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Rev 4956 Rev 5067
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void                G_AddGameLight(int32_t radius,int32_t srcsprite,int32_t zoffset,int32_t range,int32_t color,int32_t priority);
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void                G_AddGameLight(int32_t radius,int32_t srcsprite,int32_t zoffset,int32_t range,int32_t color,int32_t priority);
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void                G_ClearCameraView(DukePlayer_t *ps);
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void                G_ClearCameraView(DukePlayer_t *ps);
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void                G_DoInterpolations(int32_t smoothratio);
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void                G_DoInterpolations(int32_t smoothratio);
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void                G_MoveWorld(void);
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void                G_MoveWorld(void);
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int32_t             G_SetInterpolation(int32_t *posptr);
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int32_t             G_SetInterpolation(int32_t * const posptr);
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void                G_StopInterpolation(int32_t *posptr);
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void                G_StopInterpolation(int32_t * const posptr);
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// PK 20110701: changed input argument: int32_t i (== sprite, whose sectnum...) --> sectnum directly
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// PK 20110701: changed input argument: int32_t i (== sprite, whose sectnum...) --> sectnum directly
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void                Sect_ToggleInterpolation(int sectnum, int doset);
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void                Sect_ToggleInterpolation(int sectnum, int doset);
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FORCE_INLINE void   Sect_ClearInterpolation(int sectnum) { Sect_ToggleInterpolation(sectnum, 0); }
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FORCE_INLINE void   Sect_ClearInterpolation(int sectnum) { Sect_ToggleInterpolation(sectnum, 0); }
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FORCE_INLINE void   Sect_SetInterpolation(int sectnum) { Sect_ToggleInterpolation(sectnum, 1); }
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FORCE_INLINE void   Sect_SetInterpolation(int sectnum) { Sect_ToggleInterpolation(sectnum, 1); }