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Rev 633 | Go to most recent revision | Show entire file | Regard whitespace | Details | Blame | Last modification | View Log | RSS feed

Rev 633 Rev 640
Line 44... Line 44...
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sprite  3647 angoff     512        // tile0049 shotgunammo
44
sprite  3647 angoff     512        // tile0049 shotgunammo
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//sprite     ? angoff     896        // tile1232 canwithsomething
45
//sprite     ? angoff     896        // tile1232 canwithsomething
46
sprite  3499 angoff     1024       // tile0060 accesscard yellow
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sprite  3499 angoff     1024       // tile0060 accesscard yellow
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47
 
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sprite   166 angoff    -512        // tile0049 shotgunammo
48
sprite   166 angoff    -512        // tile0049 shotgunammo
49
sprite   168 mdxoff     100000     // tile2360 rotategun
49
sprite   168 mdxoff     100000     // tile2360 (gunturret)
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sprite   168 pitch      1          // tile2360 rotategun
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sprite   168 pitch      1          // tile2360 (gunturret)
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sprite   168 roll       1024       // tile2360 rotategun
51
sprite   168 roll       1024       // tile2360 (gunturret)
52
//sprite     ? angoff    -256        // tile1160 bottle13 (Jack Daniels)
52
//sprite     ? angoff    -256        // tile1160 bottle13 (Jack Daniels)
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//sprite     ? angoff    -768        // tile1160 bottle13 (Jack Daniels)
53
//sprite     ? angoff    -768        // tile1160 bottle13 (Jack Daniels)
54
//sprite     ? angoff     256        // tile1160 bottle13 (Jack Daniels)
54
//sprite     ? angoff     256        // tile1160 bottle13 (Jack Daniels)
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sprite   141 angoff     768        // tile0024 freezesprite // *
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sprite   141 angoff     768        // tile0024 freezesprite // *
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sprite  3637 angoff     1024       // tile4547 foodobject18
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sprite  3637 angoff     1024       // tile4547 foodobject18
Line 73... Line 73...
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sprite   303 notmd                 // tile0162 dipswitch
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sprite   303 notmd                 // tile0162 dipswitch
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sprite   229 angoff    -512        // tile0060 accesscard yellow // *
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sprite   229 angoff    -512        // tile0060 accesscard yellow // *
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sprite  1209 mdzoff     80000      // tile0542 (globe)
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sprite  1209 mdzoff     80000      // tile0542 (globe)
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sprite  1209 roll       1          // tile0542 (globe)
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sprite  1209 roll       1          // tile0542 (globe)
78
sprite  3654 mdxoff     50000      // tile2360 rotategun
78
sprite  3654 mdxoff     50000      // tile2360 (gunturret)
79
sprite  3654 pitch      1          // tile2360 rotategun
79
sprite  3654 pitch      1          // tile2360 (gunturret)
80
sprite  3654 roll       1024       // tile2360 rotategun
80
sprite  3654 roll       1024       // tile2360 (gunturret)
81
sprite  1207 angoff     1024       // tile0557 chair2
81
sprite  1207 angoff     1024       // tile0557 chair2
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sprite  1208 angoff     1024       // tile0557 chair2
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sprite  1208 angoff     1024       // tile0557 chair2
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sprite  3540 notmd                 // tile0162 dipswitch
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sprite  3540 notmd                 // tile0162 dipswitch
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sprite   308 angoff    -768        // tile0060 accesscard yellow
84
sprite   308 angoff    -768        // tile0060 accesscard yellow
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Line 142... Line 142...
