Subversion Repositories duke3d_hrp

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Rev 722 | Go to most recent revision | Show entire file | Regard whitespace | Details | Blame | Last modification | View Log | RSS feed

Rev 722 Rev 726
Line 141... Line 141...
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sprite   116 angoff     1024       // tile0040 ammo
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sprite   116 angoff     1024       // tile0040 ammo
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sprite   117 angoff     1024       // tile0040 ammo
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sprite   117 angoff     1024       // tile0040 ammo
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sprite   118 angoff     1024       // tile0040 ammo
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sprite   118 angoff     1024       // tile0040 ammo
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sprite   119 angoff     1024       // tile0040 ammo
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sprite   119 angoff     1024       // tile0040 ammo
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sprite   120 angoff     1024       // tile0040 ammo
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sprite   120 angoff     1024       // tile0040 ammo
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sprite   901 angoff     768        // tile0060 accesscard blue
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sprite   901 angoff     768        // tile0060 accesscard [blue]
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sprite   901 pitch     -256        // tile0060 accesscard blue
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sprite   901 pitch     -256        // tile0060 accesscard [blue]
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sprite   901 mdzoff    -1          // tile0060 accesscard blue
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sprite   901 mdzoff    -1          // tile0060 accesscard [blue]
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sprite   838 notmd                 // tile4386 (power line)
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sprite   838 notmd                 // tile4386 (power line)
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sprite   234 angoff    -896        // tile0955 bottle2
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sprite   234 angoff    -896        // tile0955 bottle2
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sprite   852 notmd                 // tile4386 (power line)
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sprite   852 notmd                 // tile4386 (power line)
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sprite   853 notmd                 // tile4386 (power line)
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sprite   853 notmd                 // tile4386 (power line)
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sprite   855 notmd                 // tile4386 (power line)
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sprite   855 notmd                 // tile4386 (power line)
Line 265... Line 265...
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sprite  1270 roll       1          // tile0044 rpgammo
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sprite  1270 roll       1          // tile0044 rpgammo
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sprite  1270 mdzoff     500000     // tile0044 rpgammo
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sprite  1270 mdzoff     500000     // tile0044 rpgammo
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sprite  1271 angoff    -512        // tile0044 rpgammo
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sprite  1271 angoff    -512        // tile0044 rpgammo
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sprite  1271 roll      -1          // tile0044 rpgammo
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sprite  1271 roll      -1          // tile0044 rpgammo
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sprite  1271 mdzoff     500000     // tile0044 rpgammo
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sprite  1271 mdzoff     500000     // tile0044 rpgammo
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sprite  1101 angoff     0          // tile0060 accesscard yellow
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sprite  1101 angoff     0          // tile0060 accesscard [yellow]
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sprite  1355 angoff    -768        // tile0916 fireext
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sprite  1355 angoff    -768        // tile0916 fireext
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sprite  1355 pitch      1          // tile0916 fireext
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sprite  1355 pitch      1          // tile0916 fireext
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sprite  1355 mdzoff     150000     // tile0916 fireext
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sprite  1355 mdzoff     150000     // tile0916 fireext
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sprite  1390 notmd                 // tile0140 frankenstineswitch
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sprite  1390 notmd                 // tile0140 frankenstineswitch
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sprite  1341 away1                 // tile0587
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sprite  1341 away1                 // tile0587
Line 350... Line 350...
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sprite   436 angoff     896        // tile0556 chair1
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sprite   436 angoff     896        // tile0556 chair1
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sprite  1254 notmd                 // tile1122 pullswitch
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sprite  1254 notmd                 // tile1122 pullswitch
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sprite   208 angoff     512        // tile0994 pipe5
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sprite   208 angoff     512        // tile0994 pipe5
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sprite  1247 angoff    -512        // tile0044 rpgammo
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sprite  1247 angoff    -512        // tile0044 rpgammo
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sprite  1248 angoff    -512        // tile0044 rpgammo
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sprite  1248 angoff    -512        // tile0044 rpgammo
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sprite  1246 angoff    -512        // tile0060 accesscard red
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sprite  1246 angoff    -512        // tile0060 accesscard [red]
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sprite  1356 angoff    -512        // tile0916 fireext
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sprite  1356 angoff    -512        // tile0916 fireext
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sprite   411 angoff    -768        // tile1048 (pipes)
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sprite   411 angoff    -768        // tile1048 (pipes)
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sprite   411 pitch      1          // tile1048 (pipes)
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sprite   411 pitch      1          // tile1048 (pipes)
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sprite   411 mdzoff     200000     // tile1048 (pipes)
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sprite   411 mdzoff     200000     // tile1048 (pipes)
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sprite     0 pitch     -1          // tile1048 (pipes)
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sprite     0 pitch     -1          // tile1048 (pipes)