoff    -512        // tile0040 ammo
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sprite   350 angoff    -512        // tile0040 ammo
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sprite   349 angoff    -512        // tile0040 ammo (multiplayer)
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sprite   349 angoff    -512        // tile0040 ammo (multiplayer)
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sprite   320 angoff    -512        // tile0060 accesscard red
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sprite   320 angoff    -512        // tile0060 accesscard [red]
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sprite   301 angoff     768        // tile0040 ammo
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sprite   301 angoff     768        // tile0040 ammo
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sprite   307 angoff     1024       // tile0022 chaingunsprite
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sprite   307 angoff     1024       // tile0022 chaingunsprite
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sprite   308 angoff    -128        // tile0556 chair1
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sprite   308 angoff    -128        // tile0556 chair1
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sprite   308 pitch     -1          // tile0556 chair1
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sprite   308 pitch     -1          // tile0556 chair1
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sprite   308 mdzoff     500000     // tile0556 chair1
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sprite   308 mdzoff     500000     // tile0556 chair1
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sprite   389 angoff     1024       // tile0041 batteryammo
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sprite   389 angoff     1024       // tile0041 batteryammo
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sprite   389 roll       1          // tile0041 batteryammo
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sprite   389 roll       1          // tile0041 batteryammo
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sprite   389 mdzoff     500000     // tile0041 batteryammo
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sprite   389 mdzoff     500000     // tile0041 batteryammo
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sprite   395 angoff     512        // tile4464 mace
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sprite   395 angoff     512        // tile4464 mace
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sprite   412 angoff     512        // tile0040 ammo
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sprite   412 angoff     512        // tile0040 ammo
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sprite   400 angoff     0          // tile0060 accesscard yellow
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sprite   400 angoff     0          // tile0060 accesscard [yellow]
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sprite   508 angoff    -512        // tile0040 ammo
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sprite   508 angoff    -512        // tile0040 ammo
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sprite   509 angoff    -512        // tile0040 ammo
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sprite   509 angoff    -512        // tile0040 ammo
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sprite     8 angoff     1024       // tile0040 ammo
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sprite     8 angoff     1024       // tile0040 ammo
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sprite     9 angoff     1024       // tile1348 holoduke
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sprite     9 angoff     1024       // tile1348 holoduke