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Rev 722 Rev 724
Line 10... Line 10...
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// Curr. HRP: r5.4.722
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// Curr. HRP: r5.4.722
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sprite  1265 angoff     640        // tile0060 accesscard yellow
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sprite  1265 angoff     640        // tile0060 accesscard yellow
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sprite  1265 roll       1          // tile0060 accesscard yellow
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sprite  1265 roll       1          // tile0060 accesscard yellow
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sprite  1265 mdzoff     500000     // tile0060 accesscard yellow
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sprite  1265 mdzoff     500000     // tile0060 accesscard yellow
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sprite  1266 angoff     192        // tile0021 firstgunsprite (a.dream shotgun)
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sprite  1266 angoff     192        // tile0021 firstgunsprite [a.dream shotgun]
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sprite  1266 pitch     -1          // tile0021 firstgunsprite (a.dream shotgun)
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sprite  1266 pitch     -1          // tile0021 firstgunsprite [a.dream shotgun]
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sprite  1266 mdzoff     700000     // tile0021 firstgunsprite (a.dream shotgun)
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sprite  1266 mdzoff     700000     // tile0021 firstgunsprite [a.dream shotgun]
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sprite  1267 angoff     512        // tile0040 ammo (a.dream shotgun ammo)
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sprite  1267 angoff     512        // tile0040 ammo [a.dream shotgun ammo]
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sprite  1267 pitch      1          // tile0040 ammo (a.dream shotgun ammo)
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sprite  1267 pitch      1          // tile0040 ammo [a.dream shotgun ammo]
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sprite  1267 mdzoff     700000     // tile0040 ammo (a.dream shotgun ammo)
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sprite  1267 mdzoff     700000     // tile0040 ammo [a.dream shotgun ammo]
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sprite  2266 angoff     512        // tile0040 ammo (a.dream shotgun ammo)
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sprite  2266 angoff     512        // tile0040 ammo [a.dream shotgun ammo]
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sprite  2266 pitch     -1          // tile0040 ammo (a.dream shotgun ammo)
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sprite  2266 pitch     -1          // tile0040 ammo [a.dream shotgun ammo]
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sprite  2266 mdzoff     700000     // tile0040 ammo (a.dream shotgun ammo)
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sprite  2266 mdzoff     700000     // tile0040 ammo [a.dream shotgun ammo]
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sprite  1287 angoff     640        // tile0040 ammo (a.dream shotgun ammo)
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sprite  1287 angoff     640        // tile0040 ammo [a.dream shotgun ammo]
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sprite  1288 angoff     384        // tile0051 cola
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sprite  1288 angoff     384        // tile0051 cola
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sprite   570 notmd                 // tile4386 (power line)
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sprite   570 notmd                 // tile4386 (power line)
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sprite   568 pitch     -1          // tile0979 hanglight
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sprite   568 pitch     -1          // tile0979 hanglight
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sprite   568 mdxoff     70000      // tile0979 hanglight
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sprite   568 mdxoff     70000      // tile0979 hanglight
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sprite   567 notmd                 // tile4386 (power line)
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sprite   567 notmd                 // tile4386 (power line)
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sprite   588 mdxoff     70000      // tile0979 hanglight
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sprite   588 mdxoff     70000      // tile0979 hanglight
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sprite   621 notmd                 // tile4386 (power line)
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sprite   621 notmd                 // tile4386 (power line)
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sprite   590 pitch     -1          // tile0979 hanglight
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sprite   590 pitch     -1          // tile0979 hanglight
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sprite   590 mdxoff     70000      // tile0979 hanglight
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sprite   590 mdxoff     70000      // tile0979 hanglight
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sprite   660 notmd                 // tile4386 (power line)
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sprite   660 notmd                 // tile4386 (power line)
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sprite  1292 angoff    -640        // tile0040 ammo (a.dream shotgun ammo)
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sprite  1292 angoff    -640        // tile0040 ammo [a.dream shotgun ammo]
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sprite  1293 angoff     1024       // tile0051 cola
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sprite  1293 angoff     1024       // tile0051 cola
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sprite  1293 roll      -1          // tile0051 cola
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sprite  1293 roll      -1          // tile0051 cola
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sprite  1293 mdzoff     500000     // tile0051 cola
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sprite  1293 mdzoff     500000     // tile0051 cola
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sprite  1283 angoff     512        // tile0051 cola
