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Rev 575 Rev 576
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// Curr. HRP: r5.3.573
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// Curr. HRP: r5.3.573
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// 1-338 / 398-504 / 520-724
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// 1-338 / 398-504 / 520-724
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//sprite   ??? angoff     1024       // tile0047 hbombammo
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//sprite   ??? angoff     1024       // tile0047 hbombammo
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sprite   693 angoff     128        // tile0028 shotgunsprite (multiplayer)
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sprite   693 angoff     128        // tile0028 shotgunsprite (multiplayer)
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sprite   249 mdzoff    -250000     // tile0913 maskwall2 (fence, rooftop)
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sprite   249 mdzoff    -250000     // tile0913 maskwall2 (fence)
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sprite   249 pitch      1          // tile0913 maskwall2 (fence, rooftop)
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sprite   249 pitch      1          // tile0913 maskwall2 (fence)
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sprite   249 roll      -1          // tile0913 maskwall2 (fence, rooftop)
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sprite   249 roll      -1          // tile0913 maskwall2 (fence)
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sprite   294 mdzoff    -250000     // tile0913 maskwall2 (fence, rooftop)
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sprite   294 mdzoff    -250000     // tile0913 maskwall2 (fence)
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sprite   294 pitch      1          // tile0913 maskwall2 (fence, rooftop)
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sprite   294 pitch      1          // tile0913 maskwall2 (fence)
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sprite   248 mdzoff    -250000     // tile0913 maskwall2 (fence, rooftop)
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sprite   248 mdzoff    -250000     // tile0913 maskwall2 (fence)
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sprite   248 pitch      1          // tile0913 maskwall2 (fence, rooftop)
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sprite   248 pitch      1          // tile0913 maskwall2 (fence)
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sprite   248 roll       5          // tile0913 maskwall2 (fence, rooftop)
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sprite   248 roll       5          // tile0913 maskwall2 (fence)
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sprite   295 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
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sprite   295 mdzoff    -700000     // tile0913 maskwall2 (fence)
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sprite   295 pitch      1          // tile0913 maskwall2 (fence, rooftop)
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sprite   295 pitch      1          // tile0913 maskwall2 (fence)
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sprite   296 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
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sprite   296 mdzoff    -700000     // tile0913 maskwall2 (fence)
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sprite   296 pitch      1          // tile0913 maskwall2 (fence, rooftop)
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sprite   296 pitch      1          // tile0913 maskwall2 (fence)
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sprite   297 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
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sprite   297 mdzoff    -700000     // tile0913 maskwall2 (fence)
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sprite   297 pitch      1          // tile0913 maskwall2 (fence, rooftop)
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sprite   297 pitch      1          // tile0913 maskwall2 (fence)
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sprite   292 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
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sprite   292 mdzoff    -700000     // tile0913 maskwall2 (fence)
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sprite   292 pitch      1          // tile0913 maskwall2 (fence, rooftop)
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sprite   292 pitch      1          // tile0913 maskwall2 (fence)
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sprite   291 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
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sprite   291 mdzoff    -700000     // tile0913 maskwall2 (fence)
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sprite   291 pitch      1          // tile0913 maskwall2 (fence, rooftop)
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sprite   291 pitch      1          // tile0913 maskwall2 (fence)
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sprite   290 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
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sprite   290 mdzoff    -700000     // tile0913 maskwall2 (fence)
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sprite   290 pitch      1          // tile0913 maskwall2 (fence, rooftop)
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sprite   290 pitch      1          // tile0913 maskwall2 (fence)
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sprite   289 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
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sprite   289 mdzoff    -700000     // tile0913 maskwall2 (fence)
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sprite   289 pitch      1          // tile0913 maskwall2 (fence, rooftop)
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sprite   289 pitch      1          // tile0913 maskwall2 (fence)
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sprite   275 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
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sprite   275 mdzoff    -700000     // tile0913 maskwall2 (fence)
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sprite   275 pitch      1          // tile0913 maskwall2 (fence, rooftop)
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sprite   275 pitch      1          // tile0913 maskwall2 (fence)
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sprite   275 roll       1          // tile0913 maskwall2 (fence, rooftop)
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sprite   275 roll       1          // tile0913 maskwall2 (fence)
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sprite   274 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
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sprite   274 mdzoff    -700000     // tile0913 maskwall2 (fence)
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sprite   274 pitch      1          // tile0913 maskwall2 (fence, rooftop)
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sprite   274 pitch      1          // tile0913 maskwall2 (fence)
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sprite   273 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
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sprite   273 mdzoff    -700000     // tile0913 maskwall2 (fence)
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sprite   273 pitch      1          // tile0913 maskwall2 (fence, rooftop)
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sprite   273 pitch      1          // tile0913 maskwall2 (fence)
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sprite   272 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
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sprite   272 mdzoff    -700000     // tile0913 maskwall2 (fence)
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sprite   272 pitch      1          // tile0913 maskwall2 (fence, rooftop)
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sprite   272 pitch      1          // tile0913 maskwall2 (fence)
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sprite   588 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
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sprite   588 mdzoff    -700000     // tile0913 maskwall2 (fence)
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sprite   588 pitch      1          // tile0913 maskwall2 (fence, rooftop)
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sprite   588 pitch      1          // tile0913 maskwall2 (fence)
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sprite   284 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
