Subversion Repositories duke3d_hrp

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Rev 645 Rev 647
Line 119... Line 119...
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sprite  1006 angoff    -512        // tile1697 (tile1680 liztroop)
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sprite  1006 angoff    -512        // tile1697 (tile1680 liztroop)
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sprite  1005 angoff     1024       // tile1742 liztroopjustsit
120
sprite  1005 angoff     1024       // tile1742 liztroopjustsit
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sprite  1007 angoff     1024       // tile2138 (2120 lizman)
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sprite  1007 angoff     1024       // tile2138 (2120 lizman)
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sprite  1008 angoff    -896        // tile1749 (tile1744 liztroopducking)
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sprite  1008 angoff    -896        // tile1749 (tile1744 liztroopducking)
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sprite  1088 angoff     1024       // tile0053 firstaid
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sprite  1088 angoff     1024       // tile0053 firstaid
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sprite  1984 notmd                 // tile0491 (tile0490 (cycloid head))
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sprite  1984 notmd                 // tile0491 (tile0490 (cycloid holo))
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sprite  2016 mdzoff     1600000    // tile1026 horseonside
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sprite  2016 mdzoff     1600000    // tile1026 horseonside
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sprite  2016 roll      -1          // tile1026 horseonside
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sprite  2016 roll      -1          // tile1026 horseonside
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sprite  2015 mdzoff     500000     // tile1026 horseonside
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sprite  2015 mdzoff     500000     // tile1026 horseonside
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sprite  2015 roll      -2          // tile1026 horseonside
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sprite  2015 roll      -2          // tile1026 horseonside
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sprite     0 mdzoff     450000     // tile0913 maskwall2 (fence)
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sprite     0 mdzoff     450000     // tile0913 maskwall2 (fence)
Line 231... Line 231...
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sprite  1695 pitch      3          // tile1734 liztroopdsprite
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sprite  1695 pitch      3          // tile1734 liztroopdsprite
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sprite  1695 roll       1          // tile1734 liztroopdsprite
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sprite  1695 roll       1          // tile1734 liztroopdsprite
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sprite   228 pitch     -512        // tile0060 accesscard yellow
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sprite   228 pitch     -512        // tile0060 accesscard yellow
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sprite  1706 angoff     1024       // tile0054 shield
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sprite  1706 angoff     1024       // tile0054 shield
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sprite  2050 angoff    -512        // tile0584 (sensor)
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sprite  2050 angoff    -512        // tile0584 (sensor)
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sprite   582 notmd                 // tile0491 (tile0490 (cycloid head))
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sprite   582 notmd                 // tile0491 (tile0490 (cycloid holo))
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sprite  2066 angoff     512        // tile0040 ammo
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sprite  2066 angoff     512        // tile0040 ammo
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sprite  2067 angoff     768        // tile0052 sixpack
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sprite  2067 angoff     768        // tile0052 sixpack
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sprite  2049 angoff     1024       // tile0584 (sensor)
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sprite  2049 angoff     1024       // tile0584 (sensor)
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sprite  1465 angoff    -640        // tile0052 sixpack
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sprite  1465 angoff    -640        // tile0052 sixpack
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sprite  1463 angoff    -512        // tile0023 rpgsprite
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sprite  1463 angoff    -512        // tile0023 rpgsprite