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// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
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// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
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// Level    : ie2.map - Imperium: "Hidden Beneath" by Maarten van Oostrum
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// Level    : ie2.map - Imperium: "Hidden Beneath" by Maarten van Oostrum
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// Map Date : 2011-08-18
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// Map Date : 2011-08-18
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// mapmd4   : 3ff69b7dc233cf3b29c765286ddf4047
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// mapmd4   : 3ff69b7dc233cf3b29c765286ddf4047
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// Curr. HRP: r5.2.415
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// Curr. HRP: r5.2.509
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sprite  1724 roll       1024       // tile1550 shark
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sprite  1724 roll       1024       // tile1550 shark
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sprite  1782 roll       1024       // tile1550 shark
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sprite  1782 roll       1024       // tile1550 shark
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sprite  1783 roll       1024       // tile1550 shark
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sprite  1783 roll       1024       // tile1550 shark
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sprite  1784 roll       1024       // tile1550 shark
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sprite  1784 roll       1024       // tile1550 shark
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sprite  3344 angoff     1024       // tile0054 shield
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sprite  3344 angoff     1024       // tile0054 shield
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sprite  1062 angoff     512        // tile0049 shotgunammo
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sprite  1062 angoff     512        // tile0049 shotgunammo
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sprite  1208 angoff     512        // tile0049 shotgunammo
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sprite  1208 angoff     512        // tile0049 shotgunammo
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sprite  1151 angoff     512        // tile0053 firstaid
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sprite  1151 angoff     512        // tile0053 firstaid
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sprite  1864 angoff     1024       // tile1820 octabrain
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sprite  1864 angoff     1024       // tile1820 octabrain
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sprite  2677 angoff    -768        // tile0054 shield
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sprite  2676 angoff     1024       // tile0024 freezesprite
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sprite  2679 angoff    -640        // tile0037 freezeammo
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sprite  2678 angoff    -256        // tile0037 freezeammo
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sprite  3335 angoff    -768        // tile1525 (tile1520 (duke torso))
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//sprite   791 nomdanim              // tile1451 (tile1405 duke)
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sprite   791 notmd                 // tile1451 (tile1405 duke)
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//sprite   792 nomdanim              // tile1451 (tile1405 duke)
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sprite   792 notmd                 // tile1451 (tile1405 duke)
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sprite   895 angoff     1024       // tile0049 shotgunammo
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sprite   895 mdzoff     100000     // tile0049 shotgunammo
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sprite   895 pitch     -1          // tile0049 shotgunammo
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sprite   895 roll       2          // tile0049 shotgunammo
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sprite   900 angoff     768        // tile0022 chaingunsprite
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//sprite   900 mdzoff     2000       // tile0022 chaingunsprite
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//sprite   900 roll      -512        // tile0022 chaingunsprite
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sprite   885 angoff     512        // tile0041 batteryammo
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sprite   885 mdzoff     200000     // tile0041 batteryammo
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sprite   885 roll       1          // tile0041 batteryammo
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sprite   890 mdzoff     300000     // tile6216 impgunpart1 (dukeplus imperial gun)
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sprite   890 pitch      1          // tile6216 impgunpart1 (dukeplus imperial gun)
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sprite   359 angoff    -256        // tile0041 batteryammo
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sprite   360 angoff     256        // tile0049 shotgunammo
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sprite    18 angoff    -256        // tile0052 sixpack
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sprite   361 angoff    -768        // tile0054 shield
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sprite  3313 angoff     512        // tile0060 accesscard yellow
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sprite  3313 mdzoff     1500000    // tile0060 accesscard yellow
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sprite  3313 pitch     -1          // tile0060 accesscard yellow
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sprite    17 angoff     512        // tile0060 accesscard red
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sprite  2467 angoff     1024       // tile0049 shotgunammo
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sprite  2467 angoff     1024       // tile0049 shotgunammo
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sprite  2467 mdzoff     500000     // tile0049 shotgunammo
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sprite  2467 pitch     -1          // tile0049 shotgunammo
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sprite  2911 angoff     1024       // tile0052 sixpack
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sprite   126 angoff     1024       // tile1957 (tile1920 commander) (dead)
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sprite   936 angoff    -256        // tile0052 sixpack
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sprite  2027 angoff     512        // tile0060 accesscard red
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sprite  2452 angoff     512        // tile0049 shotgunammo
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sprite  2452 angoff     512        // tile0049 shotgunammo
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sprite  2452 mdzoff     300000     // tile0049 shotgunammo
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sprite  2452 pitch     -1          // tile0049 shotgunammo
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sprite  2453 angoff     512        // tile0049 shotgunammo
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sprite  2453 angoff     512        // tile0049 shotgunammo
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sprite  2453 mdzoff     300000     // tile0049 shotgunammo
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sprite  2453 pitch     -1          // tile0049 shotgunammo
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sprite  2933 angoff     512        // tile0051 cola
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sprite  2933 angoff     512        // tile0051 cola
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sprite  2934 angoff     512        // tile0051 cola
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sprite  2934 angoff     512        // tile0051 cola
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sprite  2454 angoff    -512        // tile0041 batteryammo
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sprite  2454 angoff    -512        // tile0041 batteryammo
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sprite  2454 mdzoff     700000     // tile0041 batteryammo
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sprite  2454 roll       1          // tile0041 batteryammo
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sprite  2455 angoff    -512        // tile0041 batteryammo
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sprite  2455 angoff    -512        // tile0041 batteryammo
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sprite  2455 mdzoff     700000     // tile0041 batteryammo
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sprite  2455 roll       1          // tile0041 batteryammo
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//sprite   666 roll       1024       // tile0502 viewscreen
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//sprite   666 roll       1024       // tile0502 viewscreen
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sprite  2789 mdzoff     500000     // tile0052 sixpack
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sprite  2789 roll       1          // tile0052 sixpack
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sprite   590 angoff    -512        // tile0041 batteryammo
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sprite   590 mdzoff     900000     // tile0041 batteryammo
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sprite   590 pitch      1          // tile0041 batteryammo
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sprite   464 angoff    -640        // tile0049 shotgunammo
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sprite  3305 angoff    -896        // tile0052 sixpack