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    { CON_SCREENSOUND, 20130628 },
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    { CON_SCREENSOUND, 20130628 },
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    { CON_SETMUSICPOSITION, 20150116 },
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    { CON_SETMUSICPOSITION, 20150116 },
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    { CON_UNDEFINELEVEL, 20150208 },
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    { CON_UNDEFINELEVEL, 20150208 },
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    { CON_IFCUTSCENE, 20150210 },
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    { CON_IFCUTSCENE, 20150210 },
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    { CON_DEFINEVOLUMEFLAGS, 20150222 },
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    { CON_DEFINEVOLUMEFLAGS, 20150222 },
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    { CON_RESETPLAYERFLAGS, 20150303 },
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};
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};
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#endif
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#endif
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char g_szScriptFileName[BMAX_PATH] = "(none)";  // file we're currently compiling
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char g_szScriptFileName[BMAX_PATH] = "(none)";  // file we're currently compiling
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    "undefineskill",            // 376
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    "undefineskill",            // 376
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    "undefinelevel",            // 377
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    "undefinelevel",            // 377
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    "startcutscene",            // 378
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    "startcutscene",            // 378
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    "ifcutscene",               // 379
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    "ifcutscene",               // 379
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    "definevolumeflags",        // 380
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    "definevolumeflags",        // 380
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    "resetplayerflags",         // 381
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    "<null>"
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    "<null>"
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};
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};
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#endif
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#endif
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// KEEPINSYNC with enum GameEvent_t and lunatic/con_lang.lua
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// KEEPINSYNC with enum GameEvent_t and lunatic/con_lang.lua
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        case CON_SECTCLEARINTERPOLATION:
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        case CON_SECTCLEARINTERPOLATION:
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        case CON_SETACTORANGLE:
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        case CON_SETACTORANGLE:
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        case CON_SETPLAYERANGLE:
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        case CON_SETPLAYERANGLE:
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        case CON_SETMUSICPOSITION:
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        case CON_SETMUSICPOSITION:
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        case CON_STARTCUTSCENE:
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        case CON_STARTCUTSCENE:
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        case CON_RESETPLAYERFLAGS:
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            C_GetNextVar();
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            C_GetNextVar();
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            continue;
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            continue;
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        case CON_SQRT:
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        case CON_SQRT:
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            C_GetNextVar();
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            C_GetNextVar();