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Line 5... Line 5...
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// Filename : A.DREAM2.MAP
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// Filename : A.DREAM2.MAP
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// mapmd4   : cb6816a7259ef73012a623b8fd3944f6 // 2009-01-12
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// mapmd4   : cb6816a7259ef73012a623b8fd3944f6 // 2009-01-12
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//         <-> A.DR2.mhk
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//         <-> A.DR2.mhk
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// Curr. HRP: r5.2.511
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// Curr. HRP: r5.4.722
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sprite  1265 angoff     640        // tile0060 accesscard yellow
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sprite  1265 angoff     640        // tile0060 accesscard yellow
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sprite  1265 mdzoff     500000     // tile0060 accesscard yellow
-
 
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sprite  1265 roll       1          // tile0060 accesscard yellow
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sprite  1265 roll       1          // tile0060 accesscard yellow
-
 
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sprite  1265 mdzoff     500000     // tile0060 accesscard yellow
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sprite  1266 angoff     192        // tile0021 firstgunsprite (a.dream shotgun)
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sprite  1266 angoff     192        // tile0021 firstgunsprite (a.dream shotgun)
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sprite  1266 mdzoff     700000     // tile0021 firstgunsprite (a.dream shotgun)
-
 
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sprite  1266 pitch     -1          // tile0021 firstgunsprite (a.dream shotgun)
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sprite  1266 pitch     -1          // tile0021 firstgunsprite (a.dream shotgun)
-
 
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sprite  1266 mdzoff     700000     // tile0021 firstgunsprite (a.dream shotgun)
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sprite  1267 angoff     512        // tile0040 ammo (a.dream shotgun ammo)
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sprite  1267 angoff     512        // tile0040 ammo (a.dream shotgun ammo)
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sprite  1267 mdzoff     700000     // tile0040 ammo (a.dream shotgun ammo)
-
 
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sprite  1267 pitch      1          // tile0040 ammo (a.dream shotgun ammo)
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sprite  1267 pitch      1          // tile0040 ammo (a.dream shotgun ammo)
-
 
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sprite  1267 mdzoff     700000     // tile0040 ammo (a.dream shotgun ammo)
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sprite  2266 angoff     512        // tile0040 ammo (a.dream shotgun ammo)
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sprite  2266 angoff     512        // tile0040 ammo (a.dream shotgun ammo)
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sprite  2266 mdzoff     700000     // tile0040 ammo (a.dream shotgun ammo)
-
 
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sprite  2266 pitch     -1          // tile0040 ammo (a.dream shotgun ammo)
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sprite  2266 pitch     -1          // tile0040 ammo (a.dream shotgun ammo)
-
 
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sprite  2266 mdzoff     700000     // tile0040 ammo (a.dream shotgun ammo)
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sprite  1287 angoff     640        // tile0040 ammo (a.dream shotgun ammo)
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sprite  1287 angoff     640        // tile0040 ammo (a.dream shotgun ammo)
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sprite  1288 angoff     384        // tile0051 cola
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sprite  1288 angoff     384        // tile0051 cola
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sprite   570 notmd                 // tile4386 (power line)
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sprite   570 notmd                 // tile4386 (power line)
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sprite   568 mdxoff     70000      // tile0979 hanglight
-
 
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sprite   568 pitch     -1          // tile0979 hanglight
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sprite   568 pitch     -1          // tile0979 hanglight
-
 
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sprite   568 mdxoff     70000      // tile0979 hanglight
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sprite   567 notmd                 // tile4386 (power line)
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sprite   567 notmd                 // tile4386 (power line)
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sprite   565 mdxoff     70000      // tile0979 hanglight
-
 
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sprite   565 pitch     -1          // tile0979 hanglight
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sprite   565 pitch     -1          // tile0979 hanglight
-
 
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sprite   565 mdxoff     70000      // tile0979 hanglight
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sprite   539 notmd                 // tile4386 (power line)
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sprite   539 notmd                 // tile4386 (power line)
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sprite   563 mdxoff     70000      // tile0979 hanglight
-
 
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sprite   563 pitch     -1          // tile0979 hanglight
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sprite   563 pitch     -1          // tile0979 hanglight
-
 
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sprite   563 mdxoff     70000      // tile0979 hanglight
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sprite   562 notmd                 // tile4386 (power line)
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sprite   562 notmd                 // tile4386 (power line)
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sprite   560 mdxoff     70000      // tile0979 hanglight
-
 