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sprite   199 notmd                 // tile1037 (table)
142
sprite   199 notmd                 // tile1037 (table)
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sprite   198 notmd                 // tile1037 (table)
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sprite   198 notmd                 // tile1037 (table)
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sprite  3289 notmd                 // tile4386 (power line)
144
sprite  3289 notmd                 // tile4386 (power line)
145
sprite  3375 notmd                 // tile4386 (power line)
145
sprite  3375 notmd                 // tile4386 (power line)
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sprite    68 angoff     256        // tile0052 sixpack
146
sprite    68 angoff     256        // tile0052 sixpack
147
sprite    49 mdxoff     50000      // tile2360 rotategun
147
sprite    49 mdxoff     50000      // tile2360 (gunturret)
148
sprite    49 pitch      1          // tile2360 rotategun
148
sprite    49 pitch      1          // tile2360 (gunturret)
149
sprite    49 roll       1024       // tile2360 rotategun
149
sprite    49 roll       1024       // tile2360 (gunturret)
150
//sprite    ?? mdxoff     50000      // tile2360 rotategun
150
//sprite    ?? mdxoff     50000      // tile2360 (gunturret)
151
//sprite    ?? pitch      1          // tile2360 rotategun
151
//sprite    ?? pitch      1          // tile2360 (gunturret)
152
//sprite    ?? roll       1024       // tile2360 rotategun
152
//sprite    ?? roll       1024       // tile2360 (gunturret)
153
//sprite   ??? mdxoff     50000      // tile2360 rotategun
153
//sprite   ??? mdxoff     50000      // tile2360 (gunturret)
154
//sprite   ??? pitch      1          // tile2360 rotategun
154
//sprite   ??? pitch      1          // tile2360 (gunturret)
155
//sprite   ??? roll       1024       // tile2360 rotategun
155
//sprite   ??? roll       1024       // tile2360 (gunturret)
156
sprite   783 notmd                 // tile4386 (power line)
156
sprite   783 notmd                 // tile4386 (power line)
157
sprite   784 notmd                 // tile4386 (power line)
157
sprite   784 notmd                 // tile4386 (power line)
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sprite  3892 notmd                 // tile4386 (power line)
158
sprite  3892 notmd                 // tile4386 (power line)
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sprite  3893 notmd                 // tile4386 (power line)
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sprite  3893 notmd                 // tile4386 (power line)
160
sprite  3062 notmd                 // tile4386 (power line)
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sprite  3062 notmd                 // tile4386 (power line)
Line 181... Line 181...
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sprite  3921 angoff     1024       // tile0047 hbombammo
181
sprite  3921 angoff     1024       // tile0047 hbombammo
182
sprite     7 angoff     512        // tile0041 batteryammo
182
sprite     7 angoff     512        // tile0041 batteryammo
183
sprite  3923 angoff     512        // tile0041 batteryammo
183
sprite  3923 angoff     512        // tile0041 batteryammo
184
sprite   612 angoff     1024       // tile0684 (tile0680 chair3)
184
sprite   612 angoff     1024       // tile0684 (tile0680 chair3)
185
sprite    34 angoff     256        // tile0052 sixpack
185
sprite    34 angoff     256        // tile0052 sixpack
186
sprite  3925 mdxoff     70000      // tile2360 rotategun
186
sprite  3925 mdxoff     70000      // tile2360 (gunturret)
187
sprite  3925 pitch      1          // tile2360 rotategun
187
sprite  3925 pitch      1          // tile2360 (gunturret)
188
sprite  3925 roll       1024       // tile2360 rotategun
188
sprite  3925 roll       1024       // tile2360 (gunturret)
189
sprite    33 mdxoff     70000      // tile2360 rotategun
189
sprite    33 mdxoff     70000      // tile2360 (gunturret)
190
sprite    33 pitch      1          // tile2360 rotategun
190
sprite    33 pitch      1          // tile2360 (gunturret)
191
sprite    33 roll       1024       // tile2360 rotategun
191
sprite    33 roll       1024       // tile2360 (gunturret)
192
sprite  3926 angoff     512        // tile0047 hbombammo
192
sprite  3926 angoff     512        // tile0047 hbombammo
193
//sprite     ? notmd                 // tile4386 (power line)
193
//sprite     ? notmd                 // tile4386 (power line)
194
sprite   510 angoff     1024       // tile1232 canwithsomething
194
sprite   510 angoff     1024       // tile1232 canwithsomething
195
sprite   508 angoff    -640        // tile1232 canwithsomething
195
sprite   508 angoff    -640        // tile1232 canwithsomething
196
sprite   546 notmd                 // tile4386 (power line)
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sprite   546 notmd                 // tile4386 (power line)