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// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
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// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
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// Level    : Wgr4.map - "Crystal Mines" by William Gee
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// Level    : Wgr4.map - "Crystal Mines"
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// Author   : William Gee
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// Map Date : 2004-07-30
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// Map Date : 2004-07-30
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// mapmd4   : e59a226262e94c3261a4efa832396e88
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// mapmd4   : e59a226262e94c3261a4efa832396e88
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// Curr. HRP: r5.2.498
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// Curr. HRP: r5.3.583
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sprite   566 angoff    -256        // tile0023 rpgsprite
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sprite   566 angoff    -256        // tile0023 rpgsprite
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sprite   468 angoff    -768        // tile0049 shotgunammo
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sprite   468 angoff    -768        // tile0049 shotgunammo
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sprite   252 notmd                 // tile0132 slotdoor
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sprite   252 notmd                 // tile0132 slotdoor
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sprite   122 notmd                 // tile0162 dipswitch
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sprite   122 notmd                 // tile0162 dipswitch
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sprite   123 notmd                 // tile0162 dipswitch
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sprite   123 notmd                 // tile0162 dipswitch
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sprite   124 notmd                 // tile0162 dipswitch
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sprite   124 notmd                 // tile0162 dipswitch
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sprite   125 notmd                 // tile0162 dipswitch
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sprite   125 notmd                 // tile0162 dipswitch
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sprite   117 angoff     1024       // tile0022 chaingunsprite
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sprite   117 angoff     1024       // tile0022 chaingunsprite
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sprite   118 angoff    -512        // tile0060 accesscard blue
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sprite   567 mdzoff     900000     // tile0025 shrinkersprite
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sprite   567 mdzoff     900000     // tile0025 shrinkersprite
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sprite   567 roll       1          // tile0025 shrinkersprite
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sprite   567 roll       1          // tile0025 shrinkersprite
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sprite   116 angoff     1024       // tile0053 firstaid
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sprite   116 mdzoff     500000     // tile0053 firstaid
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sprite   116 mdzoff     500000     // tile0053 firstaid
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sprite   116 roll       1          // tile0053 firstaid
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sprite   116 roll      -1          // tile0053 firstaid
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sprite   118 angoff    -512        // tile0060 accesscard blue
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//sprite   155 angoff     1024       // tile0170 accessswitch2 blue
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//sprite   155 angoff     1024       // tile0170 accessswitch2 blue
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sprite   135 angoff    -896        // tile0049 shotgunammo
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sprite   135 angoff    -896        // tile0049 shotgunammo
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sprite   133 angoff    -256        // tile0049 shotgunammo
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sprite   133 angoff    -256        // tile0049 shotgunammo
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sprite   110 angoff     1024       // tile0049 shotgunammo
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sprite   110 angoff     1024       // tile0049 shotgunammo
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sprite   109 angoff     384        // tile0051 cola
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sprite   109 angoff    -640        // tile0051 cola
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sprite     0 angoff     1024       // tile0026 heavyhbomb
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sprite     0 angoff     1024       // tile0026 heavyhbomb
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sprite     1 angoff    -128        // tile0021 firstgunsprite
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sprite     1 angoff    -128        // tile0021 firstgunsprite
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sprite   491 notmd                 // tile0162 dipswitch
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sprite   491 notmd                 // tile0162 dipswitch
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sprite   492 notmd                 // tile0162 dipswitch
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sprite   492 notmd                 // tile0162 dipswitch
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sprite   493 notmd                 // tile0162 dipswitch
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sprite   493 notmd                 // tile0162 dipswitch
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sprite   475 notmd                 // tile0130 accessswitch blue
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sprite   475 notmd                 // tile0130 accessswitch blue
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sprite    24 notmd                 // tile0132 slotdoor
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sprite    24 notmd                 // tile0132 slotdoor
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sprite   625 angoff     256        // tile0022 chaingunsprite
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sprite   625 angoff     256        // tile0022 chaingunsprite
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sprite   627 angoff    -256        // tile0021 firstgunsprite
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sprite   627 angoff    -256        // tile0021 firstgunsprite
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sprite   624 angoff    -768        // tile0047 hbombammo
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sprite   624 angoff    -768        // tile0047 hbombammo
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sprite   575 angoff    -768        // tile0025 shrinkersprite
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sprite   575 angoff     256        // tile0025 shrinkersprite
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sprite    32 angoff     896        // tile0042 devistatorammo
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sprite    32 angoff     896        // tile0042 devistatorammo
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sprite    33 angoff     1024       // tile0042 devistatorammo
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sprite    33 angoff     1024       // tile0042 devistatorammo
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sprite    31 angoff    -896         // tile0042 devistatorammo
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sprite    31 angoff    -896         // tile0042 devistatorammo
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sprite    27 angoff     512        // tile0044 rpgammo
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sprite    27 angoff     512        // tile0044 rpgammo
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sprite    28 angoff    -512        // tile0044 rpgammo
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sprite    28 angoff    -512        // tile0044 rpgammo