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Rev 4768 Rev 5056
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    float clamped_shade = min(max(shade*shadescale, 0), shadebound);
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    float clamped_shade = min(max(shade*shadescale, 0), shadebound);
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    // 8-bit tiles, i.e. non-hightiles and non-models, don't get additional
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    // 8-bit tiles, i.e. non-hightiles and non-models, don't get additional
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    // glColor() shading with r_usetileshades!
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    // glColor() shading with r_usetileshades!
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    if (getrendermode() == REND_POLYMOST && r_usetileshades &&
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    if (getrendermode() == REND_POLYMOST && r_usetileshades &&
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            !(globalflags & GLOBAL_NO_GL_TILESHADES) &&
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            eligible_for_tileshades(globalpicnum, globalpal))
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            eligible_for_tileshades(globalpicnum, globalpal))
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        return 1.f;
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        return 1.f;
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    return ((float)(numshades-clamped_shade))/(float)numshades;
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    return ((float)(numshades-clamped_shade))/(float)numshades;
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}
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}