Subversion Repositories duke3d_hrp

Rev

Rev 477 | Go to most recent revision | Show entire file | Regard whitespace | Details | Blame | Last modification | View Log | RSS feed

Rev 477 Rev 591
Line 1... Line -...
1
 
-
 
2
// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
1
// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
3
 
2
 
4
// Level    : r3mix.map - "We Store Your Crap Remix"
3
// Level    : r3mix.map - "We Store Your Crap Remix"
5
//            by Kevin Cools & Geoffrey van Dijk
4
// Author   : Kevin 'Kef_Nukem' Cools & Geoffrey van Dijk
6
// Map Date : 2003-04-14
5
// Map Date : 2003-04-14
7
// mapmd4   : e983c25de2c6a77e711e9c3759a45659
6
// mapmd4   : e983c25de2c6a77e711e9c3759a45659
8
// Curr. HRP: r5.2.477
7
// Curr. HRP: r5.3.591
9
 
8
 
-
 
9
//         <-> r3mix-dnwmd.mhk
10
 
10
 
11
sprite   356 angoff     256        // tile0021 firstgunsprite
11
sprite   356 angoff     256        // tile0021 firstgunsprite
12
sprite   355 angoff     512        // tile0052 sixpack
12
sprite   355 angoff     512        // tile0052 sixpack
13
sprite   340 angoff     512        // tile0049 shotgunammo
13
sprite   340 angoff     512        // tile0049 shotgunammo
14
sprite   340 mdzoff     100000     // tile0049 shotgunammo
14
sprite   340 mdzoff     100000     // tile0049 shotgunammo
15
sprite   340 pitch     -1          // tile0049 shotgunammo
15
sprite   340 pitch     -1          // tile0049 shotgunammo
16
sprite   340 roll       3          // tile0049 shotgunammo
16
sprite   340 roll       3          // tile0049 shotgunammo
17
sprite   285 mdzoff     500000     // tile0060 accesscard blue
17
sprite   285 mdzoff     500000     // tile0060 accesscard blue
18
sprite   285 roll      -1          // tile0060 accesscard blue
18
sprite   285 roll      -1          // tile0060 accesscard blue
19
sprite   272 angoff     512        // tile0052 sixpack
19
sprite   272 angoff     512        // tile0052 sixpack
-
 
20
sprite   165 angoff     0          // tile0060 accesscard yellow
-
 
21
sprite   916 angoff     1024       // tile0051 cola
-
 
22
sprite   967 angoff    -768        // tile0049 shotgunammo
-
 
23
sprite   938 angoff     512        // tile4454 deskphone
-
 
24
sprite  1269 mdzoff     700000     // tile0559 brokenchair
-
 
25
sprite  1269 pitch      1          // tile0559 brokenchair
-
 
26
sprite   829 angoff     512        // tile4454 deskphone
-
 
27
sprite   964 angoff     512        // tile0060 accesscard red
20
sprite  1395 angoff    -512        // tile0049 shotgunammo
28
sprite  1395 angoff    -512        // tile0049 shotgunammo
21
sprite  1395 mdzoff     100000     // tile0049 shotgunammo
29
sprite  1395 mdzoff     100000     // tile0049 shotgunammo
22
sprite  1395 roll       1          // tile0049 shotgunammo
30
sprite  1395 roll       1          // tile0049 shotgunammo
23
sprite  1396 angoff    -512        // tile0049 shotgunammo
31
sprite  1396 angoff    -512        // tile0049 shotgunammo
24
sprite  1396 mdzoff     100000     // tile0049 shotgunammo
32
sprite  1396 mdzoff     100000     // tile0049 shotgunammo
25
sprite  1396 roll       1          // tile0049 shotgunammo
33
sprite  1396 roll       1          // tile0049 shotgunammo
-
 
34
sprite   156 angoff     256        // tile1247 seenine
26
sprite   967 angoff    -768        // tile0049 shotgunammo
35
sprite   155 angoff    -512        // tile1247 seenine
27
sprite   964 angoff     512        // tile0060 accesscard red
36
sprite  1325 angoff     0          // tile0060 accesscard blue
28
sprite   938 angoff     512        // tile4454 deskphone
37
sprite  1378 angoff     1024       // tile0040 ammo
29
sprite   829 angoff     512        // tile4454 deskphone
38
sprite  1380 angoff     512        // tile0040 ammo
30
sprite  1391 angoff    -512        // tile0049 shotgunammo
39
sprite  1391 angoff    -512        // tile0049 shotgunammo
-
 
40
sprite    67 angoff     512        // tile0023 rpgsprite
-
 
41
sprite    67 mdzoff     400000     // tile0023 rpgsprite
-
 
42
sprite    67 pitch      1          // tile0023 rpgsprite
-
 
43
sprite    66 angoff     512        // tile0044 rpgammo
-
 
44
sprite    66 mdzoff     700000     // tile0044 rpgammo
-
 
45
sprite    66 pitch      1          // tile0044 rpgammo
31
//sprite   842 notmd                 // tile0164 dipswitch2
46
//sprite   842 notmd                 // tile0164 dipswitch2
32
sprite   842 mdxoff     20000      // tile0164 dipswitch2
47
sprite   842 mdxoff     20000      // tile0164 dipswitch2
33
sprite   842 pitch     -1          // tile0164 dipswitch2
48
sprite   842 pitch     -1          // tile0164 dipswitch2
34
sprite   125 angoff     512        // tile0054 shield
49
sprite   125 angoff     512        // tile0054 shield