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sprite  1283 angoff     512        // tile0051 cola
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sprite  1283 pitch     -1          // tile0051 cola
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sprite  1283 pitch     -1          // tile0051 cola
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sprite  1283 mdzoff     500000     // tile0051 cola
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sprite  1283 mdzoff     500000     // tile0051 cola
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sprite  1284 angoff     512        // tile0051 cola
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sprite  1284 angoff     512        // tile0051 cola
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sprite  1284 pitch     -1          // tile0051 cola
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sprite  1284 pitch     -1          // tile0051 cola
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sprite  1284 mdzoff     500000     // tile0051 cola
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sprite  1284 mdzoff     500000     // tile0051 cola
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sprite  1294 angoff    -320        // tile0040 ammo (a.dream shotgun ammo)
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sprite  1294 angoff    -320        // tile0040 ammo [a.dream shotgun ammo]
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sprite  1294 roll      -128        // tile0040 ammo (a.dream shotgun ammo)
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sprite  1294 roll      -128        // tile0040 ammo [a.dream shotgun ammo]
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sprite  1295 angoff     192        // tile0051 cola
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sprite  1295 angoff     192        // tile0051 cola
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sprite  1286 angoff     512        // tile0040 ammo (a.dream shotgun ammo)
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sprite  1286 angoff     512        // tile0040 ammo [a.dream shotgun ammo]
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sprite  1285 angoff     512        // tile0051 cola
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sprite  1285 angoff     512        // tile0051 cola
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sprite   645 angoff     640        // tile4419 (openbomb)
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sprite   645 angoff     640        // tile4419 (openbomb)
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sprite   644 angoff     128        // tile0026 heavyhbomb
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sprite   644 angoff     128        // tile0026 heavyhbomb
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sprite   669 angoff    -512        // tile0060 accesscard blue
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sprite   669 angoff    -512        // tile0060 accesscard blue
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sprite     1 angoff     1024       // tile4369 (emergency light)
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sprite     1 angoff     1024       // tile4369 (emergency light)
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sprite  1129 angoff    -128        // tile0060 accesscard red
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sprite  1129 angoff    -128        // tile0060 accesscard red
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sprite  1303 angoff     256        // tile0040 ammo (a.dream shotgun ammo)
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sprite  1303 angoff     256        // tile0040 ammo [a.dream shotgun ammo]
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sprite   172 angoff     512        // tile4370 desklamp
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sprite   172 angoff     512        // tile4370 desklamp
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sprite    74 angoff    -640        // tile4438 coffeemug
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sprite    74 angoff    -640        // tile4438 coffeemug
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sprite   145 notmd                 // tile0164 dipswitch2
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sprite   145 notmd                 // tile0164 dipswitch2
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sprite  1305 angoff     1024       // tile0040 ammo (a.dream shotgun ammo)
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sprite  1305 angoff     1024       // tile0040 ammo [a.dream shotgun ammo]
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sprite  1011 angoff     768        // tile1160 bottle13
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sprite  1011 angoff     768        // tile1160 bottle13
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sprite  1316 angoff     1024       // tile0040 ammo (a.dream shotgun ammo)
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sprite  1316 angoff     1024       // tile0040 ammo [a.dream shotgun ammo]
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sprite  1316 pitch     -1          // tile0040 ammo (a.dream shotgun ammo)
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sprite  1316 pitch     -1          // tile0040 ammo [a.dream shotgun ammo]
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sprite  1316 mdxoff    -215000     // tile0040 ammo (a.dream shotgun ammo)
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sprite  1316 mdxoff    -215000     // tile0040 ammo [a.dream shotgun ammo]
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sprite  1316 mdzoff     2700000    // tile0040 ammo (a.dream shotgun ammo)
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sprite  1316 mdzoff     2700000    // tile0040 ammo [a.dream shotgun ammo]
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sprite  1314 angoff     1024       // tile0051 cola
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sprite  1314 angoff     1024       // tile0051 cola
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sprite  1315 angoff     1024       // tile0051 cola
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sprite  1315 angoff     1024       // tile0051 cola
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sprite  1313 angoff    -768        // tile0040 ammo (a.dream shotgun ammo)
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sprite  1313 angoff    -768        // tile0040 ammo [a.dream shotgun ammo]
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sprite  1313 pitch      1          // tile0040 ammo (a.dream shotgun ammo)
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sprite  1313 pitch      1          // tile0040 ammo [a.dream shotgun ammo]
