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// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
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// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
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// Level    : dpcbp.map - "Duke Plus Community Build Project"
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// Level    : dpcbp.map - "Duke Plus Community Build Project"
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//            by Luciano 'Gambini' Gallo, Crux Borealis & Rigelblast,
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// Author   : Luciano 'Gambini' Gallo, Crux Borealis & Rigelblast,
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//               Mikko Sandt, Merlijn van Oostrum, Maarten van Oostrum
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//            Mikko Sandt, Merlijn van Oostrum, Maarten van Oostrum
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// Map Date : 2011-05-12
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// Map Date : 2011-05-12
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// mapmd4   : c47d6ff1b525f0800edd518a9fea9476
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// mapmd4   : c47d6ff1b525f0800edd518a9fea9476
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// Curr. HRP: r5.2.509
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// Curr. HRP: r5.3.629
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sprite  8233 angoff     1024       // tile0053 firstaid
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sprite  8233 angoff     1024       // tile0053 firstaid
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sprite  5133 nomdanim              // tile2414 (tile2412 (scrap5))
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sprite  5133 nomdanim              // tile2414 (tile2412 scrap4)
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sprite  5134 nomdanim              // tile2415 (tile2412 (scrap5))
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sprite  5134 nomdanim              // tile2415 (tile2412 scrap4)
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sprite  5135 nomdanim              // tile2414 (tile2412 (scrap5))
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sprite  5135 nomdanim              // tile2414 (tile2412 scrap4)
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sprite  8203 angoff     768        // tile0054 shield
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sprite  8203 angoff     768        // tile0054 shield
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sprite  5723 mdzoff     900000     // tile0054 shield
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sprite  5723 mdzoff     900000     // tile0054 shield
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sprite  5723 roll       1          // tile0054 shield
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sprite  5723 roll       1          // tile0054 shield
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sprite   927 nomdanim              // tile2415 (tile2412 (scrap5))
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sprite   927 nomdanim              // tile2415 (tile2412 scrap4)
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sprite   932 nomdanim              // tile2415 (tile2412 (scrap5))
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sprite   932 nomdanim              // tile2415 (tile2412 scrap4)
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sprite   933 nomdanim              // tile2415 (tile2412 (scrap5))
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sprite   933 nomdanim              // tile2415 (tile2412 scrap4)
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sprite   964 nomdanim              // tile2414 (tile2412 (scrap5))
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sprite   964 nomdanim              // tile2414 (tile2412 scrap4)
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sprite   965 nomdanim              // tile2414 (tile2412 (scrap5))
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sprite   965 nomdanim              // tile2414 (tile2412 scrap4)
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sprite   772 angoff     512        // tile0058 (spacesuit)
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sprite   772 angoff     512        // tile0058 (spacesuit)
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sprite  5709 angoff     512        // tile0058 (spacesuit)
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sprite  5709 angoff     512        // tile0058 (spacesuit)
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sprite   771 angoff     512        // tile0058 (spacesuit)
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sprite   771 angoff     512        // tile0058 (spacesuit)
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sprite  5721 mdzoff     900000     // tile0028 shotgunsprite
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sprite  5721 mdzoff     900000     // tile0028 shotgunsprite
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sprite  5721 roll       1          // tile0028 shotgunsprite
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sprite  5721 roll       1          // tile0028 shotgunsprite
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sprite  8431 angoff     512        // tile0049 shotgunammo
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sprite  8431 angoff     512        // tile0049 shotgunammo
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sprite  2151 angoff     768        // tile0024 freezesprite
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sprite  2151 angoff     768        // tile0024 freezesprite
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sprite  1825 angoff     256        // tile0032 growspriteicon
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sprite  1825 angoff     256        // tile0032 growspriteicon
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sprite  2019 angoff     1024       // tile0044 rpgammo
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sprite  2019 angoff     1024       // tile0044 rpgammo
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sprite  1978 angoff     1024       // tile0049 shotgunammo
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sprite  1978 angoff     1024       // tile0049 shotgunammo
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sprite  1977 angoff     768        // tile0053 firstaid
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sprite  1977 angoff     768        // tile0053 firstaid
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sprite  1980 angoff     512        // tile0049 shotgunammo
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sprite  1980 angoff     512        // tile0049 shotgunammo
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//sprite  2119 pitch      1024       // tile0170 accessswitch2 blue
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//sprite  2119 pitch      1024       // tile0170 accessswitch2 blue
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//sprite  2119 mdxoff     80000      // tile0170 accessswitch2 blue
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//sprite  2119 mdxoff     80000      // tile0170 accessswitch2 blue
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//sprite  2119 pitch     -1          // tile0170 accessswitch2 blue
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//sprite  2119 pitch     -1          // tile0170 accessswitch2 blue
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//sprite  2120 pitch      1024       // tile0170 accessswitch2 blue
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//sprite  2120 pitch      1024       // tile0170 accessswitch2 blue
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//sprite  2120 mdxoff     80000      // tile0170 accessswitch2 blue
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//sprite  2120 mdxoff     80000      // tile0170 accessswitch2 blue
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//sprite  2120 pitch     -1          // tile0170 accessswitch2 blue
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//sprite  2120 pitch     -1          // tile0170 accessswitch2 blue
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//sprite  2121 pitch      1024       // tile0170 accessswitch2 blue
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//sprite  2121 pitch      1024       // tile0170 accessswitch2 blue
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//sprite  2121 mdxoff     80000      // tile0170 accessswitch2 blue
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//sprite  2121 mdxoff     80000      // tile0170 accessswitch2 blue
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//sprite  2121 pitch     -1          // tile0170 accessswitch2 blue
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//sprite  2121 pitch     -1          // tile0170 accessswitch2 blue
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sprite  8202 angoff     512        // tile0059 heatsensor
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sprite  8202 angoff     512        // tile0059 heatsensor
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sprite  2205 angoff     1024       // tile0044 rpgammo
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sprite  2205 angoff     1024       // tile0044 rpgammo
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sprite  2342 angoff     512        // tile0059 heatsensor
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sprite  2342 angoff     512        // tile0059 heatsensor
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sprite  2210 angoff     512        // tile0060 accesscard red
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sprite  2210 angoff     512        // tile0060 accesscard red
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sprite  2534 angoff     512        // tile0052 sixpack
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sprite  2534 angoff     512        // tile0052 sixpack
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sprite  8438 angoff     256        // tile0052 sixpack
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sprite  8438 angoff     256        // tile0052 sixpack
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sprite  4972 angoff     640        // tile0049 shotgunammo
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sprite  4972 angoff     640        // tile0049 shotgunammo
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sprite  4627 angoff     768        // tile0023 rpgsprite
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sprite  4627 angoff     768        // tile0023 rpgsprite
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sprite  4537 angoff     512        // tile0060 accesscard red
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sprite  4537 angoff     512        // tile0060 accesscard red
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sprite  4766 notmd                 // tile0679 (battlelord holo)
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sprite  4766 notmd                 // tile0679 (battlelord holo)
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sprite  4603 angoff     0          // tile0060 accesscard blue
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sprite  4603 angoff     0          // tile0060 accesscard blue
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sprite  4604 angoff     1024       // tile0060 accesscard yellow
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sprite  4604 angoff     1024       // tile0060 accesscard yellow
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sprite  4605 angoff     1024       // tile0060 accesscard red
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sprite  4605 angoff     1024       // tile0060 accesscard red
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