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// Level    : REDRUM.map - "Redrum: The Shining II" by Bryant Arnett
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// Level    : REDRUM.map - "Redrum: The Shining II" by Bryant Arnett
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// Map Date : 1997-10-18
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// Map Date : 1997-10-18
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// mapmd4   : 67d5c1ca946b06780d5027d3f1d485a5
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// mapmd4   : 67d5c1ca946b06780d5027d3f1d485a5
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// Curr. HRP: r5.3.576
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// Curr. HRP: r5.3.576
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/*
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Redrum is not intended to be played using the HRP. But in case, well, 
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if you really want, I have prepared a duke3d.def for you, so that the HRP does 
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not override the custom textures in tiles000.art.
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Get the User ART Compatibility Pack from here:
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  http://forums.duke4.net/index.php?showtopic=3513
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Copy the duke3d.def for redrum into your EDuke32 folder.
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*/
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sprite   110 angoff     512        // tile0028 shotgunsprite
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sprite   110 angoff     512        // tile0028 shotgunsprite
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sprite   110 mdzoff     300000     // tile0028 shotgunsprite
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sprite   110 mdzoff     300000     // tile0028 shotgunsprite
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sprite   110 roll      -1          // tile0028 shotgunsprite
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sprite   110 roll      -1          // tile0028 shotgunsprite
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sprite  2209 angoff     1024       // tile0049 shotgunammo (multiplayer)
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sprite  2209 angoff     1024       // tile0049 shotgunammo (multiplayer)