Subversion Repositories duke3d_hrp

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Rev 725 | Go to most recent revision | Show entire file | Regard whitespace | Details | Blame | Last modification | View Log | RSS feed

Rev 725 Rev 726
Line 168... Line 168...
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sprite   835 roll       1          // tile0556 chair1
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sprite   835 roll       1          // tile0556 chair1
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sprite   835 mdzoff     700000     // tile0556 chair1
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sprite   835 mdzoff     700000     // tile0556 chair1
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sprite   734 angoff     512        // tile0556 chair1
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sprite   734 angoff     512        // tile0556 chair1
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sprite   734 pitch     -1          // tile0556 chair1
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sprite   734 pitch     -1          // tile0556 chair1
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sprite   734 mdzoff     900000     // tile0556 chair1
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sprite   734 mdzoff     900000     // tile0556 chair1
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sprite   305 angoff     128        // tile0060 accesscard red
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sprite   305 angoff     128        // tile0060 accesscard [red]
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sprite   307 away1                 // tile4886 (sector 7-g sign))
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sprite   307 away1                 // tile4886 (sector 7-g sign))
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sprite  2439 angoff     1024       // tile0053 firstaid
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sprite  2439 angoff     1024       // tile0053 firstaid
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sprite   296 away1                 // tile4936 (pressure maintenance sign)
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sprite   296 away1                 // tile4936 (pressure maintenance sign)
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sprite   295 away1                 // tile4936 (pressure maintenance sign)
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sprite   295 away1                 // tile4936 (pressure maintenance sign)
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sprite  2448 angoff    -512        // tile0052 sixpack
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sprite  2448 angoff    -512        // tile0052 sixpack
Line 194... Line 194...
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sprite  2511 pitch      1          // tile0052 sixpack
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sprite  2511 pitch      1          // tile0052 sixpack
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sprite  2511 mdzoff     700000     // tile0052 sixpack
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sprite  2511 mdzoff     700000     // tile0052 sixpack
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sprite  2461 pitch      1          // tile0009 respawn [ammo]
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sprite  2461 pitch      1          // tile0009 respawn [ammo]
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sprite  2461 mdzoff     900000     // tile0009 respawn [ammo]
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sprite  2461 mdzoff     900000     // tile0009 respawn [ammo]
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sprite   724 away1                 // tile0588
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sprite   724 away1                 // tile0588
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sprite   279 angoff     0          // tile0060 accesscard yellow
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sprite   279 angoff     0          // tile0060 accesscard [yellow]
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sprite  2482 angoff    -512        // tile0040 ammo
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sprite  2482 angoff    -512        // tile0040 ammo
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sprite  2099 notmd                 // tile2813 spinningnukeicon
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sprite  2099 notmd                 // tile2813 spinningnukeicon
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sprite  2098 notmd                 // tile2813 spinningnukeicon
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sprite  2098 notmd                 // tile2813 spinningnukeicon
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sprite  2045 away1                 // tile0705 walllight2
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sprite  2045 away1                 // tile0705 walllight2
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sprite  2044 away1                 // tile0705 walllight2
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sprite  2044 away1                 // tile0705 walllight2