Subversion Repositories duke3d_hrp

Rev

Rev 415 | Go to most recent revision | Show entire file | Regard whitespace | Details | Blame | Last modification | View Log | RSS feed

Rev 415 Rev 498
Line 1... Line -...
1
 
-
 
2
// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
1
// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
3
 
2
 
4
// Level    : Dogville.map - "Dogville" by Taivo Maripuu
3
// Level    : Dogville.map - "Dogville" by Taivo Maripuu
5
// Map Date : 2004-08-11
4
// Map Date : 2004-08-11
6
// mapmd4   : ac1afe0eb8d5afa220296f1c4c167f5c
5
// mapmd4   : ac1afe0eb8d5afa220296f1c4c167f5c
7
// Curr. HRP: r5.2.415
6
// Curr. HRP: r5.2.498
-
 
7
 
8
 
8
 
9
sprite  3405 angoff    -384        // tile0028 shotgunsprite
9
sprite  3405 angoff    -384        // tile0028 shotgunsprite
10
sprite  3408 angoff    -384        // tile0049 shotgunammo
10
sprite  3408 angoff    -384        // tile0049 shotgunammo
11
sprite   410 angoff     1024       // tile1334 fem6 padbabe
11
sprite   410 angoff     1024       // tile1334 fem6 padbabe
12
sprite   177 angoff     512        // tile0022 chaingunsprite
12
sprite   177 angoff     512        // tile0022 chaingunsprite
Line 92... Line 92...
92
sprite   783 notmd                 // tile4386 (power line)
92
sprite   783 notmd                 // tile4386 (power line)
93
sprite   784 notmd                 // tile4386 (power line)
93
sprite   784 notmd                 // tile4386 (power line)
94
sprite  3892 notmd                 // tile4386 (power line)
94
sprite  3892 notmd                 // tile4386 (power line)
95
sprite  3893 notmd                 // tile4386 (power line)
95
sprite  3893 notmd                 // tile4386 (power line)
96
sprite  3062 notmd                 // tile4386 (power line)
96
sprite  3062 notmd                 // tile4386 (power line)
97
sprite  3063 notmd                 // tile4386 (power line)
97
sprite  3064 notmd                 // tile4386 (power line)
98
sprite  3887 notmd                 // tile4386 (power line)
98
sprite  3887 notmd                 // tile4386 (power line)
99
sprite  3888 notmd                 // tile4386 (power line)
99
sprite  3888 notmd                 // tile4386 (power line)
100
sprite  3067 notmd                 // tile1234 (money)
100
sprite  3067 notmd                 // tile1234 (money)
-
 
101
sprite   917 mdxoff     5000       // tile4453 meter
-
 
102
sprite   917 pitch     -1          // tile4453 meter
101
sprite    47 angoff     256        // tile0054 shield
103
sprite    47 angoff     256        // tile0054 shield
102
sprite  3915 angoff     1024       // tile0041 batteryammo
104
sprite  3915 angoff     1024       // tile0041 batteryammo
103
sprite   834 angoff     1024       // tile0916 fireext
105
sprite   834 angoff     1024       // tile0916 fireext
104
sprite  3576 angoff    -256        // tile0060 accesscard red
106
sprite  3576 angoff    -256        // tile0060 accesscard red
105
sprite  3577 angoff     1024       // tile0009 respawn [blue key] no effect ?
107
sprite  3577 angoff     1024       // tile0009 respawn [blue key] no effect ?