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Rev 722 | Go to most recent revision | Show entire file | Regard whitespace | Details | Blame | Last modification | View Log | RSS feed

Rev 722 Rev 726
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sprite  2153 angoff     768        // tile0024 freezesprite
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sprite  2153 angoff     768        // tile0024 freezesprite
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sprite  1827 angoff     256        // tile0032 growspriteicon
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sprite  1827 angoff     256        // tile0032 growspriteicon
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sprite  2021 angoff     1024       // tile0044 rpgammo
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sprite  2021 angoff     1024       // tile0044 rpgammo
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sprite  1980 angoff     1024       // tile0049 shotgunammo
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sprite  1980 angoff     1024       // tile0049 shotgunammo
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sprite  1979 angoff     768        // tile0053 firstaid
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sprite  1979 angoff     768        // tile0053 firstaid
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//sprite  2123 pitch      1024       // tile0170 accessswitch2 blue
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//sprite  2123 pitch      1024       // tile0170 accessswitch2 [blue]
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//sprite  2123 pitch     -1          // tile0170 accessswitch2 blue
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//sprite  2123 pitch     -1          // tile0170 accessswitch2 [blue]
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//sprite  2123 mdxoff     80000      // tile0170 accessswitch2 blue
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//sprite  2123 mdxoff     80000      // tile0170 accessswitch2 [blue]
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//sprite  2122 pitch      1024       // tile0170 accessswitch2 blue
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//sprite  2122 pitch      1024       // tile0170 accessswitch2 [blue]
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//sprite  2122 pitch     -1          // tile0170 accessswitch2 blue
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//sprite  2122 pitch     -1          // tile0170 accessswitch2 [blue]
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//sprite  2122 mdxoff     80000      // tile0170 accessswitch2 blue
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//sprite  2122 mdxoff     80000      // tile0170 accessswitch2 [blue]
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//sprite  2121 pitch      1024       // tile0170 accessswitch2 blue
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//sprite  2121 pitch      1024       // tile0170 accessswitch2 [blue]
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//sprite  2121 pitch     -1          // tile0170 accessswitch2 blue
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//sprite  2121 pitch     -1          // tile0170 accessswitch2 [blue]
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//sprite  2121 mdxoff     80000      // tile0170 accessswitch2 blue
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//sprite  2121 mdxoff     80000      // tile0170 accessswitch2 [blue]
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sprite  1982 angoff     512        // tile0049 shotgunammo
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sprite  1982 angoff     512        // tile0049 shotgunammo
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sprite  2156 angoff     1024       // tile0055 steroids
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sprite  2156 angoff     1024       // tile0055 steroids
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sprite  8218 angoff     512        // tile0059 heatsensor
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sprite  8218 angoff     512        // tile0059 heatsensor
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sprite  2207 angoff     1024       // tile0044 rpgammo
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sprite  2207 angoff     1024       // tile0044 rpgammo
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sprite  2344 angoff     512        // tile0059 heatsensor
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sprite  2344 angoff     512        // tile0059 heatsensor
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sprite  8217 angoff     1024       // tile0059 heatsensor
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sprite  8217 angoff     1024       // tile0059 heatsensor
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sprite  8217 pitch      96         // tile0059 heatsensor
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sprite  8217 pitch      96         // tile0059 heatsensor
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sprite  8217 roll      -128        // tile0059 heatsensor
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sprite  8217 roll      -128        // tile0059 heatsensor
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sprite  2212 angoff     512        // tile0060 accesscard red
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sprite  2212 angoff     512        // tile0060 accesscard [red]
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sprite  2536 angoff     512        // tile0052 sixpack
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sprite  2536 angoff     512        // tile0052 sixpack
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sprite  8454 angoff    -768        // tile0052 sixpack
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sprite  8454 angoff    -768        // tile0052 sixpack
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sprite  8455 angoff    -896        // tile0051 cola
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sprite  8455 angoff    -896        // tile0051 cola
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sprite  4988 angoff     640        // tile0049 shotgunammo
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sprite  4988 angoff     640        // tile0049 shotgunammo
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sprite  4638 angoff     768        // tile0023 rpgsprite
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sprite  4638 angoff     768        // tile0023 rpgsprite
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sprite  4858 angoff     1024       // tile0052 sixpack
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sprite  4858 angoff     1024       // tile0052 sixpack
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sprite  4548 angoff     512        // tile0060 accesscard red
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sprite  4548 angoff     512        // tile0060 accesscard [red]
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sprite  4605 pitch      1          // tile1353 spacemarine
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sprite  4605 pitch      1          // tile1353 spacemarine
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sprite  4605 mdxoff     110000     // tile1353 spacemarine
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sprite  4605 mdxoff     110000     // tile1353 spacemarine
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sprite  4777 notmd                 // tile0679 (battlelord holo)
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sprite  4777 notmd                 // tile0679 (battlelord holo)
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sprite  4614 angoff     0          // tile0060 accesscard blue
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sprite  4614 angoff     0          // tile0060 accesscard [blue]
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sprite  4615 angoff     1024       // tile0060 accesscard yellow
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sprite  4615 angoff     1024       // tile0060 accesscard [yellow]
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sprite  4616 angoff     1024       // tile0060 accesscard red
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sprite  4616 angoff     1024       // tile0060 accesscard [red]