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// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
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// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
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// Title    : Park
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// Title    : Park
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// Author   : Tyler Day
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// Author   : Tyler Day
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// Filename : PARK.MAP
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// Filename : PARK.MAP
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// mapmd4   : ea0f0caeead2db7e423bd40ad83bedca // 1996-06-12
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// mapmd4   : ea0f0caeead2db7e423bd40ad83bedca // 1996-06-12
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// Curr. HRP: r5.4.722
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// Curr. HRP: r5.4.722
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sprite   471 angoff    -512        // tile0028 shotgunsprite
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sprite   471 angoff    -512        // tile0028 shotgunsprite
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sprite   472 angoff     512        // tile0049 shotgunammo
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sprite   472 angoff     512        // tile0049 shotgunammo
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sprite   526 angoff     256        // tile0052 sixpack
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sprite   526 angoff     256        // tile0052 sixpack
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sprite   491 angoff    -768        // tile0049 shotgunammo
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sprite   491 angoff    -768        // tile0049 shotgunammo
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sprite    70 angoff     1024       // tile0060 accesscard yellow
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sprite    70 angoff     1024       // tile0060 accesscard [yellow]
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sprite   494 angoff     1024       // tile0047 hbombammo
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sprite   494 angoff     1024       // tile0047 hbombammo
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sprite   475 angoff     256        // tile0028 shotgunsprite
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sprite   475 angoff     256        // tile0028 shotgunsprite
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sprite   497 angoff     256        // tile0044 rpgammo
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sprite   497 angoff     256        // tile0044 rpgammo
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sprite   522 roll      -1          // tile0024 freezesprite
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sprite   522 roll      -1          // tile0024 freezesprite
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sprite   522 mdzoff     500000     // tile0024 freezesprite
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sprite   522 mdzoff     500000     // tile0024 freezesprite
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sprite   349 angoff     512        // tile1045 donuts
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sprite   349 angoff     512        // tile1045 donuts
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//sprite   281 notmd                 // tile0981 hydrent
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//sprite   281 notmd                 // tile0981 hydrent
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sprite   281 angoff     512        // tile0981 hydrent
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sprite   281 angoff     512        // tile0981 hydrent
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sprite   281 pitch      1          // tile0981 hydrent
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sprite   281 pitch      1          // tile0981 hydrent
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sprite   281 mdxoff    -70000      // tile0981 hydrent
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sprite   281 mdxoff    -70000      // tile0981 hydrent
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sprite   281 mdzoff     450000     // tile0981 hydrent
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sprite   281 mdzoff     450000     // tile0981 hydrent
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//sprite   150 notmd                 // tile1079 oozfilter
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//sprite   150 notmd                 // tile1079 oozfilter
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sprite   150 angoff     512        // tile1079 oozfilter
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sprite   150 angoff     512        // tile1079 oozfilter
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sprite   150 pitch      1          // tile1079 oozfilter
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sprite   150 pitch      1          // tile1079 oozfilter
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sprite   150 mdzoff     500000     // tile1079 oozfilter
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sprite   150 mdzoff     500000     // tile1079 oozfilter
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sprite   202 pitch     -1          // tile0914 maskwall3 (fence)
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sprite   202 pitch     -1          // tile0914 maskwall3 (fence)
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sprite   202 mdzoff     200000     // tile0914 maskwall3 (fence)
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sprite   202 mdzoff     200000     // tile0914 maskwall3 (fence)
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sprite   201 pitch     -1          // tile0914 maskwall3 (fence)
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sprite   201 pitch     -1          // tile0914 maskwall3 (fence)
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sprite   201 mdzoff     200000     // tile0914 maskwall3 (fence)
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sprite   201 mdzoff     200000     // tile0914 maskwall3 (fence)
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sprite   199 pitch     -1          // tile0914 maskwall3 (fence)
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sprite   199 pitch     -1          // tile0914 maskwall3 (fence)
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sprite   199 mdzoff     200000     // tile0914 maskwall3 (fence)
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sprite   199 mdzoff     200000     // tile0914 maskwall3 (fence)
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sprite   200 pitch     -1          // tile0914 maskwall3 (fence)
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sprite   200 pitch     -1          // tile0914 maskwall3 (fence)
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sprite   200 mdzoff     200000     // tile0914 maskwall3 (fence)
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sprite   200 mdzoff     200000     // tile0914 maskwall3 (fence)
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sprite   254 pitch     -1          // tile0914 maskwall3 (fence)
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sprite   254 pitch     -1          // tile0914 maskwall3 (fence)
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sprite   254 mdzoff     200000     // tile0914 maskwall3 (fence)
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sprite   254 mdzoff     200000     // tile0914 maskwall3 (fence)
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sprite   253 pitch     -1          // tile0914 maskwall3 (fence)
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sprite   253 pitch     -1          // tile0914 maskwall3 (fence)
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sprite   253 mdzoff     200000     // tile0914 maskwall3 (fence)
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sprite   253 mdzoff     200000     // tile0914 maskwall3 (fence)
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sprite   252 pitch     -1          // tile0914 maskwall3 (fence)
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sprite   252 pitch     -1          // tile0914 maskwall3 (fence)
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sprite   252 mdzoff     200000     // tile0914 maskwall3 (fence)
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sprite   252 mdzoff     200000     // tile0914 maskwall3 (fence)
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sprite   251 pitch     -1          // tile0914 maskwall3 (fence)
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sprite   251 pitch     -1          // tile0914 maskwall3 (fence)
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sprite   251 mdzoff     200000     // tile0914 maskwall3 (fence)
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sprite   251 mdzoff     200000     // tile0914 maskwall3 (fence)
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sprite   250 pitch     -1          // tile0914 maskwall3 (fence)
