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#define BROWNPAL    (MAXPALOOKUPS - 5)
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#define BROWNPAL    (MAXPALOOKUPS - 5)
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#define GREYPAL     (MAXPALOOKUPS - 6)
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#define GREYPAL     (MAXPALOOKUPS - 6)
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#define GREENPAL    (MAXPALOOKUPS - 7)
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#define GREENPAL    (MAXPALOOKUPS - 7)
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#define SPECPAL     (MAXPALOOKUPS - 8)
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#define SPECPAL     (MAXPALOOKUPS - 8)
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-
 
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#define STAT_NOCULL 99
-
 
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#define CLIPMASK0 (((1L)<<16)+1L)
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#define CLIPMASK0 (((1L)<<16)+1L)
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#define CLIPMASK1 (((256L)<<16)+64L)
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#define CLIPMASK1 (((256L)<<16)+64L)
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    //Make all variables in BUILD.H defined in the ENGINE,
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    //Make all variables in BUILD.H defined in the ENGINE,
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    //and externed in GAME
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    //and externed in GAME
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extern int r_vbocount;
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extern int r_vbocount;
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extern int r_animsmoothing;
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extern int r_animsmoothing;
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extern int r_parallaxskyclamping;
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extern int r_parallaxskyclamping;
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extern int r_parallaxskypanning;
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extern int r_parallaxskypanning;
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extern int r_cullobstructedmodels;
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extern int r_cullobstructedmodels;
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extern int r_fullbright;
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extern int r_fullbrights;
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extern int mdtims, omdtims;
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extern int mdtims, omdtims;
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#endif
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#endif
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void hicinit(void);
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void hicinit(void);
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// effect bitset: 1 = greyscale, 2 = invert
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// effect bitset: 1 = greyscale, 2 = invert