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// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
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// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
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// Level    : smnd.map - "Space Map Number DUNNO"
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// Level    : smnd.map - "Space Map Number DUNNO"
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// Author   : Cedric 'Sang' Haegeman
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// Author   : Cedric 'Sang' Haegeman
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// Map Date : 2006-07-30
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// Map Date : 2006-07-30
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// mapmd4   : ca0fdd95a42f8dfc636cf13af114c554
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// mapmd4   : ca0fdd95a42f8dfc636cf13af114c554
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// Curr. HRP: r5.3.594
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// Curr. HRP: r5.3.594
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sprite   197 angoff     896        // tile0021 firstgunsprite
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sprite   197 angoff     896        // tile0021 firstgunsprite
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sprite   196 nomdanim              // tile1527 (tile1520 (duke torso))
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sprite   196 nomdanim              // tile1527 (tile1520 (duke torso))
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sprite   196 angoff     512        // tile1527 (tile1520 (duke torso))
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sprite   196 angoff     512        // tile1527 (tile1520 (duke torso))
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sprite   190 angoff     512        // tile0053 firstaid
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sprite   190 angoff     512        // tile0053 firstaid
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sprite   181 angoff     512        // tile0040 ammo
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sprite   181 angoff     512        // tile0040 ammo
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sprite   182 nomdanim              // tile1521 (tile1520 (duke torso))
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sprite   182 nomdanim              // tile1521 (tile1520 (duke torso))
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sprite   173 angoff     256        // tile0060 accesscard blue
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sprite   173 angoff     256        // tile0060 accesscard blue
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sprite   201 angoff    -512        // tile0563 waterfountain
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sprite   201 angoff    -512        // tile0563 waterfountain
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sprite   171 angoff     1024       // tile0040 ammo
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sprite   171 angoff     1024       // tile0040 ammo
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sprite   172 angoff     1024       // tile0040 ammo
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sprite   172 angoff     1024       // tile0040 ammo
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sprite   162 angoff    -256        // tile0040 ammo
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sprite   162 angoff    -256        // tile0040 ammo
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sprite   161 angoff     256        // tile0040 ammo
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sprite   161 angoff     256        // tile0040 ammo
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sprite   160 angoff     512        // tile0040 ammo
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sprite   160 angoff     512        // tile0040 ammo
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sprite   207 angoff     256        // tile0049 shotgunammo
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sprite   207 angoff     256        // tile0049 shotgunammo
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sprite   206 angoff    -512        // tile0040 ammo (multiplayer)
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sprite   206 angoff    -512        // tile0040 ammo (multiplayer)
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sprite   159 angoff    -768        // tile0051 cola
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sprite   159 angoff    -768        // tile0051 cola
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sprite   212 angoff     512        // tile0049 shotgunammo
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sprite   212 angoff     512        // tile0049 shotgunammo
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sprite   211 mdzoff     900000     // tile0049 shotgunammo
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sprite   211 mdzoff     900000     // tile0049 shotgunammo
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sprite   211 pitch     -1          // tile0049 shotgunammo
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sprite   211 pitch     -1          // tile0049 shotgunammo
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sprite   213 angoff     1024       // tile0028 shotgunsprite
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sprite   213 angoff     1024       // tile0028 shotgunsprite
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sprite   150 mdzoff     300000     // tile2035 (tile2000 pigcop)
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sprite   150 mdzoff     300000     // tile2035 (tile2000 pigcop)
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sprite   150 pitch     -1          // tile2035 (tile2000 pigcop)
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sprite   150 pitch     -1          // tile2035 (tile2000 pigcop)
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sprite   153 angoff     128        // tile1353 spacemarine
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sprite   153 angoff     128        // tile1353 spacemarine
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sprite   153 mdzoff     300000     // tile1353 spacemarine
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sprite   153 mdzoff     300000     // tile1353 spacemarine
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sprite   153 mdxoff     100000     // tile1353 spacemarine
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sprite   153 mdxoff     100000     // tile1353 spacemarine
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sprite   153 pitch     -1          // tile1353 spacemarine
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sprite   153 pitch     -1          // tile1353 spacemarine
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sprite   101 angoff     1024       // tile0028 shotgunsprite
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sprite   101 angoff     1024       // tile0028 shotgunsprite
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sprite    83 angoff     512        // tile0028 shotgunsprite
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sprite    83 angoff     512        // tile0028 shotgunsprite
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sprite   154 angoff    -512        // tile0023 rpgsprite
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sprite   154 angoff    -512        // tile0023 rpgsprite
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sprite   155 angoff     1024       // tile0040 ammo
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sprite   155 angoff     1024       // tile0040 ammo
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sprite   156 angoff     1024       // tile0040 ammo
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sprite   156 angoff     1024       // tile0040 ammo
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sprite   157 angoff     1024       // tile0040 ammo
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sprite   157 angoff     1024       // tile0040 ammo
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sprite    57 angoff     1024       // tile0026 heavyhbomb
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sprite    57 angoff     1024       // tile0026 heavyhbomb
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sprite    59 nomdanim              // tile1527 (tile1520 (duke torso))
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sprite    59 nomdanim              // tile1527 (tile1520 (duke torso))
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sprite    58 angoff    -256        // tile0047 hbombammo
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sprite    58 angoff    -256        // tile0047 hbombammo
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sprite    50 angoff     512        // tile0053 firstaid
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sprite    50 angoff     512        // tile0053 firstaid
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sprite   253 angoff     256        // tile2364 (tile2360 rotategun)
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sprite   253 angoff     256        // tile2364 (tile2360 (gunturret))
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sprite   253 mdyoff     50000      // tile2364 (tile2360 rotategun)
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sprite   253 mdyoff     50000      // tile2364 (tile2360 (gunturret))
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sprite   253 pitch     -512        // tile2364 (tile2360 rotategun)
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sprite   253 pitch     -512        // tile2364 (tile2360 (gunturret))
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sprite   253 roll      -1          // tile2364 (tile2360 rotategun)
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sprite   253 roll      -1          // tile2364 (tile2360 (gunturret))
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sprite    51 angoff     128        // tile1957 (tile1920 commander) (dead)
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sprite    51 angoff     128        // tile1957 (tile1920 commander) (dead)
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sprite    51 roll       128        // tile1957 (tile1920 commander) (dead)
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sprite    51 roll       128        // tile1957 (tile1920 commander) (dead)
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sprite   282 nomdanim              // tile1527 (tile1520 (duke torso))
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sprite   282 nomdanim              // tile1527 (tile1520 (duke torso))
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sprite   282 angoff     192        // tile1527 (tile1520 (duke torso))
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sprite   282 angoff     192        // tile1527 (tile1520 (duke torso))
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sprite   278 angoff    -512        // tile0022 chaingunsprite
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sprite   278 angoff    -512        // tile0022 chaingunsprite
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