Subversion Repositories duke3d_hrp

Rev

Rev 511 | Rev 702 | Go to most recent revision | Only display areas with differences | Regard whitespace | Details | Blame | Last modification | View Log | RSS feed

Rev 511 Rev 643
1
// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
1
// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
2
 
2
 
-
 
3
// Title    : A.dream 2
3
// Level    : A.DREAM2.MAP - "A.dream 2" by Zykov Eddy
4
// Filename : A.DREAM2.MAP
4
// Map Date : 2009-01-12
5
// Author   : Zykov Eddy
5
// mapmd4   : cb6816a7259ef73012a623b8fd3944f6
6
// mapmd4   : cb6816a7259ef73012a623b8fd3944f6 // 2009-01-12
6
// Curr. HRP: r5.2.511
-
 
7
 
7
 
8
//         <-> A.DR2.mhk
8
//         <-> A.DR2.mhk
9
 
9
 
-
 
10
// Curr. HRP: r5.2.511
-
 
11
 
10
sprite  1265 angoff     640        // tile0060 accesscard yellow
12
sprite  1265 angoff     640        // tile0060 accesscard yellow
11
sprite  1265 mdzoff     500000     // tile0060 accesscard yellow
13
sprite  1265 mdzoff     500000     // tile0060 accesscard yellow
12
sprite  1265 roll       1          // tile0060 accesscard yellow
14
sprite  1265 roll       1          // tile0060 accesscard yellow
13
sprite  1266 angoff     192        // tile0021 firstgunsprite (a.dream shotgun)
15
sprite  1266 angoff     192        // tile0021 firstgunsprite (a.dream shotgun)
14
sprite  1266 mdzoff     700000     // tile0021 firstgunsprite (a.dream shotgun)
16
sprite  1266 mdzoff     700000     // tile0021 firstgunsprite (a.dream shotgun)
15
sprite  1266 pitch     -1          // tile0021 firstgunsprite (a.dream shotgun)
17
sprite  1266 pitch     -1          // tile0021 firstgunsprite (a.dream shotgun)
16
sprite  1267 angoff     512        // tile0040 ammo (a.dream shotgun ammo)
18
sprite  1267 angoff     512        // tile0040 ammo (a.dream shotgun ammo)
17
sprite  1267 mdzoff     700000     // tile0040 ammo (a.dream shotgun ammo)
19
sprite  1267 mdzoff     700000     // tile0040 ammo (a.dream shotgun ammo)
18
sprite  1267 pitch      1          // tile0040 ammo (a.dream shotgun ammo)
20
sprite  1267 pitch      1          // tile0040 ammo (a.dream shotgun ammo)
19
sprite  2266 angoff     512        // tile0040 ammo (a.dream shotgun ammo)
21
sprite  2266 angoff     512        // tile0040 ammo (a.dream shotgun ammo)
20
sprite  2266 mdzoff     700000     // tile0040 ammo (a.dream shotgun ammo)
22
sprite  2266 mdzoff     700000     // tile0040 ammo (a.dream shotgun ammo)
21
sprite  2266 pitch     -1          // tile0040 ammo (a.dream shotgun ammo)
23
sprite  2266 pitch     -1          // tile0040 ammo (a.dream shotgun ammo)
22
sprite  1287 angoff     640        // tile0040 ammo (a.dream shotgun ammo)
24
sprite  1287 angoff     640        // tile0040 ammo (a.dream shotgun ammo)
23
sprite  1288 angoff     384        // tile0051 cola
25
sprite  1288 angoff     384        // tile0051 cola
24
sprite   570 notmd                 // tile4386 (power line)
26
sprite   570 notmd                 // tile4386 (power line)
25
sprite   568 mdxoff     70000      // tile0979 hanglight
27
sprite   568 mdxoff     70000      // tile0979 hanglight
26
sprite   568 pitch     -1          // tile0979 hanglight
28
sprite   568 pitch     -1          // tile0979 hanglight
27
sprite   567 notmd                 // tile4386 (power line)
29
sprite   567 notmd                 // tile4386 (power line)
28
sprite   565 mdxoff     70000      // tile0979 hanglight
30
sprite   565 mdxoff     70000      // tile0979 hanglight
29
sprite   565 pitch     -1          // tile0979 hanglight
31
sprite   565 pitch     -1          // tile0979 hanglight
30
sprite   539 notmd                 // tile4386 (power line)
32
sprite   539 notmd                 // tile4386 (power line)
31
sprite   563 mdxoff     70000      // tile0979 hanglight
33
sprite   563 mdxoff     70000      // tile0979 hanglight
32
sprite   563 pitch     -1          // tile0979 hanglight
34
sprite   563 pitch     -1          // tile0979 hanglight
33
sprite   562 notmd                 // tile4386 (power line)
35
sprite   562 notmd                 // tile4386 (power line)
34
sprite   560 mdxoff     70000      // tile0979 hanglight
36
sprite   560 mdxoff     70000      // tile0979 hanglight
35
sprite   560 pitch     -1          // tile0979 hanglight
37
sprite   560 pitch     -1          // tile0979 hanglight
36
 
