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102 | #ifdef LUNATIC
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102 | #ifdef LUNATIC
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103 | void G_ShowView(int32_t x, int32_t y, int32_t z, int32_t a, int32_t horiz, int32_t sect, |
103 | void G_ShowView(int32_t x, int32_t y, int32_t z, int32_t a, int32_t horiz, int32_t sect, |
104 | int32_t x1, int32_t y1, int32_t x2, int32_t y2, int32_t unbiasedp); |
104 | int32_t x1, int32_t y1, int32_t x2, int32_t y2, int32_t unbiasedp); |
105 | void P_AddWeaponMaybeSwitchI(int32_t snum, int32_t weap); |
105 | void P_AddWeaponMaybeSwitchI(int32_t snum, int32_t weap); |
106 | void VM_FallSprite(int32_t i); |
106 | void VM_FallSprite(int32_t i); |
107 | int32_t VM_ResetPlayer2(int32_t snum); |
107 | int32_t VM_ResetPlayer2(int32_t snum, int32_t flags); |
108 | int32_t VM_CheckSquished2(int32_t i, int32_t snum); |
108 | int32_t VM_CheckSquished2(int32_t i, int32_t snum); |
109 | #endif
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109 | #endif
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110 | 110 | ||
111 | #ifdef __cplusplus
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111 | #ifdef __cplusplus
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112 | }
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112 | }
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