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Rev 724 Rev 726
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//         <-> A.DR2.mhk
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//         <-> A.DR2.mhk
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// Curr. HRP: r5.4.722
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// Curr. HRP: r5.4.722
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sprite  1265 angoff     640        // tile0060 accesscard yellow
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sprite  1265 angoff     640        // tile0060 accesscard [yellow]
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sprite  1265 roll       1          // tile0060 accesscard yellow
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sprite  1265 roll       1          // tile0060 accesscard [yellow]
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sprite  1265 mdzoff     500000     // tile0060 accesscard yellow
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sprite  1265 mdzoff     500000     // tile0060 accesscard [yellow]
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sprite  1266 angoff     192        // tile0021 firstgunsprite [a.dream shotgun]
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sprite  1266 angoff     192        // tile0021 firstgunsprite [a.dream shotgun]
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sprite  1266 pitch     -1          // tile0021 firstgunsprite [a.dream shotgun]
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sprite  1266 pitch     -1          // tile0021 firstgunsprite [a.dream shotgun]
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sprite  1266 mdzoff     700000     // tile0021 firstgunsprite [a.dream shotgun]
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sprite  1266 mdzoff     700000     // tile0021 firstgunsprite [a.dream shotgun]
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sprite  1267 angoff     512        // tile0040 ammo [a.dream shotgun ammo]
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sprite  1267 angoff     512        // tile0040 ammo [a.dream shotgun ammo]
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sprite  1267 pitch      1          // tile0040 ammo [a.dream shotgun ammo]
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sprite  1267 pitch      1          // tile0040 ammo [a.dream shotgun ammo]
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sprite  1295 angoff     192        // tile0051 cola
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sprite  1295 angoff     192        // tile0051 cola
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sprite  1286 angoff     512        // tile0040 ammo [a.dream shotgun ammo]
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sprite  1286 angoff     512        // tile0040 ammo [a.dream shotgun ammo]
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sprite  1285 angoff     512        // tile0051 cola
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sprite  1285 angoff     512        // tile0051 cola
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sprite   645 angoff     640        // tile4419 (openbomb)
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sprite   645 angoff     640        // tile4419 (openbomb)
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sprite   644 angoff     128        // tile0026 heavyhbomb
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sprite   644 angoff     128        // tile0026 heavyhbomb
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sprite   669 angoff    -512        // tile0060 accesscard blue
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sprite   669 angoff    -512        // tile0060 accesscard [blue]
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sprite     1 angoff     1024       // tile4369 (emergency light)
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sprite     1 angoff     1024       // tile4369 (emergency light)
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sprite  1129 angoff    -128        // tile0060 accesscard red
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sprite  1129 angoff    -128        // tile0060 accesscard [red]
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sprite  1303 angoff     256        // tile0040 ammo [a.dream shotgun ammo]
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sprite  1303 angoff     256        // tile0040 ammo [a.dream shotgun ammo]
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sprite   172 angoff     512        // tile4370 desklamp
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sprite   172 angoff     512        // tile4370 desklamp
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sprite    74 angoff    -640        // tile4438 coffeemug
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sprite    74 angoff    -640        // tile4438 coffeemug
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sprite   145 notmd                 // tile0164 dipswitch2
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sprite   145 notmd                 // tile0164 dipswitch2
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sprite  1305 angoff     1024       // tile0040 ammo [a.dream shotgun ammo]
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sprite  1305 angoff     1024       // tile0040 ammo [a.dream shotgun ammo]
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sprite  1958 angoff    -256        // tile1232 canwithsomething
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sprite  1958 angoff    -256        // tile1232 canwithsomething
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sprite  1959 angoff     1024       // tile1232 canwithsomething
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sprite  1959 angoff     1024       // tile1232 canwithsomething
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sprite  1957 angoff     256        // tile1232 canwithsomething
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sprite  1957 angoff     256        // tile1232 canwithsomething
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sprite  1977 angoff    -384        // tile0051 cola
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sprite  1977 angoff    -384        // tile0051 cola
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sprite  1982 angoff    -640        // tile0040 ammo [a.dream shotgun ammo]
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sprite  1982 angoff    -640        // tile0040 ammo [a.dream shotgun ammo]
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sprite  1918 angoff    -512        // tile0060 accesscard blue
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sprite  1918 angoff    -512        // tile0060 accesscard [blue]
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sprite  2265 angoff     512        // tile0051 cola
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sprite  2265 angoff     512        // tile0051 cola
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sprite  2053 angoff     1024       // tile0040 ammo [a.dream shotgun ammo]
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sprite  2053 angoff     1024       // tile0040 ammo [a.dream shotgun ammo]
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sprite  2053 roll      -1          // tile0040 ammo [a.dream shotgun ammo]
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sprite  2053 roll      -1          // tile0040 ammo [a.dream shotgun ammo]
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sprite  2053 mdzoff     500000     // tile0040 ammo [a.dream shotgun ammo]
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sprite  2053 mdzoff     500000     // tile0040 ammo [a.dream shotgun ammo]
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sprite  2114 angoff     512        // tile0060 accesscard red
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sprite  2114 angoff     512        // tile0060 accesscard [red]
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sprite  2138 roll       1          // tile0040 ammo [a.dream shotgun ammo]
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sprite  2138 roll       1          // tile0040 ammo [a.dream shotgun ammo]
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sprite  2138 mdzoff     300000     // tile0040 ammo [a.dream shotgun ammo]
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sprite  2138 mdzoff     300000     // tile0040 ammo [a.dream shotgun ammo]
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sprite  2139 pitch     -1          // tile0051 cola
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sprite  2139 pitch     -1          // tile0051 cola
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sprite  2139 mdzoff     500000     // tile0051 cola
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sprite  2139 mdzoff     500000     // tile0051 cola
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//sprite  2136 angoff    -256        // tile0059 heatsensor [a.dream flashlight]
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//sprite  2136 angoff    -256        // tile0059 heatsensor [a.dream flashlight]