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Rev 3743 Rev 3803
Line 2978... Line 2978...
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            Bmemcpy(&davect,s,sizeof(vec3_t));
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            Bmemcpy(&davect,s,sizeof(vec3_t));
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            A_GetZLimits(i);
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            A_GetZLimits(i);
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            if (s->picnum == RPG && actor[i].picnum != BOSS2 && s->xrepeat >= 10 &&
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            if (s->picnum == RPG && actor[i].picnum != BOSS2 && s->xrepeat >= 10 &&
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                    sector[s->sectnum].lotag != ST_2_UNDERWATER)
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                    sector[s->sectnum].lotag != ST_2_UNDERWATER && g_scriptVersion >= 13)
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            {
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            {
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                j = A_Spawn(i,SMALLSMOKE);
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                j = A_Spawn(i,SMALLSMOKE);
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                sprite[j].z += (1<<8);
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                sprite[j].z += (1<<8);
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            }
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            }
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