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Rev 702 Rev 717
Line 63... Line 63...
63
sprite  1807 away1                 // tile0255 maskwall9
63
sprite  1807 away1                 // tile0255 maskwall9
64
sprite  1198 mdxoff     5000       // tile0164 dipswitch2
64
sprite  1198 mdxoff     5000       // tile0164 dipswitch2
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sprite  1198 pitch     -1          // tile0164 dipswitch2
65
sprite  1198 pitch     -1          // tile0164 dipswitch2
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sprite  1199 mdzoff     70000      // tile1048 (pipes)
66
sprite  1199 mdzoff     70000      // tile1048 (pipes)
67
sprite  1199 pitch     -1          // tile1048 (pipes)
67
sprite  1199 pitch     -1          // tile1048 (pipes)
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sprite  1198 mdxoff     5000       // tile0164 dipswitch2
68
sprite  1698 mdxoff     5000       // tile0164 dipswitch2
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sprite  1198 pitch     -1          // tile0164 dipswitch2
69
sprite  1698 pitch     -1          // tile0164 dipswitch2
70
sprite  1697 mdzoff     70000      // tile1048 (pipes)
70
sprite  1697 mdzoff     70000      // tile1048 (pipes)
71
sprite  1697 pitch     -1          // tile1048 (pipes)
71
sprite  1697 pitch     -1          // tile1048 (pipes)
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sprite  1477 angoff    -224        // tile0025 shrinkersprite
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sprite  1477 angoff    -224        // tile0025 shrinkersprite
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sprite  1477 mdzoff     500000     // tile0025 shrinkersprite
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sprite  1477 mdzoff     500000     // tile0025 shrinkersprite
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sprite  1477 roll      -1          // tile0025 shrinkersprite
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sprite  1477 roll      -1          // tile0025 shrinkersprite
Line 87... Line 87...
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sprite  2226 angoff    -512        // tile0028 shotgunsprite
87
sprite  2226 angoff    -512        // tile0028 shotgunsprite
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sprite  2226 mdxoff    -5000       // tile0028 shotgunsprite
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sprite  2226 mdxoff    -5000       // tile0028 shotgunsprite
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sprite  2226 mdzoff     300000     // tile0028 shotgunsprite
89
sprite  2226 mdzoff     300000     // tile0028 shotgunsprite
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sprite  2226 roll       1          // tile0028 shotgunsprite
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sprite  2226 roll       1          // tile0028 shotgunsprite
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sprite  2381 angoff    -960        // tile0026 heavyhbomb
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sprite  2381 angoff    -960        // tile0026 heavyhbomb
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sprite  2381 angoff    -960        // tile0026 heavyhbomb
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sprite  2380 angoff    -960        // tile0026 heavyhbomb
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sprite  1599 angoff     512        // tile0046 crystalammo
93
sprite  1599 angoff     512        // tile0046 crystalammo
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sprite  1599 mdzoff     200000     // tile0046 crystalammo
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sprite  1599 mdzoff     200000     // tile0046 crystalammo
95
sprite  1599 pitch     -1          // tile0046 crystalammo
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sprite  1599 pitch     -1          // tile0046 crystalammo
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sprite  1599 roll      -1          // tile0046 crystalammo
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sprite  1599 roll      -1          // tile0046 crystalammo
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sprite  1598 angoff    -512        // tile0049 shotgunammo
97
sprite  1598 angoff    -512        // tile0049 shotgunammo
Line 156... Line 156...
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sprite  1169 angoff    -768        // tile0045 growammo
156
sprite  1169 angoff    -768        // tile0045 growammo
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sprite  1168 angoff    -768        // tile0045 growammo
157
sprite  1168 angoff    -768        // tile0045 growammo
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sprite   832 angoff     1024       // tile0695 pot2
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sprite   832 angoff     1024       // tile0695 pot2
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sprite   832 mdzoff     300000     // tile0695 pot2
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sprite   832 mdzoff     300000     // tile0695 pot2
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sprite   832 roll       1          // tile0695 pot2
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sprite   832 roll       1          // tile0695 pot2
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sprite  2253 angoff     1024       // tile0051 cola
-
 
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sprite  1022 angoff    -32         // tile4386 (power line)
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sprite  1022 angoff    -32         // tile4386 (power line)
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sprite  1022 mdzoff     200000     // tile4386 (power line)
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sprite  1022 mdzoff     200000     // tile4386 (power line)
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sprite  1022 pitch     -1          // tile4386 (power line)
163
sprite  1022 pitch     -1          // tile4386 (power line)
165
sprite  1023 angoff    -32         // tile4386 (power line)
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sprite  1023 angoff    -32         // tile4386 (power line)
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sprite  1023 mdzoff     200000     // tile4386 (power line)
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sprite  1023 mdzoff     200000     // tile4386 (power line)