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sprite  1313 roll       1          // tile0040 ammo (a.dream shotgun ammo)
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sprite  1313 roll       1          // tile0040 ammo [a.dream shotgun ammo]
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sprite  1313 mdzoff     100000     // tile0040 ammo (a.dream shotgun ammo)
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sprite  1313 mdzoff     100000     // tile0040 ammo [a.dream shotgun ammo]
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sprite   365 angoff     384        // tile0956 bottle3
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sprite   365 angoff     384        // tile0956 bottle3
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sprite  1094 angoff    -512        // tile0026 heavyhbomb
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sprite  1094 angoff    -512        // tile0026 heavyhbomb
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sprite  1958 angoff    -256        // tile1232 canwithsomething
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sprite  1958 angoff    -256        // tile1232 canwithsomething
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sprite  1959 angoff     1024       // tile1232 canwithsomething
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sprite  1959 angoff     1024       // tile1232 canwithsomething
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sprite  1957 angoff     256        // tile1232 canwithsomething
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sprite  1957 angoff     256        // tile1232 canwithsomething
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sprite  1977 angoff    -384        // tile0051 cola
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sprite  1977 angoff    -384        // tile0051 cola
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sprite  1982 angoff    -640        // tile0040 ammo (a.dream shotgun ammo)
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sprite  1982 angoff    -640        // tile0040 ammo [a.dream shotgun ammo]
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sprite  1918 angoff    -512        // tile0060 accesscard blue
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sprite  1918 angoff    -512        // tile0060 accesscard blue
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sprite  2265 angoff     512        // tile0051 cola
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sprite  2265 angoff     512        // tile0051 cola
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sprite  2053 angoff     1024       // tile0040 ammo (a.dream shotgun ammo)
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sprite  2053 angoff     1024       // tile0040 ammo [a.dream shotgun ammo]
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sprite  2053 roll      -1          // tile0040 ammo (a.dream shotgun ammo)
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sprite  2053 roll      -1          // tile0040 ammo [a.dream shotgun ammo]
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sprite  2053 mdzoff     500000     // tile0040 ammo (a.dream shotgun ammo)
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sprite  2053 mdzoff     500000     // tile0040 ammo [a.dream shotgun ammo]
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sprite  2114 angoff     512        // tile0060 accesscard red
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sprite  2114 angoff     512        // tile0060 accesscard red
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sprite  2138 roll       1          // tile0040 ammo (a.dream shotgun ammo)
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sprite  2138 roll       1          // tile0040 ammo [a.dream shotgun ammo]
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sprite  2138 mdzoff     300000     // tile0040 ammo (a.dream shotgun ammo)
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sprite  2138 mdzoff     300000     // tile0040 ammo [a.dream shotgun ammo]
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sprite  2139 pitch     -1          // tile0051 cola
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sprite  2139 pitch     -1          // tile0051 cola
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sprite  2139 mdzoff     500000     // tile0051 cola
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sprite  2139 mdzoff     500000     // tile0051 cola
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//sprite  2136 angoff    -256        // tile0059 heatsensor (a.dream flashlight)
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//sprite  2136 angoff    -256        // tile0059 heatsensor [a.dream flashlight]
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sprite  2272 angoff    -256        // tile0051 cola
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sprite  2272 angoff    -256        // tile0051 cola
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sprite  2269 angoff     1024       // tile0051 cola
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sprite  2269 angoff     1024       // tile0051 cola
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sprite  2270 angoff     512        // tile0051 cola
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sprite  2270 angoff     512        // tile0051 cola
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//sprite  2188 angoff     768        // tile0059 heatsensor (a.dream flashlight)
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//sprite  2188 angoff     768        // tile0059 heatsensor [a.dream flashlight]
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sprite  2189 angoff     1024       // tile0051 cola
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sprite  2189 angoff     1024       // tile0051 cola
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sprite  2271 angoff     512        // tile0051 cola
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sprite  2271 angoff     512        // tile0051 cola
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sprite  2219 nomdanim              // tile2125 (tile2120 lizman)
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sprite  2219 nomdanim              // tile2125 (tile2120 lizman)
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sprite  2219 pitch      1          // tile2125 (tile2120 lizman)
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sprite  2219 pitch      1          // tile2125 (tile2120 lizman)
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sprite  2219 mdxoff     5000       // tile2125 (tile2120 lizman)
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sprite  2219 mdxoff     5000       // tile2125 (tile2120 lizman)