Subversion Repositories duke3d_hrp

Rev

Rev 507 | Rev 644 | Go to most recent revision | Show entire file | Regard whitespace | Details | Blame | Last modification | View Log | RSS feed

Rev 507 Rev 590
Line 1... Line 1...
1
// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
1
// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
2
 
2
 
3
// Level    : gcs.map - "Grand Central Mayhem" by Todd Vance
3
// Level    : gcs.map - "Grand Central Mayhem"
-
 
4
// Author   : Todd Vance
4
// Map Date : 2012-11-12
5
// Map Date : 2012-11-12
5
// mapmd4   : ec731337027d8b0275e74c5bfe7f23c2
6
// mapmd4   : ec731337027d8b0275e74c5bfe7f23c2
6
// Curr. HRP: r5.2.445
7
// Curr. HRP: r5.3.590
7
 
8
 
8
 
9
 
-
 
10
sprite   147 angoff     1024       // tile0040 ammo
-
 
11
sprite   442 angoff     1024       // tile0057 jetpack
-
 
12
sprite   320 angoff    -256        // tile0021 firstgunsprite
-
 
13
sprite   248 angoff     1024       // tile0040 ammo
-
 
14
sprite   361 angoff     512        // tile1348 holoduke
9
sprite   359 angoff     512        // tile0059 heatsensor
15
sprite   359 angoff     512        // tile0059 heatsensor
-
 
16
sprite   321 angoff     512        // tile0040 ammo
-
 
17
sprite   449 angoff    -512        // tile0060 accesscard blue
-
 
18
sprite   246 angoff    -512        // tile0040 ammo
-
 
19
sprite   247 angoff    -512        // tile0040 ammo
10
sprite   288 angoff     512        // tile0023 rpgsprite
20
sprite   288 angoff     512        // tile0023 rpgsprite
-
 
21
sprite   386 mdzoff     250000     // tile0916 fireext
-
 
22
sprite   386 pitch      1          // tile0916 fireext
-
 
23
sprite   450 angoff     512        // tile0060 accesscard red (yellow)
-
 
24
sprite   439 angoff     256        // tile0028 shotgunsprite
-
 
25
sprite   439 mdzoff     300000     // tile0028 shotgunsprite
-
 
26
sprite   439 roll      -1          // tile0028 shotgunsprite
-
 
27
sprite   323 angoff    -512        // tile0040 ammo
-
 
28
sprite   451 angoff     512        // tile0060 accesscard yellow (red)
11
sprite   448 angoff     512        // tile0023 rpgsprite
29
sprite   448 angoff     512        // tile0023 rpgsprite
12
sprite   446 angoff    -768        // tile0057 jetpack
30
sprite   446 angoff     256        // tile0057 jetpack
13
sprite   470 angoff     512        // tile0028 shotgunsprite
31
sprite   470 angoff     512        // tile0028 shotgunsprite