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sprite   560 pitch     -1          // tile0979 hanglight
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sprite   560 pitch     -1          // tile0979 hanglight
-
 
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sprite   560 mdxoff     70000      // tile0979 hanglight
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// mhk diff sync 1
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// mhk diff sync 1
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sprite   559 notmd                 // tile4386 (power line)
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sprite   559 notmd                 // tile4386 (power line)
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sprite   557 mdxoff     70000      // tile0979 hanglight
-
 
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sprite   557 pitch     -1          // tile0979 hanglight
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sprite   557 pitch     -1          // tile0979 hanglight
-
 
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sprite   557 mdxoff     70000      // tile0979 hanglight
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sprite   573 notmd                 // tile4386 (power line)
43
sprite   573 notmd                 // tile4386 (power line)
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sprite   571 mdxoff     70000      // tile0979 hanglight
-
 
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sprite   571 pitch     -1          // tile0979 hanglight
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sprite   571 pitch     -1          // tile0979 hanglight
-
 
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sprite   571 mdxoff     70000      // tile0979 hanglight
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sprite   542 notmd                 // tile4386 (power line)
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sprite   542 notmd                 // tile4386 (power line)
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sprite   574 mdxoff     70000      // tile0979 hanglight
-
 
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sprite   574 pitch     -1          // tile0979 hanglight
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sprite   574 pitch     -1          // tile0979 hanglight
-
 
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sprite   574 mdxoff     70000      // tile0979 hanglight
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// mhk diff sync 2
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// mhk diff sync 2
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sprite   605 notmd                 // tile4386 (power line)
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sprite   605 notmd                 // tile4386 (power line)
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sprite   576 mdxoff     70000      // tile0979 hanglight
-
 
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sprite   576 pitch     -1          // tile0979 hanglight
52
sprite   576 pitch     -1          // tile0979 hanglight
-
 
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sprite   576 mdxoff     70000      // tile0979 hanglight
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sprite   609 notmd                 // tile4386 (power line)
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sprite   609 notmd                 // tile4386 (power line)
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sprite   578 mdxoff     70000      // tile0979 hanglight
-
 
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sprite   578 pitch     -1          // tile0979 hanglight
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sprite   578 pitch     -1          // tile0979 hanglight
-
 
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sprite   578 mdxoff     70000      // tile0979 hanglight
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sprite   544 notmd                 // tile4386 (power line)
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sprite   544 notmd                 // tile4386 (power line)
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sprite   580 mdxoff     70000      // tile0979 hanglight
-
 
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sprite   580 pitch     -1          // tile0979 hanglight
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sprite   580 pitch     -1          // tile0979 hanglight
-
 
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sprite   580 mdxoff     70000      // tile0979 hanglight
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sprite   545 notmd                 // tile4386 (power line)
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sprite   545 notmd                 // tile4386 (power line)
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sprite   582 mdxoff     70000      // tile0979 hanglight
-
 
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sprite   582 pitch     -1          // tile0979 hanglight
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sprite   582 pitch     -1          // tile0979 hanglight
-
 
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sprite   582 mdxoff     70000      // tile0979 hanglight
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sprite   547 notmd                 // tile4386 (power line)
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sprite   547 notmd                 // tile4386 (power line)
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sprite   584 mdxoff     70000      // tile0979 hanglight
-
 
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sprite   584 pitch     -1          // tile0979 hanglight
64
sprite   584 pitch     -1          // tile0979 hanglight
-
 
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sprite   584 mdxoff     70000      // tile0979 hanglight
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sprite   549 notmd                 // tile4386 (power line)
66
sprite   549 notmd                 // tile4386 (power line)
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sprite   586 mdxoff     70000      // tile0979 hanglight
-
 
68
sprite   586 pitch     -1          // tile0979 hanglight
67
sprite   586 pitch     -1          // tile0979 hanglight
-
 
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sprite   586 mdxoff     70000      // tile0979 hanglight
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sprite   551 notmd                 // tile4386 (power line)
69
sprite   551 notmd                 // tile4386 (power line)
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sprite   588 mdxoff     70000      // tile0979 hanglight
-
 
71
sprite   588 pitch     -1          // tile0979 hanglight
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sprite   588 pitch     -1          // tile0979 hanglight
-
 
71
sprite   588 mdxoff     70000      // tile0979 hanglight
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sprite   621 notmd                 // tile4386 (power line)
72
sprite   621 notmd                 // tile4386 (power line)
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sprite   590 mdxoff     70000      // tile0979 hanglight
-
 