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sprite   250 pitch     -1          // tile0914 maskwall3 (fence)
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sprite   250 mdzoff     200000     // tile0914 maskwall3 (fence)
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sprite   250 mdzoff     200000     // tile0914 maskwall3 (fence)
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sprite   249 pitch     -1          // tile0914 maskwall3 (fence)
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sprite   249 pitch     -1          // tile0914 maskwall3 (fence)
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sprite   249 mdzoff     200000     // tile0914 maskwall3 (fence)
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sprite   249 mdzoff     200000     // tile0914 maskwall3 (fence)
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sprite   248 pitch     -1          // tile0914 maskwall3 (fence)
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sprite   248 pitch     -1          // tile0914 maskwall3 (fence)
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sprite   248 mdzoff     200000     // tile0914 maskwall3 (fence)
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sprite   248 mdzoff     200000     // tile0914 maskwall3 (fence)
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sprite   247 pitch     -1          // tile0914 maskwall3 (fence)
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sprite   247 pitch     -1          // tile0914 maskwall3 (fence)
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sprite   247 mdzoff     200000     // tile0914 maskwall3 (fence)
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sprite   247 mdzoff     200000     // tile0914 maskwall3 (fence)
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sprite   246 pitch     -1          // tile0914 maskwall3 (fence)
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sprite   246 pitch     -1          // tile0914 maskwall3 (fence)
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sprite   246 mdzoff     200000     // tile0914 maskwall3 (fence)
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sprite   246 mdzoff     200000     // tile0914 maskwall3 (fence)
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sprite   245 pitch     -1          // tile0914 maskwall3 (fence)
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sprite   245 pitch     -1          // tile0914 maskwall3 (fence)
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sprite   245 mdzoff     200000     // tile0914 maskwall3 (fence)
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sprite   245 mdzoff     200000     // tile0914 maskwall3 (fence)
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sprite   197 pitch     -1          // tile0914 maskwall3 (fence)
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sprite   197 pitch     -1          // tile0914 maskwall3 (fence)
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sprite   197 mdzoff     200000     // tile0914 maskwall3 (fence)
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sprite   197 mdzoff     200000     // tile0914 maskwall3 (fence)
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sprite   499 angoff     128        // tile0044 rpgammo
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sprite   499 angoff     128        // tile0044 rpgammo
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sprite   524 angoff     768        // tile0037 freezeammo
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sprite   524 angoff     768        // tile0037 freezeammo
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sprite   528 angoff    -768        // tile0052 sixpack
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sprite   528 angoff    -768        // tile0052 sixpack
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sprite   527 angoff    -768        // tile0052 sixpack
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sprite   527 angoff    -768        // tile0052 sixpack
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sprite   505 angoff     768        // tile0054 shield
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sprite   505 angoff     768        // tile0054 shield
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sprite   495 angoff    -768        // tile0047 hbombammo
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sprite   495 angoff    -768        // tile0047 hbombammo
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sprite   534 angoff     768        // tile1348 holoduke
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sprite   534 angoff     768        // tile1348 holoduke
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sprite   489 angoff    -256        // tile0049 shotgunammo
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sprite   489 angoff    -256        // tile0049 shotgunammo
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sprite   490 angoff     256        // tile0049 shotgunammo
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sprite   490 angoff     256        // tile0049 shotgunammo
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sprite   510 angoff     1024       // tile0059 heatsensor
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sprite   510 angoff     1024       // tile0059 heatsensor
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sprite   515 angoff     1024       // tile0022 chaingunsprite
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sprite   515 angoff     1024       // tile0022 chaingunsprite
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sprite   511 angoff     1024       // tile0041 batteryammo
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sprite   511 angoff     1024       // tile0041 batteryammo
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sprite   506 angoff     1024       // tile0054 shield
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sprite   506 angoff     1024       // tile0054 shield
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sprite    68 angoff     1024       // tile0060 accesscard blue
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sprite    68 angoff     1024       // tile0060 accesscard [blue]
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sprite   509 angoff     768        // tile0053 firstaid
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sprite   509 angoff     768        // tile0053 firstaid
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sprite   337 angoff    -512        // tile1160 bottle13
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sprite   337 angoff    -512        // tile1160 bottle13
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sprite   533 angoff     256        // tile0052 sixpack
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sprite   533 angoff     256        // tile0052 sixpack
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sprite   500 angoff     512        // tile0044 rpgammo
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sprite   500 angoff     512        // tile0044 rpgammo
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sprite   234 angoff     1024       // tile0057 jetpack
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sprite   234 angoff     1024       // tile0057 jetpack
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sprite   519 roll       1          // tile0025 shrinkersprite
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sprite   519 roll       1          // tile0025 shrinkersprite
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sprite   519 mdzoff     500000     // tile0025 shrinkersprite
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sprite   519 mdzoff     500000     // tile0025 shrinkersprite
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sprite    71 angoff     0          // tile0060 accesscard red
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sprite    71 angoff     0          // tile0060 accesscard [red]
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sprite   474 angoff     1024       // tile0028 shotgunsprite
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sprite   474 angoff     1024       // tile0028 shotgunsprite
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sprite   532 angoff     256        // tile0052 sixpack
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sprite   532 angoff     256        // tile0052 sixpack
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sprite   243 angoff     512        // tile0716 waittobeseated
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sprite   243 angoff     512        // tile0716 waittobeseated
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sprite   503 roll       1          // tile0100 atomichealth
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sprite   503 roll       1          // tile0100 atomichealth
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sprite   503 mdzoff     500000     // tile0100 atomichealth
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sprite   503 mdzoff     500000     // tile0100 atomichealth
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sprite   189 angoff    -896        // tile1160 bottle13
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sprite   189 angoff    -896        // tile1160 bottle13
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