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sprite   284 mdzoff    -700000     // tile0913 maskwall2 (fence)
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sprite   284 pitch      1          // tile0913 maskwall2 (fence, rooftop)
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sprite   284 pitch      1          // tile0913 maskwall2 (fence)
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sprite   284 roll       1          // tile0913 maskwall2 (fence, rooftop)
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sprite   284 roll       1          // tile0913 maskwall2 (fence)
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sprite   279 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
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sprite   279 mdzoff    -700000     // tile0913 maskwall2 (fence)
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sprite   279 pitch      1          // tile0913 maskwall2 (fence, rooftop)
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sprite   279 pitch      1          // tile0913 maskwall2 (fence)
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sprite   278 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
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sprite   278 mdzoff    -700000     // tile0913 maskwall2 (fence)
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sprite   278 pitch      1          // tile0913 maskwall2 (fence, rooftop)
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sprite   278 pitch      1          // tile0913 maskwall2 (fence)
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sprite   277 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
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sprite   277 mdzoff    -700000     // tile0913 maskwall2 (fence)
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sprite   276 pitch      1          // tile0913 maskwall2 (fence, rooftop)
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sprite   276 pitch      1          // tile0913 maskwall2 (fence)
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sprite   275 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
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sprite   275 mdzoff    -700000     // tile0913 maskwall2 (fence)
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sprite   275 pitch      1          // tile0913 maskwall2 (fence, rooftop)
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sprite   275 pitch      1          // tile0913 maskwall2 (fence)
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sprite   280 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
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sprite   280 mdzoff    -700000     // tile0913 maskwall2 (fence)
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sprite   280 pitch      1          // tile0913 maskwall2 (fence, rooftop)
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sprite   280 pitch      1          // tile0913 maskwall2 (fence)
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sprite   281 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
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sprite   281 mdzoff    -700000     // tile0913 maskwall2 (fence)
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sprite   281 pitch      1          // tile0913 maskwall2 (fence, rooftop)
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sprite   281 pitch      1          // tile0913 maskwall2 (fence)
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sprite   282 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
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sprite   282 mdzoff    -700000     // tile0913 maskwall2 (fence)
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sprite   282 pitch      1          // tile0913 maskwall2 (fence, rooftop)
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sprite   282 pitch      1          // tile0913 maskwall2 (fence)
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sprite   283 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
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sprite   283 mdzoff    -700000     // tile0913 maskwall2 (fence)
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sprite   283 pitch      1          // tile0913 maskwall2 (fence, rooftop)
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sprite   283 pitch      1          // tile0913 maskwall2 (fence)
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sprite   589 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
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sprite   589 mdzoff    -700000     // tile0913 maskwall2 (fence)
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sprite   589 pitch      1          // tile0913 maskwall2 (fence, rooftop)
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sprite   589 pitch      1          // tile0913 maskwall2 (fence)
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sprite   589 roll       1          // tile0913 maskwall2 (fence, rooftop)
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sprite   589 roll       1          // tile0913 maskwall2 (fence)
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sprite   285 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
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sprite   285 mdzoff    -700000     // tile0913 maskwall2 (fence)
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sprite   285 pitch      1          // tile0913 maskwall2 (fence, rooftop)
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sprite   285 pitch      1          // tile0913 maskwall2 (fence)
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sprite   286 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
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sprite   286 mdzoff    -700000     // tile0913 maskwall2 (fence)
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sprite   286 pitch      1          // tile0913 maskwall2 (fence, rooftop)
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sprite   286 pitch      1          // tile0913 maskwall2 (fence)
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sprite   288 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
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sprite   288 mdzoff    -700000     // tile0913 maskwall2 (fence)
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sprite   288 pitch      1          // tile0913 maskwall2 (fence, rooftop)
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sprite   288 pitch      1          // tile0913 maskwall2 (fence)
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sprite   287 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
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sprite   287 mdzoff    -700000     // tile0913 maskwall2 (fence)
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sprite   287 pitch      1          // tile0913 maskwall2 (fence, rooftop)
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sprite   287 pitch      1          // tile0913 maskwall2 (fence)
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sprite   293 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
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sprite   293 mdzoff    -700000     // tile0913 maskwall2 (fence)
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sprite   293 pitch      1          // tile0913 maskwall2 (fence, rooftop)
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sprite   293 pitch      1          // tile0913 maskwall2 (fence)
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sprite   137 roll       1          // tile0913 maskwall2 (fence, rooftop)
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sprite   137 roll       1          // tile0913 maskwall2 (fence)
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// mhk diff sync 1
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// mhk diff sync 1
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sprite   585 angoff     512        // tile1247 seenine
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sprite   585 angoff     512        // tile1247 seenine
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sprite   577 notmd                 // tile0342 pannel1
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sprite   577 notmd                 // tile0342 pannel1
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sprite   226 notmd                 // tile0341 bpannel1
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sprite   226 notmd                 // tile0341 bpannel1
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sprite     4 angoff    -896        // tile0057 jetpack
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sprite     4 angoff    -896        // tile0057 jetpack