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sprite   590 pitch     -1          // tile0979 hanglight
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sprite   590 pitch     -1          // tile0979 hanglight
-
 
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sprite   590 mdxoff     70000      // tile0979 hanglight
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sprite   660 notmd                 // tile4386 (power line)
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sprite   660 notmd                 // tile4386 (power line)
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sprite  1292 angoff    -640        // tile0040 ammo (a.dream shotgun ammo)
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sprite  1292 angoff    -640        // tile0040 ammo (a.dream shotgun ammo)
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sprite  1293 angoff     1024       // tile0051 cola
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sprite  1293 angoff     1024       // tile0051 cola
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sprite  1293 mdzoff     500000     // tile0051 cola
-
 
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sprite  1293 roll      -1          // tile0051 cola
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sprite  1293 roll      -1          // tile0051 cola
-
 
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sprite  1293 mdzoff     500000     // tile0051 cola
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sprite  1283 angoff     512        // tile0051 cola
80
sprite  1283 angoff     512        // tile0051 cola
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sprite  1283 mdzoff     500000     // tile0051 cola
-
 
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sprite  1283 pitch     -1          // tile0051 cola
81
sprite  1283 pitch     -1          // tile0051 cola
-
 
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sprite  1283 mdzoff     500000     // tile0051 cola
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sprite  1284 angoff     512        // tile0051 cola
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sprite  1284 angoff     512        // tile0051 cola
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sprite  1284 mdzoff     500000     // tile0051 cola
-
 
85
sprite  1284 pitch     -1          // tile0051 cola
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sprite  1284 pitch     -1          // tile0051 cola
-
 
85
sprite  1284 mdzoff     500000     // tile0051 cola
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sprite  1294 angoff    -320        // tile0040 ammo (a.dream shotgun ammo)
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sprite  1294 angoff    -320        // tile0040 ammo (a.dream shotgun ammo)
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sprite  1294 roll      -128        // tile0040 ammo (a.dream shotgun ammo)
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sprite  1294 roll      -128        // tile0040 ammo (a.dream shotgun ammo)
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sprite  1295 angoff     192        // tile0051 cola
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sprite  1295 angoff     192        // tile0051 cola
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sprite  1286 angoff     512        // tile0040 ammo (a.dream shotgun ammo)
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sprite  1286 angoff     512        // tile0040 ammo (a.dream shotgun ammo)
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sprite  1285 angoff     512        // tile0051 cola
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sprite  1285 angoff     512        // tile0051 cola
Line 98... Line 98...
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sprite    74 angoff    -640        // tile4438 coffeemug
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sprite    74 angoff    -640        // tile4438 coffeemug
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sprite   145 notmd                 // tile0164 dipswitch2
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sprite   145 notmd                 // tile0164 dipswitch2
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sprite  1305 angoff     1024       // tile0040 ammo (a.dream shotgun ammo)
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sprite  1305 angoff     1024       // tile0040 ammo (a.dream shotgun ammo)
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sprite  1011 angoff     768        // tile1160 bottle13
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sprite  1011 angoff     768        // tile1160 bottle13
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sprite  1316 angoff     1024       // tile0040 ammo (a.dream shotgun ammo)
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sprite  1316 angoff     1024       // tile0040 ammo (a.dream shotgun ammo)
103
sprite  1316 mdzoff     2700000    // tile0040 ammo (a.dream shotgun ammo)
-
 
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sprite  1316 mdxoff    -215000     // tile0040 ammo (a.dream shotgun ammo)
-
 
105
sprite  1316 pitch     -1          // tile0040 ammo (a.dream shotgun ammo)
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sprite  1316 pitch     -1          // tile0040 ammo (a.dream shotgun ammo)
-
 
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sprite  1316 mdxoff    -215000     // tile0040 ammo (a.dream shotgun ammo)
-
 
105
sprite  1316 mdzoff     2700000    // tile0040 ammo (a.dream shotgun ammo)
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sprite  1314 angoff     1024       // tile0051 cola
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sprite  1314 angoff     1024       // tile0051 cola
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sprite  1315 angoff     1024       // tile0051 cola
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sprite  1315 angoff     1024       // tile0051 cola
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sprite  1313 angoff    -768        // tile0040 ammo (a.dream shotgun ammo)
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sprite  1313 angoff    -768        // tile0040 ammo (a.dream shotgun ammo)
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sprite  1313 mdzoff     100000     // tile0040 ammo (a.dream shotgun ammo)
-
 
