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Using the HRP will replace those Duke sprites with the enforcer HiRes model 
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  Using the HRP will replace those Duke sprites with the enforcer HiRes model 
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again (The HRP DEF files doesn't know/care about changed ART files.)
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  again (The HRP DEF files doesn't know/care about changed ART files.)
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If you want to see the LoRes Duke in the HRP instead of the enforcer model, 
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  If you want to see the LoRes Duke in the HRP instead of the enforcer model, 
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get the User ART Compatibility Pack from here:
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  get the User ART Compatibility Pack from here:
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  http://forums.duke4.net/index.php?showtopic=3513
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    https://forums.duke4.net/index.php?showtopic=3513
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Put HRP-VIRULENT-conpatibility.zip into your autoload folder.
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  Put HRP-VIRULENT-conpatibility.zip into your autoload folder.
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Replacing the HiRes enforcer model with the HiRes Duke model should be possible 
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  Replacing the HiRes enforcer model with the HiRes Duke model should be
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via DEF file (only), but I haven't tried that yet.
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  possible via DEF file (only), but I haven't tried that yet.
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*/
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*/
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sprite  1381 angoff     1024       // tile0040 ammo
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sprite  1381 angoff     1024       // tile0040 ammo
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sprite   375 angoff     1024       // tile0026 heavyhbomb (multiplayer)
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sprite   375 angoff     1024       // tile0026 heavyhbomb (multiplayer)
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sprite   376 angoff     0          // tile0028 shotgunsprite (multiplayer)
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sprite   376 angoff     0          // tile0028 shotgunsprite (multiplayer)