38
 
37
// mhk diff sync 1
39
// mhk diff sync 1
38
sprite   559 notmd                 // tile4386 (power line)
40
sprite   559 notmd                 // tile4386 (power line)
39
sprite   557 mdxoff     70000      // tile0979 hanglight
41
sprite   557 mdxoff     70000      // tile0979 hanglight
40
sprite   557 pitch     -1          // tile0979 hanglight
42
sprite   557 pitch     -1          // tile0979 hanglight
41
sprite   573 notmd                 // tile4386 (power line)
43
sprite   573 notmd                 // tile4386 (power line)
42
sprite   571 mdxoff     70000      // tile0979 hanglight
44
sprite   571 mdxoff     70000      // tile0979 hanglight
43
sprite   571 pitch     -1          // tile0979 hanglight
45
sprite   571 pitch     -1          // tile0979 hanglight
44
sprite   542 notmd                 // tile4386 (power line)
46
sprite   542 notmd                 // tile4386 (power line)
45
sprite   574 mdxoff     70000      // tile0979 hanglight
47
sprite   574 mdxoff     70000      // tile0979 hanglight
46
sprite   574 pitch     -1          // tile0979 hanglight
48
sprite   574 pitch     -1          // tile0979 hanglight
47
 
49
 
48
// mhk diff sync 2
50
// mhk diff sync 2
49
sprite   605 notmd                 // tile4386 (power line)
51
sprite   605 notmd                 // tile4386 (power line)
50
sprite   576 mdxoff     70000      // tile0979 hanglight
52
sprite   576 mdxoff     70000      // tile0979 hanglight
51
sprite   576 pitch     -1          // tile0979 hanglight
53
sprite   576 pitch     -1          // tile0979 hanglight
52
sprite   609 notmd                 // tile4386 (power line)
54
sprite   609 notmd                 // tile4386 (power line)
53
sprite   578 mdxoff     70000      // tile0979 hanglight
55
sprite   578 mdxoff     70000      // tile0979 hanglight
54
sprite   578 pitch     -1          // tile0979 hanglight
56
sprite   578 pitch     -1          // tile0979 hanglight
55
sprite   544 notmd                 // tile4386 (power line)
57
sprite   544 notmd                 // tile4386 (power line)
56
sprite   580 mdxoff     70000      // tile0979 hanglight
58
sprite   580 mdxoff     70000      // tile0979 hanglight
57
sprite   580 pitch     -1          // tile0979 hanglight
59
sprite   580 pitch     -1          // tile0979 hanglight
58
sprite   545 notmd                 // tile4386 (power line)
60
sprite   545 notmd                 // tile4386 (power line)
59
sprite   582 mdxoff     70000      // tile0979 hanglight
61
sprite   582 mdxoff     70000      // tile0979 hanglight
60
sprite   582 pitch     -1          // tile0979 hanglight
62
sprite   582 pitch     -1          // tile0979 hanglight
61
sprite   547 notmd                 // tile4386 (power line)
63
sprite   547 notmd                 // tile4386 (power line)
62
sprite   584 mdxoff     70000      // tile0979 hanglight
64
sprite   584 mdxoff     70000      // tile0979 hanglight
63
sprite   584 pitch     -1          // tile0979 hanglight
65
sprite   584 pitch     -1          // tile0979 hanglight