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sprite  1313 pitch      1          // tile0040 ammo (a.dream shotgun ammo)
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sprite  1313 pitch      1          // tile0040 ammo (a.dream shotgun ammo)
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sprite  1313 roll       1          // tile0040 ammo (a.dream shotgun ammo)
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sprite  1313 roll       1          // tile0040 ammo (a.dream shotgun ammo)
-
 
111
sprite  1313 mdzoff     100000     // tile0040 ammo (a.dream shotgun ammo)
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sprite   365 angoff     384        // tile0956 bottle3
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sprite   365 angoff     384        // tile0956 bottle3
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Line 124... Line 124...
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sprite  1977 angoff    -384        // tile0051 cola
124
sprite  1977 angoff    -384        // tile0051 cola
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sprite  1982 angoff    -640        // tile0040 ammo (a.dream shotgun ammo)
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sprite  1982 angoff    -640        // tile0040 ammo (a.dream shotgun ammo)
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sprite  1918 angoff    -512        // tile0060 accesscard blue
126
sprite  1918 angoff    -512        // tile0060 accesscard blue
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sprite  2265 angoff     512        // tile0051 cola
127
sprite  2265 angoff     512        // tile0051 cola
128
sprite  2053 angoff     1024       // tile0040 ammo (a.dream shotgun ammo)
128
sprite  2053 angoff     1024       // tile0040 ammo (a.dream shotgun ammo)
129
sprite  2053 mdzoff     500000     // tile0040 ammo (a.dream shotgun ammo)
-
 
130
sprite  2053 roll      -1          // tile0040 ammo (a.dream shotgun ammo)
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sprite  2053 roll      -1          // tile0040 ammo (a.dream shotgun ammo)
-
 
130
sprite  2053 mdzoff     500000     // tile0040 ammo (a.dream shotgun ammo)
131
sprite  2114 angoff     512        // tile0060 accesscard red
131
sprite  2114 angoff     512        // tile0060 accesscard red
132
sprite  2138 mdzoff     300000     // tile0040 ammo (a.dream shotgun ammo)
-
 
133
sprite  2138 roll       1          // tile0040 ammo (a.dream shotgun ammo)
132
sprite  2138 roll       1          // tile0040 ammo (a.dream shotgun ammo)
134
sprite  2139 mdzoff     500000     // tile0051 cola
133
sprite  2138 mdzoff     300000     // tile0040 ammo (a.dream shotgun ammo)
135
sprite  2139 pitch     -1          // tile0051 cola
134
sprite  2139 pitch     -1          // tile0051 cola
-
 
135
sprite  2139 mdzoff     500000     // tile0051 cola
136
//sprite  2136 angoff    -256        // tile0059 heatsensor (a.dream flashlight)
136
//sprite  2136 angoff    -256        // tile0059 heatsensor (a.dream flashlight)
137
sprite  2272 angoff    -256        // tile0051 cola
137
sprite  2272 angoff    -256        // tile0051 cola
138
sprite  2269 angoff     1024       // tile0051 cola
138
sprite  2269 angoff     1024       // tile0051 cola
139
sprite  2270 angoff     512        // tile0051 cola
139
sprite  2270 angoff     512        // tile0051 cola
140
//sprite  2188 angoff     768        // tile0059 heatsensor (a.dream flashlight)
140
//sprite  2188 angoff     768        // tile0059 heatsensor (a.dream flashlight)
141
sprite  2189 angoff     1024       // tile0051 cola
141
sprite  2189 angoff     1024       // tile0051 cola
142
sprite  2271 angoff     512        // tile0051 cola
142
sprite  2271 angoff     512        // tile0051 cola
143
sprite  2219 nomdanim              // tile2125 (tile2120 lizman)
143
sprite  2219 nomdanim              // tile2125 (tile2120 lizman)
144
sprite  2219 mdxoff     5000       // tile2125 (tile2120 lizman)
-
 
145
sprite  2219 pitch      1          // tile2125 (tile2120 lizman)
144
sprite  2219 pitch      1          // tile2125 (tile2120 lizman)
146
sprite  2202 mdxoff     40000      // tile0958 (lights)
145
sprite  2219 mdxoff     5000       // tile2125 (tile2120 lizman)
147
sprite  2202 pitch      1          // tile0958 (lights)
146
sprite  2202 pitch      1          // tile0958 (lights)
-
 
147
sprite  2202 mdxoff     40000      // tile0958 (lights)
148
// mhk diff sync 3
148
// mhk diff sync 3