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// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
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// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
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// Level    : Dogville.map - "Dogville" by Taivo Maripuu
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// Level    : Dogville.map - "Dogville" by Taivo Maripuu
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// Map Date : 2004-08-11
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// Map Date : 2004-08-11
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// mapmd4   : ac1afe0eb8d5afa220296f1c4c167f5c
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// mapmd4   : ac1afe0eb8d5afa220296f1c4c167f5c
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// Curr. HRP: r5.2.415
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// Curr. HRP: r5.2.498
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sprite  3405 angoff    -384        // tile0028 shotgunsprite
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sprite  3405 angoff    -384        // tile0028 shotgunsprite
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sprite  3408 angoff    -384        // tile0049 shotgunammo
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sprite  3408 angoff    -384        // tile0049 shotgunammo
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sprite   410 angoff     1024       // tile1334 fem6 padbabe
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sprite   410 angoff     1024       // tile1334 fem6 padbabe
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sprite   177 angoff     512        // tile0022 chaingunsprite
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sprite   177 angoff     512        // tile0022 chaingunsprite
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sprite   783 notmd                 // tile4386 (power line)
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sprite   783 notmd                 // tile4386 (power line)
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sprite   784 notmd                 // tile4386 (power line)
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sprite   784 notmd                 // tile4386 (power line)
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sprite  3892 notmd                 // tile4386 (power line)
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sprite  3892 notmd                 // tile4386 (power line)
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sprite  3893 notmd                 // tile4386 (power line)
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sprite  3893 notmd                 // tile4386 (power line)
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sprite  3062 notmd                 // tile4386 (power line)
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sprite  3062 notmd                 // tile4386 (power line)
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sprite  3063 notmd                 // tile4386 (power line)
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sprite  3064 notmd                 // tile4386 (power line)
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sprite  3887 notmd                 // tile4386 (power line)
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sprite  3887 notmd                 // tile4386 (power line)
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sprite  3888 notmd                 // tile4386 (power line)
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sprite  3888 notmd                 // tile4386 (power line)
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sprite  3067 notmd                 // tile1234 (money)
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sprite  3067 notmd                 // tile1234 (money)
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sprite   917 mdxoff     5000       // tile4453 meter
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sprite   917 pitch     -1          // tile4453 meter
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sprite    47 angoff     256        // tile0054 shield
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sprite    47 angoff     256        // tile0054 shield
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sprite  3915 angoff     1024       // tile0041 batteryammo
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sprite  3915 angoff     1024       // tile0041 batteryammo
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sprite   834 angoff     1024       // tile0916 fireext
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sprite   834 angoff     1024       // tile0916 fireext
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sprite  3576 angoff    -256        // tile0060 accesscard red
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sprite  3576 angoff    -256        // tile0060 accesscard red
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sprite  3577 angoff     1024       // tile0009 respawn [blue key] no effect ?
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sprite  3577 angoff     1024       // tile0009 respawn [blue key] no effect ?