64
sprite   549 notmd                 // tile4386 (power line)
66
sprite   549 notmd                 // tile4386 (power line)
65
sprite   586 mdxoff     70000      // tile0979 hanglight
67
sprite   586 mdxoff     70000      // tile0979 hanglight
66
sprite   586 pitch     -1          // tile0979 hanglight
68
sprite   586 pitch     -1          // tile0979 hanglight
67
sprite   551 notmd                 // tile4386 (power line)
69
sprite   551 notmd                 // tile4386 (power line)
68
sprite   588 mdxoff     70000      // tile0979 hanglight
70
sprite   588 mdxoff     70000      // tile0979 hanglight
69
sprite   588 pitch     -1          // tile0979 hanglight
71
sprite   588 pitch     -1          // tile0979 hanglight
70
sprite   621 notmd                 // tile4386 (power line)
72
sprite   621 notmd                 // tile4386 (power line)
71
sprite   590 mdxoff     70000      // tile0979 hanglight
73
sprite   590 mdxoff     70000      // tile0979 hanglight
72
sprite   590 pitch     -1          // tile0979 hanglight
74
sprite   590 pitch     -1          // tile0979 hanglight
73
sprite   660 notmd                 // tile4386 (power line)
75
sprite   660 notmd                 // tile4386 (power line)
74
sprite  1292 angoff    -640        // tile0040 ammo (a.dream shotgun ammo)
76
sprite  1292 angoff    -640        // tile0040 ammo (a.dream shotgun ammo)
75
sprite  1293 angoff     1024       // tile0051 cola
77
sprite  1293 angoff     1024       // tile0051 cola
76
sprite  1293 mdzoff     500000     // tile0051 cola
78
sprite  1293 mdzoff     500000     // tile0051 cola
77
sprite  1293 roll      -1          // tile0051 cola
79
sprite  1293 roll      -1          // tile0051 cola
78
sprite  1283 angoff     512        // tile0051 cola
80
sprite  1283 angoff     512        // tile0051 cola
79
sprite  1283 mdzoff     500000     // tile0051 cola
81
sprite  1283 mdzoff     500000     // tile0051 cola
80
sprite  1283 pitch     -1          // tile0051 cola
82
sprite  1283 pitch     -1          // tile0051 cola
81
sprite  1284 angoff     512        // tile0051 cola
83
sprite  1284 angoff     512        // tile0051 cola
82
sprite  1284 mdzoff     500000     // tile0051 cola
84
sprite  1284 mdzoff     500000     // tile0051 cola
83
sprite  1284 pitch     -1          // tile0051 cola
85
sprite  1284 pitch     -1          // tile0051 cola
84
sprite  1294 angoff    -320        // tile0040 ammo (a.dream shotgun ammo)
86
sprite  1294 angoff    -320        // tile0040 ammo (a.dream shotgun ammo)
85
sprite  1294 roll      -128        // tile0040 ammo (a.dream shotgun ammo)
87
sprite  1294 roll      -128        // tile0040 ammo (a.dream shotgun ammo)
86
sprite  1295 angoff     192        // tile0051 cola
88
sprite  1295 angoff     192        // tile0051 cola
87
sprite  1286 angoff     512        // tile0040 ammo (a.dream shotgun ammo)
89
sprite  1286 angoff     512        // tile0040 ammo (a.dream shotgun ammo)
88
sprite  1285 angoff     512        // tile0051 cola
