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// Title    : Haunted House
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// Title    : Haunted House
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// Author   : Sanek
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// Author   : Sanek
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// Filename : HH.MAP
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// Filename : HH.MAP
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// mapmd4   : 6d968a3cfc02ba574f01c14c3f7e41f3 // 2010-03-14 (GRP)
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// mapmd4   : 6d968a3cfc02ba574f01c14c3f7e41f3 // 2010-03-14 (GRP)
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// Curr. HRP: r5.3.639
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// Curr. HRP: r5.4.722
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/*
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/*
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  Haunted House is not intended to be played using the HRP. But in case, well, 
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  Haunted House is not intended to be played using the HRP. But in case, well, 
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  if you really want, I have prepared a duke3d.def for you, so that the HRP
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  if you really want, I have prepared a duke3d.def for you, so that the HRP
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  does not override the custom textures in tiles006.art and tiles018.art.
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  does not override the custom textures in tiles006.art and tiles018.art.
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sprite   897 nomdanim              // tile0974 oceansprite4
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sprite   897 nomdanim              // tile0974 oceansprite4
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sprite   896 nomdanim              // tile0974 oceansprite4
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sprite   896 nomdanim              // tile0974 oceansprite4
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sprite   919 angoff     1024       // tile1164 bottle17
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sprite   919 angoff     1024       // tile1164 bottle17
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sprite   920 angoff     1024       // tile1160 bottle13
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sprite   920 angoff     1024       // tile1160 bottle13
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sprite   917 angoff     1024       // tile0028 shotgunsprite
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sprite   917 angoff     1024       // tile0028 shotgunsprite
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sprite   917 mdzoff     500000     // tile0028 shotgunsprite
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sprite   917 roll       1          // tile0028 shotgunsprite
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sprite   917 roll       1          // tile0028 shotgunsprite
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sprite   917 mdzoff     500000     // tile0028 shotgunsprite
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sprite    44 angoff    -512        // tile4454 deskphone
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sprite    44 angoff    -512        // tile4454 deskphone
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sprite    40 angoff     0          // tile0060 accesscard blue
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sprite    40 angoff     0          // tile0060 accesscard blue
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sprite    52 angoff    -320        // tile1163 bottle16
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sprite    52 angoff    -320        // tile1163 bottle16
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sprite   872 angoff     1024       // tile0060 accesscard red
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sprite   872 angoff     1024       // tile0060 accesscard red
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sprite   107 angoff    -512        // tile1162 bottle15
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sprite   107 angoff    -512        // tile1162 bottle15
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sprite   322 angoff    -768        // tile0769 sushiplate2 (hand)
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sprite   322 angoff    -768        // tile0769 sushiplate2 (hand)
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sprite   322 mdzoff     300000     // tile0769 sushiplate2 (hand)
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sprite   322 roll      -1          // tile0769 sushiplate2 (hand)
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sprite   322 roll      -1          // tile0769 sushiplate2 (hand)
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sprite   322 mdzoff     300000     // tile0769 sushiplate2 (hand)
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sprite   319 angoff     512        // tile1163 bottle16
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sprite   319 angoff     512        // tile1163 bottle16
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sprite   183 angoff     512        // tile1159 bottle12
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sprite   183 angoff     512        // tile1159 bottle12
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sprite   184 angoff     1024       // tile4438 coffeemug
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sprite   184 angoff     1024       // tile4438 coffeemug
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sprite   873 angoff     1024       // tile0060 accesscard yellow
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sprite   873 angoff     1024       // tile0060 accesscard yellow
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sprite   360 angoff     640        // tile0779 sushiplate4 (eye)
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sprite   360 angoff     640        // tile0779 sushiplate4 (eye)
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sprite   361 mdzoff     300000     // tile0957 bottle4 (cocktail glass)
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sprite   361 roll      -1          // tile0957 bottle4 (cocktail glass)
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sprite   361 roll      -1          // tile0957 bottle4 (cocktail glass)
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sprite   361 mdzoff     300000     // tile0957 bottle4 (cocktail glass)
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sprite   780 angoff     1024       // tile0040 ammo
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sprite   780 angoff     1024       // tile0040 ammo
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sprite   893 angoff     1024       // tile0040 ammo
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sprite   893 angoff     1024       // tile0040 ammo
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sprite   894 angoff     1024       // tile0040 ammo
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sprite   894 angoff     1024       // tile0040 ammo
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sprite   930 angoff     1024       // tile0040 ammo
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sprite   930 angoff     1024       // tile0040 ammo
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sprite   931 angoff     1024       // tile0040 ammo
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sprite   931 angoff     1024       // tile0040 ammo
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sprite   932 angoff     1024       // tile0040 ammo
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sprite   932 angoff     1024       // tile0040 ammo
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sprite   400 angoff     1024       // tile1161 bottle14
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sprite   400 angoff     1024       // tile1161 bottle14
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sprite   688 angoff    -512        // tile1162 bottle15
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sprite   688 angoff    -512        // tile1162 bottle15
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sprite   153 mdzoff     200000     // tile0956 bottle3
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sprite   153 pitch      1          // tile0956 bottle3
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sprite   153 pitch      1          // tile0956 bottle3
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sprite   153 mdzoff     200000     // tile0956 bottle3
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sprite   833 angoff     1024       // tile0956 bottle3
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sprite   833 angoff     1024       // tile0956 bottle3
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sprite   892 angoff    -768        // tile0052 sixpack
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sprite   892 angoff    -768        // tile0052 sixpack
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sprite   631 angoff     1024       // tile0956 bottle3
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sprite   631 angoff     1024       // tile0956 bottle3
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sprite   723 angoff     256        // tile1160 bottle13
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sprite   723 angoff     256        // tile1160 bottle13
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sprite   726 angoff     1024       // tile0769 sushiplate2 (hand)
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sprite   726 angoff     1024       // tile0769 sushiplate2 (hand)