90
sprite  1285 angoff     512        // tile0051 cola
89
sprite   645 angoff     640        // tile4419 (openbomb)
91
sprite   645 angoff     640        // tile4419 (openbomb)
90
sprite   644 angoff     128        // tile0026 heavyhbomb
92
sprite   644 angoff     128        // tile0026 heavyhbomb
91
sprite   669 angoff    -512        // tile0060 accesscard blue
93
sprite   669 angoff    -512        // tile0060 accesscard blue
92
sprite     1 angoff     1024       // tile4369 (emergency light)
94
sprite     1 angoff     1024       // tile4369 (emergency light)
93
sprite  1129 angoff    -128        // tile0060 accesscard red
95
sprite  1129 angoff    -128        // tile0060 accesscard red
94
sprite  1303 angoff     256        // tile0040 ammo (a.dream shotgun ammo)
96
sprite  1303 angoff     256        // tile0040 ammo (a.dream shotgun ammo)
95
sprite   172 angoff     512        // tile4370 desklamp
97
sprite   172 angoff     512        // tile4370 desklamp
96
sprite    74 angoff    -640        // tile4438 coffeemug
98
sprite    74 angoff    -640        // tile4438 coffeemug
97
sprite   145 notmd                 // tile0164 dipswitch2
99
sprite   145 notmd                 // tile0164 dipswitch2
98
sprite  1305 angoff     1024       // tile0040 ammo (a.dream shotgun ammo)
100
sprite  1305 angoff     1024       // tile0040 ammo (a.dream shotgun ammo)
99
sprite  1011 angoff     768        // tile1160 bottle13 (Jack Daniels)
101
sprite  1011 angoff     768        // tile1160 bottle13 (Jack Daniels)
100
sprite  1316 angoff     1024       // tile0040 ammo (a.dream shotgun ammo)
102
sprite  1316 angoff     1024       // tile0040 ammo (a.dream shotgun ammo)
101
sprite  1316 mdzoff     2700000    // tile0040 ammo (a.dream shotgun ammo)
103
sprite  1316 mdzoff     2700000    // tile0040 ammo (a.dream shotgun ammo)
102
sprite  1316 mdxoff    -215000     // tile0040 ammo (a.dream shotgun ammo)
104
sprite  1316 mdxoff    -215000     // tile0040 ammo (a.dream shotgun ammo)
103
sprite  1316 pitch     -1          // tile0040 ammo (a.dream shotgun ammo)
105
sprite  1316 pitch     -1          // tile0040 ammo (a.dream shotgun ammo)
104
sprite  1314 angoff     1024       // tile0051 cola
106
sprite  1314 angoff     1024       // tile0051 cola
105
sprite  1315 angoff     1024       // tile0051 cola
107
sprite  1315 angoff     1024       // tile0051 cola
106
sprite  1313 angoff    -768        // tile0040 ammo (a.dream shotgun ammo)
108
sprite  1313 angoff    -768        // tile0040 ammo (a.dream shotgun ammo)
107
sprite  1313 mdzoff     100000     // tile0040 ammo (a.dream shotgun ammo)
109
sprite  1313 mdzoff     100000     // tile0040 ammo (a.dream shotgun ammo)
108
sprite  1313 pitch      1          // tile0040 ammo (a.dream shotgun ammo)
110
sprite  1313 pitch      1          // tile0040 ammo (a.dream shotgun ammo)
109
sprite  1313 roll       1          // tile0040 ammo (a.dream shotgun ammo)
111
sprite  1313 roll       1          // tile0040 ammo (a.dream shotgun ammo)
110
 
112
 
111
 
113
 
112
 
114
 
113
sprite   365 angoff     384        // tile0956 bottle3
115
sprite   365 angoff     384        // tile0956 bottle3
114
 
116
 
115
 
117
 
116
 
118
 
117
sprite  1101 angoff    -256        // tile0956 bottle3
119
sprite  1101 angoff    -256        // tile0956 bottle3
118
sprite  1094 angoff    -512        // tile0026 heavyhbomb
120
sprite  1094 angoff    -512        // tile0026 heavyhbomb
119
sprite  1958 angoff    -256        // tile1232 canwithsomething
121
sprite  1958 angoff    -256        // tile1232 canwithsomething
120
sprite  1959 angoff     1024       // tile1232 canwithsomething
122
sprite  1959 angoff     1024       // tile1232 canwithsomething
121
sprite  1957 angoff     256        // tile1232 canwithsomething
123
sprite  1957 angoff     256        // tile1232 canwithsomething
122
sprite  1977 angoff    -384        // tile0051 cola
124
sprite  1977 angoff    -384        // tile0051 cola
123
sprite  1982 angoff    -640        // tile0040 ammo (a.dream shotgun ammo)
125
sprite  1982 angoff    -640        // tile0040 ammo (a.dream shotgun ammo)
124
sprite  1918 angoff    -512        // tile0060 accesscard blue
126
sprite  1918 angoff    -512        // tile0060 accesscard blue
125
sprite  2265 angoff     512        // tile0051 cola
127
sprite  2265 angoff     512        // tile0051 cola
126
sprite  2053 angoff     1024       // tile0040 ammo (a.dream shotgun ammo)
128
sprite  2053 angoff     1024       // tile0040 ammo (a.dream shotgun ammo)
127
sprite  2053 mdzoff     500000     // tile0040 ammo (a.dream shotgun ammo)
129
sprite  2053 mdzoff     500000     // tile0040 ammo (a.dream shotgun ammo)
128
sprite  2053 roll      -1          // tile0040 ammo (a.dream shotgun ammo)
130
sprite  2053 roll      -1          // tile0040 ammo (a.dream shotgun ammo)
129
sprite  2114 angoff     512        // tile0060 accesscard red
131
sprite  2114 angoff     512        // tile0060 accesscard red
130
sprite  2138 mdzoff     300000     // tile0040 ammo (a.dream shotgun ammo)
132
sprite  2138 mdzoff     300000     // tile0040 ammo (a.dream shotgun ammo)
131
sprite  2138 roll       1          // tile0040 ammo (a.dream shotgun ammo)
133
sprite  2138 roll       1          // tile0040 ammo (a.dream shotgun ammo)
132
sprite  2139 mdzoff     500000     // tile0051 cola
134
sprite  2139 mdzoff     500000     // tile0051 cola
133
sprite  2139 pitch     -1          // tile0051 cola
135
sprite  2139 pitch     -1          // tile0051 cola
134
//sprite  2136 angoff    -256        // tile0059 heatsensor (a.dream flashlight)
136
//sprite  2136 angoff    -256        // tile0059 heatsensor (a.dream flashlight)
135
sprite  2272 angoff    -256        // tile0051 cola
137
sprite  2272 angoff    -256        // tile0051 cola
136
sprite  2269 angoff     1024       // tile0051 cola
138
sprite  2269 angoff     1024       // tile0051 cola
137
sprite  2270 angoff     512        // tile0051 cola
139
sprite  2270 angoff     512        // tile0051 cola
138
//sprite  2188 angoff     768        // tile0059 heatsensor (a.dream flashlight)
140
//sprite  2188 angoff     768        // tile0059 heatsensor (a.dream flashlight)
139
sprite  2189 angoff     1024       // tile0051 cola
141
sprite  2189 angoff     1024       // tile0051 cola
140
sprite  2271 angoff     512        // tile0051 cola
142
sprite  2271 angoff     512        // tile0051 cola
141
sprite  2219 nomdanim              // tile2125 (tile2120 lizman)
143
sprite  2219 nomdanim              // tile2125 (tile2120 lizman)
142
sprite  2219 mdxoff     5000       // tile2125 (tile2120 lizman)
144
sprite  2219 mdxoff     5000       // tile2125 (tile2120 lizman)
143
sprite  2219 pitch      1          // tile2125 (tile2120 lizman)
145
sprite  2219 pitch      1          // tile2125 (tile2120 lizman)
144
sprite  2202 mdxoff     40000      // tile0958 (lights)
146
sprite  2202 mdxoff     40000      // tile0958 (lights)
145
sprite  2202 pitch      1          // tile0958 (lights)
147
sprite  2202 pitch      1          // tile0958 (lights)
146
// mhk diff sync 3
148
// mhk diff sync 3
147
 
149